Metagame Book Club (Spring 2015). March 21, 2015. "Interactive Fiction: History and Theories" by Sherry Jones.
GAME STUDIES OF INTERACTIVE FICTION
WEEK 1 - "INTERACTIVE FICTION: HISTORY AND THEORIES"
Cypher: Cyberpunk Text Adventure
WELCOME TO WEEK 1!
Welcome to the first week of Track 1: Game Studies of Interactive Fiction! We begin our foray into the exciting world of Interactive Fiction (IF) with academic readings of the history and theories of this literary genre. While the term "Interactive Fiction" may sound foreign to you, chances are you have read or played an IF work sometime in your life. Popular game titles, such as Zork, The Hitchhiker's Guide to the Galaxy, Myst, Cypher: Cyberpunk Text Adventure, or The Walking Dead, are all considered various types of IF works.
As the introduction of this track reminds us, the term, "Interactive Fiction," does not automatically refer to games that allow players to make narrative choices. The term should not be conflated with terms that refer to various narrative-based media, such as Parser-Based Games, Adventure Games, Choose Your Own Adventure (CYOA) Books and Games, Hypertexts, Electric Novels aka Visual Novels, Interactive Stories (IS), and more, in which the IF genre structure is present. Game Studies scholars are particularly interested in the interactivity and narrativity present in IF, and have questioned the claim that all IF works are "games."
Below is a small collection of articles that I have organized under specific sections. Please feel free to choose one more more texts you would like to read from each section (note that you are not expected to read all of the texts!). We will have a live discussion on some of the reading materials at the #Metagame Book Club G+ Community website on Sunday, March 29, 2015 at 4 pm ET (use this nifty time zone converter to figure out when the live discussion will occur in your time zone). Join our G+ Community to receive the latest notifications of upcoming webinars and discussions.
Enjoy the readings! Onward~
-- Sherry Jones (Track 1: Game Studies Facilitator)
HISTORY OF INTERACTIVE FICTION
THEORIES OF INTERACTIVE FICTION
[ARTICLE] “Interactive Fiction as Literature” by Mary Ann Buckles (1987)
[PDF] “The Gameplay Gestalt: Narrative and Interactive Storytelling” by Craig A. Lindley (2002)
[BOOK + PDF] “Generating Narrative Variation in Interactive Fiction” by Nick Montfort (2007)
[BOOK + PDF] “IF as Argument” by Duncan Stevens (2011) (p. 101-110 in IF Theory Reader)
[ARTICLE] “Emergent Narrative in Interactive Media” by Richard Walsh (2011)
NARRATIVE ARCHITECTURE OF INTERACTIVE FICTION
DESIGN OF INTERACTIVE FICTION
[ARTICLE] “Developing a Setting for Fantastical IF” by Emily Short (2001)
[ARTICLE] “The Player’s Character’s Role in Game Design” by Duncan Stevens (2001)
[ARTICLE] “The Room as Metaphor in Interactive Fiction” by Nathan Jerpe (2009)
[PDF] “Experiential Narrative in Game Environments” by Gordon Calleja (2009)
[BOOK + PDF] “Challenges of Broad Geography” by Emily Short (2011) (p. 203-227 in IF Theory Reader)
[BOOK + PDF] “Landscape and Character in IF” by Paul O’Brien (2011) (p. 261-278 in IF Theory Reader)
MISSED THE LIVE WEBCAST? WATCH THE VIDEO HERE!
Below is the recorded March 29, 2015 webcast on this week's readings. I have featured a few texts in this webcast (in consideration of time). Please feel free to discuss the other texts assigned this week that I did not get to cover at our Google + Community Forum. Enjoy!