Pet Abilities
Healing Wave
Surface Wound
Power Charge
Life Force
Lethargy
Damage Deflection
Curse of Harm
Wild Daring
Vampire Will
Magical Healing
Enchanted Fire
Players of level 11 and above with the medal of worship of the Pet Patrons reputation have the option of disabling up to 3 pet abilities per red pet.
Clicking the padlock in the top center will lock the ability, so the pet will not use it in fights. A locked ability will be shown with a padlock over it. Depending on the number of locked abilities, the other abilities will be more likely to be used in fights (shown by one to three dice). This does not mean the pet will use abilities more often in fights, but the chance for the individual ability to be used is increased.