For the next three weeks, we will be reading Lee Sheldon's The Multiplayer Classroom: Designing Coursework as a Game and discussing game based learning, gamification of education and ways that you incorporate these elements into your class regardless if it is traditional, flipped, hybrid, or fully online.
The second track will be facilitated by the educator’s gaming guild, Inevitable Betrayal.
The books for this track is "The Multiplayer Classroom: Designing Coursework as a Game" by Lee Sheldon. The focus for this track is gamification. Gamification is the application of game mechanics and game design to something that is not a game in order to motivate the users. This track will also include a discussion of the quantified self or quantification and its motivational appeal.
Multiplayer Classroom Hangouts for Track 2
Introductory Hangout - Saturday, March 21 at Noon ET
Wednesday, March 25 at 8 pm ET
Wednesday, April 1 at 8 pm ET
Wednesday, April 8 at 8 pm ET
Hangout link https://www.youtube.com/gamesmooc
Lee Sheldon does an great job of providing a framework for how educators can implement gaming mechanics into their classrooms to deliver a fresh and engaging way for students to interact with their course content. This book is an excellent step by step for the traditional classroom and is definitely a great read for those new to game based learning and the gamification of curriculum. However, there are also many takeaways that can be used by those who do not teach in a traditional F2F classroom as well.