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TIJ1O

Audio

  1. Recording Audio

  2. Countdown Exercise

  3. Embedding Audio

  4. Morning Announcement

  5. SFX and Music

Audio

Audio Recording

Our next unit in soft tech will be about how to effectively record sound using our phones. We will have a few projects to get the hang of it, followed by a marked exercise.

Whether you are producing an AUDIO PODCAST, a RADIO PROMOTION or enhancing an ANIMATION or VIDEO PRODUCTION, learning to use audio effectively is critical to creating a successful media project.

There are THREE categories of audio we'll learn to add to our projects: Voice Recordings, Sound Effects and Creative Commons Music

Recording Audio is Technical

Analog vs Digital Recording

Audio Wave Form Characteristics

  1. Frequency ie "Pitch"

  2. Amplitude ie "Volume"

  3. Wave Shape & Harmonics ie. a note played on a flute sounds different than the same note on a violin

Digital Audio Characteristics

  1. Sample Rate ie. 44.1 KHZ

  2. Bit Depth ie. 16bit

Digital Storage Options

  1. File Format ie. MP3 vs WAV

  2. Compression ie 256kbps vs 320kbps

Sampling Rate and Bit Depth

SAMPLE RATES

  • 44,100 Hz (44.1KHz) is CD Quality

  • 48,000 Hz (48KHz) Professional Audio Editing

  • 96,000 Hz (96KHz) DVD Audio Quality surr sound

BIT DEPTH

  • 8 bit

  • 16 bit

Sample Rate x Bit Depth = File size often measured in Bits per Second or Bitrate

CREATE AUDIO with AUDACITY

Audacity is a free, powerful piece of software that runs on Windows computers. We'll be using it to learn audio editing

Chromebook users can try Twisted Wave for simple editing, or SoundTrap for multitrack and music creation similar to garageband

  • Open the latest version of Audacity on your computer. If it's less than version 2.3, you should download and install the latest version of Audacity (download the INSTALLER) for this exercise so the menu commands are accurate - (Click the INSTALLER for the latest version to download it - let it install to "C:/Windows/Audacity")

  • If you want to hear the sound you're about to make, use Earbuds or headsets borrowed from the front of the class

Generate a 1 second tone

  1. Go to the menu GENERATE and select Tone

    1. Change the AMPLITUDE to 0.6 (so it's not too loud)

    2. Change the Duration to 01.000 seconds (so it's not too long)

    3. Press OK

Check out your new SINE WAVE

  1. Hold the CTRL key on your keyboard and roll the mouse wheel to ZOOM IN on the wave

  2. You'll see that the wave is actually a smooth, evenly spaced shape called a sine wave

  3. Zoom in even further, and you'll see that the wave is actually made of specific dots representing values of AMPLITUDE at specific slices of TIME. This is the basis of representing sound digitally.

Just as IMAGES can be represented using PIXELS of colour in a specific grid pattern, SOUND can be represented using values of AMPLITUDE at specific SAMPLE RATES

Try generating other wave shapes besides SINE to see what they look and sound like

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