May 8-9, 2014
The Motion Editor Panel
While I'm gone, we'll switch back to looking at motion tweens for a quick moment, but also have the chance to work with shape tweens. When you create a shape tween and then add keyframes along the way to animate your object's size, color, and location, it can be a bit tricky to keep up with things via the properties panel and timeline. However, down by the Timeline panel, you will find the Motion Editor panel. You will find a link here (KEEP IN MIND THAT THERE ARE MULTIPLE PAGES AT THIS LINK, WHICH YOU ACCESS USING THE ARROWS AT THE TOP RIGHT CORNER OF THAT PAGE) to help take you through how the motion editor works. A bit of advice, though:
As you figure out the motion editor, create a tween that does the following:
May 6, 2014
VCAM in Flash
If you haven't finished figuring out how to shape tween, look there first. If you understand shape tweens, then grab one of my USB drives (they should be up by the kleenexes at the front of the room) and some headphones, and watch the video on the VCAM in flash cs5. Otherwise, get your current events or other homework done. TODAY IS NOT A FREE DAY, and you'll get a zero on a daily grade if the sub sees you playing games. hands down.
May 5, 2014
Shape Tweens in Flash
NOTE: You can tween content in a layer a second and third time (square turns into a ball, then turns into a rectangle) by simply going farther down the timeline and adding yet another keyframe, then tweening the span of frames leading up to that. ALSO, you can shape tween into/from text, but you must first right-click on the text and select 'break apart' multiple times until the text is covered in dots when you select it (like shapes do.
Go to this link and learn the basics of how to create a shape tween in flash. When I return, you should have a saved document showing AT LEAST two tweens in two separate layers. Your objects in each layer need only tween once, but if you want to tween them multiple times like above, then give it a go. Note the following:
April 21, 2014
Animating with Flash
NOTE: Remember the difference between inserting a keyframe (F6) key and a regular frame (F5). Use keyframes only when you want to relocate non-tweened content; it is not necessary to physically add in a keyframe to move content with a tween. FLash adds the keyframes within the 'tween span.'
For those in 9th period, you need to be able to do the following. If you don't know how, you need to consult the Word Document over chapter 1 and 2 basics that is at the bottom of this page:
April 15, 2014
Animation History Fact Finder #2
If you see this and you are in first period, please help me out and be sure to tell Hunter Chambers to look at it. It was delayed in getting posted, and he might miss it if he already came here and looked for something.
THIS ASSIGNMENT IS DUE at the start of class Friday. We will not work on it in class on Wednesday or Thursday. Download it from the bottom of the page.
Hunter and Berkeley: go here, here, and here to read about the early history of color in film and animation. Take down some notes about some of the differences between how the versions of technicolor worked. I'll be checking in with/asking you about these when I get back. Technicolor process 4 was exclusively held/used by Disney at first. You might find it useful to read externally about the difference between additive and subtractive color processes.
April 14-15, 2014
Animation History Fact Finder
THIS ASSIGNMENT IS FOR ALL CLASS PERIODS. However, 1ST AND 2ND PERIODS, keep in mind that you need to bring your materials for your 12 principles project (listed under this entry) by WEDNESDAY. groups without the necessary materials will get a '0' on a daily grade if everything isn't here and ready Wednesday. Download the Animation Fact Finder word document from the bottom of this page. It is due by the start of class Wednesday, barring any questions you might have. THERE WILL BE A SECOND ONE UPLOADED TOMORROW.
Hunter and Berkeley: Since you have done this asssignment, read about and provide a brief summary of the 'multiplane camera' used by Disney to animate. It's one of the cooler features that explains part of how they were able to pull off some of the coolest animation effects without digital equipment.
April 10, 2014
12 Principles of Animation Project
See the previous entry for more information/examples of the 12 principles.
In your groups, you will devise a basic animation sequence that will provide examples of AT LEAST the following animation principles:
Your animated 'sequence' should be no longer than 20 seconds, and your frame rate should be between 16 and 30 frames per second. Using that, you need to figure out how many pictures will be involved!
Before you ever begin filming, you need to come up with what your animated sequence will consist of. This must be written typed out and shown to me. It should not involve people, but rather inanimate objects. This may be items found around school, or it may be something you wish to bring from home.
April 8, 2014
12 Principles of Animation Info