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TIJ1O

3D Modelling

    • Flying Saucers 101

    • 3D Rendering

      • Blueprints

      • Scenes

      • Lighting

      • Rendering

    • Other Modelling Projects

Custom Lighting

Lighting effects are subtle, but have a HUGE impact on the final quality of your pictures. Our brains are used to seeing complex shadows in nature, and if they're missing, "something" looks artificial. A "well lit" scene can be very convincing.

Here's a look at software that calculates HOW light should behave in a 2D background, and adds it to 3D objects with appropriate lighting sources. It looks incredibly believable thanks to virtual lighting and shadow!

1. ADD a CUSTOM LIGHT

  • Start in "Quad View" mode (tap the period on your numeric keypad)

  • Use BUILD | ADD LIGHT from the dropdown menu

  • The default is an "INFINITE" light - it can be effected by it's DIRECTION, but not it's LOCATION. That means you can AIM it, but moving it around on the screen has no effect.

  • The new light will appear at the top of your scene - hit F to see it

  • Try to SELECT and ROTATE it so that it has a slight angle from the SIDE and FRONT

  • (Note - MOVING it will have no significance since it is an "INFINITE" light)

2. CREATE SHADOWS

  • Double click the LIGHT

  • Choose ADVANCED, and turn on "CASTS SHADOWS".

  • The light is now capable of creating shadows, but none will appear until you complete step 3 below.

  • NOTE: The default shadow algorithm is a "VOLUME" type. If it ever fails to work, you can try using "Ray Trace" instead. "Ray Trace" is much slower, but much more accurate.

3. DISPLAY SHADOWS

  • Double click the SAUCER (or whatever object you want)

  • Toggle on CASTS and RECIEVES in the Shadow options.

  • The shadows will appear when you render an image of your scenes... keep going to the next lesson!

NEXT: PHOTO TIME! Take a picture using RENDERING!

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