WELCOME!
We are doing a book club. Well, actually, it is a Book Club +.
The #Metagame Book Club is an open book club for all educators and students. We will be using the hashtag #Metagame. The model for the book club is based on social network knowledge construction. Participating instructors will be able to be active in the book club in several ways from lurking (reading the discussions) to actively creating content. This will be a great opportunity for you as an educator to build your game based learning PLN (Personal Learning Network), learn about games, virtual reality, augmented reality and have some fun! The Metagame Book Club is currently collaboration of the eLearning Consortium of Colorado, Inevitable Instructors and other partners.
This book club originated with a focus on "metagaming," or the act of finding and using information beyond the game itself that can influence one's in-game decisions. We have broadly expanded our focus to include technology for the public good especially those topics not normally discussed in other educational book club. We are offering a transmedia experience that crosses multiple platforms, and you get to pick and choose how you want to be involved in the experience that we offer.
Winter and Spring 2026 BOOK CLUB
ENSH*TTIFICATION February - April 2026
Why Everything Got Worse
and What to Do About It
Sign-Up https://forms.gle/XLYEvaxzREbzjuVM8
Winter and Spring 2021 BOOK CLUB
RAPID RESPONSES Whenever Necessary
to CURRENT EVENTS
Snow Crash Winter/Spring 2021
Altered Carbon Trilogy Summer 2021
SPRING and Summer 2019 BOOK CLUB
RAPID RESPONSES Whenever Necessary
to CURRENT EVENTS
Algorithms of Oppression June & July 2019
Immersion/Science Fiction July 2019
SPRING and Summer 2018 BOOK CLUB
RAPID RESPONSES Whenever Necessary
to CURRENT EVENTS
READY PLAYER ONE March 12 - April 8, 2018
ETHICS & GAMES 4th Sunday Each Month
SPRING & FALL 2017 BOOK CLUB
RAPID RESPONSES Whenever Necessary
to CURRENT EVENTS
Rapid Response: Net Neutrality
Games and Social Issues: Multiculturalism, Immigration and Refugees
Using Game Prompts to Discuss Fake News and Alt Facts
MAY MADNESS May 1 - 31, 2017
BOOK: Ender's Game
FALL 2016 BOOK CLUB
October 1 - November 16, 2016
We will be signing up as judges and playing 5 games as well as sessions on creating and critiquing Interactive Fiction.
SUMMER 2016 BOOK CLUB
June - July 2016
BITCOIN & BLOCKCHAIN BASICS Week 1, 2, 3 June 1 - June 21
BLOCKCHAIN & EDUCATION Week 4, 5, 6 July 6 - July 30
MONTHLY GAME AND READING
March 2016
BOOK: The Martian by Andrew Weir
Listen to the "Martian Started as A Self-Published Book"
GAME: Lifeline by 3 Minute Games
Read Boing Boing Review
WINTER 2015 BOOK CLUB SESSION
In order to address the variety of interesting topics, we offer 2 Reading Concentrations/Tracks.
November 2 - December 8, 2015 (Winter 2015 Book Club)
Track 1: Games & Psychology (Sherry Jones will facilitate readings and discussions on how psychology can inform game design with Open Access (OA) academic articles and a variety of multimodal texts)
Track 2: You by Austen Grossman
Mobile App - The Art of Game Design: A Book of Lenses
The Art of Game Design: A Book of Lenses by Jesse Schell 2nd edition (supplemental)
PREVIOUS BOOK CLUB SESSIONS
July 20 - August 12, 2015 (Summer 2015 Book Club)
Ready Player One July 20 - August 12 to include a Dystopian Arcade and the game Ingress.
March 21 - April 12, 2015 (Spring 2015 Book Club)
Track 1: Sherry Jones facilitated scholarly Game Studies readings and discussions of the history and current trends in Interactive Fiction (IF) games.
Track 2: Inevitable Instructors facilitated the reading of The Multiplayer Classroom by Lee Sheldon with supplemental reading from the Quantified Self.
*Interested in exploring previous Book Club sessions? Visit Summer 2014 Book Club, Fall 2014 Book Club, Spring 2015 Book Club, or Summer 2015 Book Club.
SIGN UP TODAY!
To sign up for future #Metagame Book Clubs, please go to http://bit.ly/metagamebooksignup