SketchUp is a widely used, versatile, 3-dimensional graphics program. SketchUp guesses what you are trying to do using a process called inference. Inference allows you to use just a few tools in a variety of ways to create complex graphical objects like those found in video games.
Everything you make within SketchUp is either an edge or a face. Lines are usually thought of as edges in SketchUp. Joining three lines together to make a triangle will produce a flat surface called a face. A face will be created in SketchUp whenever any lines are joined together so they can make a flat shape. A face that goes on forever is called a plane. Three or more edges or lines in the same plane are said to be coplanar.
A material is a color, pattern or picture that can be painted onto a face. materials can be positioned by moving, sizing, rotating and skewing to make the object look right.
The tools in Sketchup allow you to use these simple concepts to make incredible things.
Students will complete tasks by meeting the specifications for that task. Specifications are goals that must be met to complete the task. Each task requires demonstrating certain skills to meet all the specifications. You may work at your own speed, but the tasks should be completed close to their due dates to keep up. Each task should be completed before moving to the next.
Written and video instructions are provided for using the SketchUp tools to meet specifications of the task. Mr. Bright is available to provide help after you have looked through the instructions and tried it yourself once or twice. If you make a mistake you can always click undo in the edit menu or hold down the CTRL and Z buttons at the same time.
Your Grade for each task will be based on the elegance and creativity of your work while meeting all the specifications of each task. Just barely meeting the specifications will earn a B or 8 out of 10. Missing any specification will earn a C or 7 out of 10 or worse.
Class will normally meet in Digital Lab D-5 in the West hallway.
Specifications:
Complete all four Self-Paced Tutorials in Required Instructions section below and save each to your Computer Graphics folder on Google Drive.
Take your time and ask questions as you have them. These tutorials will teach you most of the basics of using SketchUp.
There will be an Open computer, closed neighbor quiz on what you have learned at the end of week 1. The quiz is a performance quiz rather than a memory quiz. You will be able to use this website, your saved tutorials and SketchUp to help answer the questions.
Click on a Self-Paced Tutorial link below to open.
Select "Open with SketchUp for Schools" at the top of the screen
3.. Use the Scenes tool in the toolbar on the right to move from tab to tab.
4. When finished with the tutorial, save it to your "Computer Graphics" folder and go to the next tutorial.
Introduction to SketchUp - Skills: Orbit, Zoom, Pan, Rectangle, Push/Pull, and adding & subtracting
Start Drawing Part 1 - Skills: Undo, Rectangle, Line, Move, midpoints, endpoints & blue axis
Start Drawing Part 2 - Skills: Paint Bucket and Shadows
Start Drawing Part 3 - Skills: Using Inference and Styles
in right hand toolbar
When you feel you have met all the specifications:
Raise your hand to have Mr. Bright come over to check that you have met the Specifications.
After being checked-off by Mr. Bright and completing and revisions, Download and Export a PNG image to your Computer Graphics folder.
In Canvas you will press the Start Assignment button, upload the PNG image, and press Submit to turn-in the assignment.
SketchUp Training Series: Navigation (video 3:00) >
SketchUp Training Series: Push Pull tool (video 3:41) >
SketchUp Training Series: Line tool (video 2:28) >
Getting Started in SketchUp - help.sketchup.com