ANI181 - Week 7-8
2021-07-23
What? So what? Now what?
This week for Project 2 I continued with the Unreal Engine Film and Television Learning path.
The tutorials I went through this week included:
Migrating assets from one project to another.
Making seamless floor tiles with duplication and snapping.
Adding Sky Atmosphere.
The difference between Sky Atmosphere and a normal Light Source.
Controlling Auto-Exposure
Controlling light bloom and light shafts.
The difference between dynamic lights and static lights.
An introduction to Blueprints, their nodes and how to fix code errors.
An overview of file structure and the project files themselves.
The section of this learning path I am on currently focuses on the Sequencer tool in Unreal Engine which is essentially a video timeline.
So far I've covered:
Creating a sequence.
Keying object animations manually and with autokey.
Adding character animations.
Blending between animations.
Nesting a sequence inside another sequence.
Adding cameras to a sequence.
Tracking subjects with a camera.
Adding effects and triggering them with the sequencer.
Triggering Blueprints with the sequencer.
The next part will be rendering it out to video which Rafi has said will be my homework for next week.
For Project 3 I have been working on the model of the map. I have created a table for it to sit on and I added some lights and a camera. I have decided to use Renderman for rendering out all the 3D parts as I am more familiar with it than Arnold and Renderman renders much, much faster, plus has a better, easier to use denoiser than Arnold.
Shot 01 Renderman Playblast