April 2, 2013
Flash Slide Show
1) Find 4 images to make up your slide show
2) Create a Flash document named ‘slide show’
3) You will need 4 layers:
a. Background – should be the bottom layer add a rectangle that is the size of the stage to color it as you wish
b. Buttons – you will add a thumbnail –sized version of each image to this layer
c. Main – This layer should have one keyframe for every unique image; it will contain the actual larger images that make up your ‘slides.’
d. Actions – this layer will be added by Flash, and not you, as a result of adding ActionScript
4) Import all of your images to the Library.
5) Extend out the ‘background’ and ‘buttons’ layers using F5 to be as many frames long as you have images. (5 images? Make it 5 frames long)
6) Add a keyframe per image to the ‘Main’ Layer
7) With the first frame of any layer selected, add a ‘stop’ action to that first frame. This will create your Actions layer.
8) Add thumbnail-sized instances of each photo to the stage. Be sure you add them to the buttons layer.
9) Convert each of these to a Button type symbol.
10) Now, drag out a larger-sized instance of each photo to an individual keyframe on the Main timeline. For instance, only photo 1 should be in frame 1, and only photo 2 should be in frame 2.
11) Use the Goto And stop Actionscript command to add interactivity to each button, making the value of the ‘goto frame’ action correspond to the frame in which that button’s full-sized image exists.
March 4, 2013
Flash Videos - Chapter 4
Watch the following videos and do as listed for each:
February 22, 2013
Flash Videos - Chapter 3
Watch the following videos and do the following for each as you go:
February 21, 2013
Flash Videos - Chapter 2
You may skip the following videos in this folder:
0202
For the following videos, and complete the following as you watch each video. I need to see your screen as you complete each of video's tasks:
0201 - (You may answer these in Word, or using the text tool in a Flash document)
0203 - Draw me a donut using the Oval tool only ONE time (don't use a circle on top of a circle).
Draw me a letter 'C' using the Oval tool.
0204 - Draw a rectangle whose bottom right corner is rounded (either inward or outward), but the other corners are normal, right angles.
0205 - Write in a Word document or on the stage of a Flash document the advantage of using the Primitive tools.
0206 - Draw a dodecagon (if you don't now what that is, LOOK IT UP!) using the polystar tool.
0207 - DON'T GET TOO EXCITED WITH THIS TOOL. There are a number of its options that actually create extra frames on the timelines as they 'animate,' so you have to be extremely aware of what is happening as you use this tool.
February 19, 2013
Flash Videos - Chapter 1
Watch the following videos in the Chapter 1 Folder:
0102
0103
0104 – very key info from about 0:35 – 1:00; you can stop watching at 2:45
106
107
108
February 19, 2013
Flash Adobe TV Videos
http://tv.adobe.com/show/learn-flash-professional-cs5/
February 18, 2013
Flash Chapter 1 Practice
Create an Actionscript 2.0 movie. Save the file as Chapter 1 practice.fla
Set the Frame Rate to 50fps
Add the following content:
1. A red ball with a DARK RED STROKE should not appear until 1.5 seconds into the movie, and should do so on the top right corner of the stage
- a. Convert it to a Graphic symbol and name the symbol ‘red ball’
- b. It should fade in from invisible over the next 1 second of time (use a motion tween/the alpha color effect)
- c. It will then sit stationary for the next 2.5 seconds
2. A green ball with a BLACK STROKE should appear 2 seconds into the movie. It will be in the top left corner of the stage
- a. Convert ONLY the fill of the ball into a Movie Clip symbol and name it ‘green ball’
o NOTICE THAT, after you apply the motion tween to the fill of the ball, there will be three layers in your movie; since part of the ball was tweened and part was not, Flash has put the stroke and the fill in separate layers.
o ALSO NOTICE that the stroke does not show up past frame 1. If you look at the timeline, this layer has no content anywhere past frame 1.
- b. Apply a drop shadow filter to this symbol instance.
- c. It will appear fully opaque (100% alpha) from the start, and sit stationary for 1 second
- d. The ball will then move from the top left corner to the bottom right corner over a 2-second period.
o HINT: Add a keyframe 1 second after it appears, then use a motion tween that is 2 seconds long
- Convert the stroke of the ball into a movie clip and name it ‘ball outline’
o Don’t use a motion tween, but rather simply go to 0.5 seconds after the green ball's fill starts moving and insert a keyframe (NOT a blank keyframe) on this object’s (the black outline of the ball) layer
o Make sure the playhead is on the frame where this new keyframe exists, and then move the ball outline approximately (doesn’t have to be perfect) ¼ of the way across the top of the stage.
o Advance another 0.5 seconds, repeat the above process, and continue doing so until you’ve added 3 keyframes and moved the ball completely across the top of the stage.
An orange square will sit in the center of the movie during its entirety. It will not be used for anything, nor will it move. Name its layer ‘orange square.’ Since it will not move, it does not need to be converted into a symbol.