SU 2
This web page offers the course assignments and instruction for those taking Computer Graphics from Mr. Bright a second time. The second semester assumes all of the work was completed satisfactorily from the first semester.
Class Expectations
You will complete work on 4 projects during each quarter. Each project is designed to take about 2 weeks of class time if you are using class time wisely. Projects 1 and 2 are required. You may choose among the project options or propose a project to Mr. Bright. Some of the projects can be continued in a sequence (eg. part 1, part 2, part 3 to make a complete airplane), but it is not necessary that you complete an entire sequence of projects. A project you define doesn't have to use SketchUp. There are some other possibilities on the STEAM page.
Standard Turn-in
When you feel you have completed the requirements, have Mr. Bright check your work.
After being checked and approved, you will export a 2-D image (Menubar File -> Export -> 2D Graphic) of your model to your Personal Network Space (P: drive).
Login to your district Gmail account (<username>@student.albany.k12.or.us) and send an e-mail to Mr. Bright (christopher.bright@albany.k12.or.us) with your 2-D image attached.
Week 0 - Getting Started Again
Tasks: Tutorials, Help and Quiz Over Week 0
Complete the following 6 tutorials again to reacquaint yourself with SketchUp. Now that you are familiar with SketchUp, there will be details from the tutorials that you may have missed before.
Complete the Hello World box that goes with Weeks 1 of the first-semester class.
Be available to help first semester students with the tutorials. Direct any questions concerning computer login or email login to Mr. Bright.
Open computer, closed neighbor quiz on Week 0-1 tutorials.
Required Instructions
Login into the computers using your username and password. This allows you to save your work on your personal network space (P: drive) where it cannot be tampered with.
SPT_A_Start_Drawing_Part_1 Skills: Undo, Rectangle, Line, Move, midpoints, endpoints & blue axis
SPT_A_Start_Drawing_Part_2 Skills: Paint Bucket and Shadows
SPT_A_Start_Drawing_Part_3 Skills: Inference, Styles
SPT_Toolbar_PushPull - Goals 2, 3, 4, 5 Skills: creating volume, precise dimensions, and openings.
SPT_B_Color_and_Materials - Goals 6, 7 Skills: Paint Bucket options, changing all of one color at the same time.
SPT_Toolbar_Rotate - Goal 8 Skills: Rotate tool, lock rotation direction, choosing rotation plane
Required Project 1 - Part from Orthographic Projection (3-View Drawings)
Tasks
Read links 1, 2, and 3 on orthographic projections in the Required Instructions section below.
Complete the Orthographic Projection packet from Mr. Bright.
Create a model from one of the 3-view images at right. Specifications:
The model should be proportional to the views on the image.
3-view images should be in a separate layer from the part so they can be easily hidden.
Scale, slice and 3-D print your model with a width of 2 inches.
Required Instructions
Go through the first 3 of the following lessons on orthographic projections from TECHNOLOGYSTUDENT.COM.
1. Introduction to Third Angle Orthographic Drawing
2. Third Angle Orthographic Drawing - an Example
3. Third Angle Orthographic Projection - Further Explanation
4. Wind Power Device - Orthographic Drawing
5. First Angle Orthographic Projection
8. Orthographic Drawing - Mobile Phone Example
9. Stages of Drawing a Mobile Phone in Orthographic
10. Presentation of an Orthographic Drawing
11. Orthographic Drawing Exercise
12. Orthographic Drawing - Sectional Views
Setup 3-View Images
SketchUp Skill Builder: Reference Images - youtube.com (Video 8:51)
Aligning 3-View
Import one of the 3-view pictures of the parts above as an image into SketchUp.
Make two more copies of the imported image in SketchUp.
Rotate and move as so each view (top, front and right) lines-up with the other two as shown in the picture sequence above and right. Lines can be drawn on the images in the red, green, and blue directions to help line images up without damaging the image.
Put the images in a layer called 'Images', so the images can be easily hidden.
Making the Part
Select Menubar->Camera->Parallel Projection and make sure the Views toolbar is showing. This will aid in making the part exactly like the picture.
Begin making the part by choosing a side to trace lines and create faces of simple shapes. Align the simple shapes with the other images.
Continue refining shapes by addition or subtraction of shapes until the part matches all 3 views of the image.
.
Required Instructions
Speed Modeling: U.S. Capitol Building -youtube.com (10 mins) on how to prep a SketchUp model for printing.
Optional Instructions
3D Printing a Model - help.sketchup.com
3D Printing from SketchUp | SketchUp Show #68 (Tutorial) - youtube.com (video 10:26)
Solid Inspector² - extensions.sketchup.com - Inspect and repair solids in SketchUp. Instructional videos available.
CleanUp³ - extensions.sketchup.com - Cleans up and optimizes your SketchUp model.
SketchUp STL - extensions.sketchup.com - Import and Export STL files for 3D printing
Required Project 2 - Airplane Fuselage from 3-View
Make a model of a commercial jet airplane fuselage (the passenger carrying part) from a 3-View drawing. Most airplanes have a few simple shapes that can be used over and over by scaling and stretching. Pictures of Commercial jets can be found by adding "3 view" to the search after specifying the make and model. Examples: "dc-9 3 view" or "Sud Caravelle 3 view".
The 3-view drawings should be imported as images and put into a layer named 'images'.
All lines that are not windows should be softened on the fuselage.
Standard Turn-in and send the whole SketchUp file by e-mail
Recommended Jets with a circular fuselage: Airbus A300, A310, A320, A321, A330, A340; BAC.1-11; Boeing 767, 777, 787; Convair 880, 990; Douglas DC-10; de Haviland Comet; Lockheed L-1011; McDonnell Douglas MD-11; Sud Caravelle.
Not recommended for the first project: Airbus A380; Boeing 707, 717, 727, 737, 747, 757; Douglas DC-8, DC-9; McDonnell Douglas MD-80 to 90 series; Vickers VC-10.
Required Instructions
Importing Images - help.sketchup.com
Softening, Smoothing, and Hiding Geometry - help.sketchup.com
Intersect Faces with Model (from the Context menu) - help.sketchup.com
Examples:
Building a Douglas DC9 jet airliner model (KLM colours), using Google Sketchup - youtube.com (Video 6:32) - Shows how to make details of wings and engines. GAPS
Building a Caravelle jet airliner model - youtube.com (Video 5:47) - Shows details of how to set-up and use 3-view drawings, using the push/pull tool and scale tool to make the fuselage, and using the intersect tool to make control surfaces. GAPS
Optional Instructions
Modelando aviao no google sketchup - youtube.com (Video 18:57) - Another Sud Caravelle showing all the steps, changes, mistakes and redos along the way.
Step-by-Step
Creating a Basic Component - help.sketchup.com - Move and align your forms to the area where the fuselage will be made. Trace half of the front view (3). Copy your trace of the front view to the biggest part of the fuselage, so it lines up with the forms (4).
1) 2) 3) 4)
1. Import as an image the most precise 3-view drawing you can find.
2. Make two copies of the imported image.
3. Rotate and move so each view (top, front and right) lines-up with the other two. Lines can be drawn on the images in the red, green, and blue directions to help line images up. This is one of the most important steps, take your time at getting this right.
Put the images in a layer called 'Images', so the images can be easily hidden.
Stretching Geometry - help.sketchup.com - Pull front view face toward the nose of the airplane using the Push/Pull tool to a place where it curves. Select the face and use the top, bottom, and side handles of the Scale tool to match the section of the fuselage to the forms (5). Repeat until at the tip of the nose. The tighter the curve, the shorter the distance you should pull between sections.
5) 6) 7)
6. Repeat the process going toward the tail (6&7).
Part 2 Option - Adding Realistic Wings to Jetliner Fuselage
Create wings and a rudder to add to your fuselage.
Requirements:
Use the Week 7 to 9 requirements.
The fuselage and each wing should be separate components.
Fuselage, wings and 3-view images are in separate layers.
Required Instructions
Import an image of the airfoil you will use on the wing.
Trace the airfoil to make it into a shape.
Use the plan-view as a guide to Push/Pull and Scale the airfoil just as you did with the fuselage shape.
Examples:
Building a Douglas DC9 jet airliner model (KLM colours), using Google Sketchup - youtube.com (Video 6:32) - Shows how to make details of wings and engines. GAPS
Building a Caravelle jet airliner model - youtube.com (Video 5:47) - Shows details of how to set-up and use 3-view drawings, using the push/pull tool and scale tool to make the fuselage, and using the intersect tool to make control surfaces. GAPS
Optional Instructions
Scaling Your Model or Parts of Your Model - help.sketchup.com - Find a dimension such as the length of the fuselage or wingspan to scale your model to the proper size.
Incomplete Guide to Airfoil Usage - m-selig.ae.illinois.edu
WHITCOMB INTEGRAL SUPERCRITICAL AIRFOIL - AID Airfoil Investigation Database - airfoildb.com
Modelando aviao no google sketchup - youtube.com (Video 18:57) - Another Sud Caravelle showing all the steps, changes, mistakes and redos along the way.
Option - Part 3: Finishing the Airplane
Add a livery and windows.
Scaling Your Model or Parts of Your Model - help.sketchup.com - Find a dimension such as the length of the fuselage or wingspan to scale your model to the proper size. Unhide everything and select all when scaling so that the images and forms scale also.
Option - Create a scale model of a historical building from Google Earth imagery and photo-textures.
Option - Part 1: Scale Floorplan of Classroom or Hallway.
Make a scale floor-plan with furniture of A, B, or C hallway, a Memorial classroom, or outside part at Memorial.
Create a 3-D scale floor-plan of a part of Memorial, complete with doors and windows. If working on a hallway, include half of the East and West connecting hallways. Hallways must have furniture, windows, doors and lockers of the correct size in the right places. At least one picture you have taken of Memorial must be used as a texture.
Measurements will need to be gathered using Mr. Bright's large measuring tape, meter stick and/or counting and measuring floor tiles. Use this worksheet to help organize all the data you need.
Work Flow
Memorial Classroom and Halls
Step 1: Design a floor-plan.
Inside walls should be 4.5 inches thick.
Outside walls and walls with plumbing should be 6 inches thick.
Windows and doors should be marked in some way.
Typical inside door are 24", 28" and 30" wide.
Typical outside doors have 32" or 36" widths.
Step 2: Furnish your floor-plan.
Place your furnishings.
May come from 3D Warehouse or custom.
Each piece of furniture should be a separate Component.
Create a Layer in SketchUp to put furnishings so your furniture can be separate from the floor-plan. Individual lockers could be treated as furniture.
Draw in the tops of your cabinets and counter-tops.
Include one of your chairs,watering can and scale model as furniture.
Floor-plan checkoff
Show Mr. Bright your worksheet and floor-plan with the furniture.
Show Mr. Bright your work from steps 1 and 2.
E-mail Mr. Bright your floor-plan with furniture.
Option - Part 2: Complete Classroom
Step 3: Make the walls 3-D
Backup your floor-plan by saving to a different file name.
Pull-up the walls to make your project 3-D. An 8 foot ceiling height is typical.
Correctly size windows and doors. Typical doors are 80" or 84" tall.
Texture the interior floor and walls.
Add additional furniture requiring walls, such as cabinets.
Step 4: Make the outside.
Texture and add details to the outside walls.
Create walkways and porches to outside doors.
Make a Hallway Map
Create a Scene showing the top view in Parallel Projection with all the furniture in black and white (styles).
Use 3-D text to put the hall name and room numbers.
Label important features such as windows that cannot be seen from a top view.
Final Checkoff
Before having your work checked, make sure you have the following:
Memorial Classroom
Once checked, e-mail a 2-D black and white of the classroom map and another 2-D color image of your favorite view. The whole SketchUp file will be emailed in the next assignment.
Option - Part 3: Tour for Gilbert
Task
Create an animated tour in SketchUp. Tour requirements:
Must begin outside the classroom or hallway. The tour should begin with a floor plan or a class map view.
Must end outside the house or classroom.
Shows at least three different outside views.
Shows at least six different inside the room views.
Tour must not go through walls to go from room to room.
May go through objects that could be opened such as doors and windows.
The tour must not get anybody lost!
Checkoff
After your work has been checked, you will need to export a video of your Tour for Sophie. Keep in mind that the computer may take 20 minutes or more to create the video depending on the number of scenes and settings you have chosen.
Upload two files into Google Drive and share them with Mr. Bright:
Complete SketchUp file including the Tour for Sophie.
Video of the Tour for Sophie.
Required Instructions
SketchUp Animation Tutorial (Video 4:18) - Skills: Scene Tool, arranging scenes
Creating an Animation - Skills: Using the Scene Tool
Scene Manager Options - Skills: Using Scene Manager
The Animation Export Options dialog box (Microsoft Windows) - Skill: Settings for creating video.
Import one of the 3-view pictures of the parts above as an image into SketchUp.
Make two more copies of the imported image.
Rotate and move as so each view (top, front and right) lines-up with the other two as shown in the picture sequence above and right. Lines can be drawn on the images in the red, green, and blue directions to help line images up without damaging the image.
Put the images in a layer called 'Images', so the images can be easily hidden.
Making the Part
Select Menubar->Camera->Parallel Projection and make sure the Views toolbar is showing. This will aid in making the part exactly like the picture.
Begin making the part by choosing a side to trace lines and create faces of simple shapes. Align the simple shapes with the other images.
Continue refining shapes by addition or subtraction of shapes until the part matches all 3 views of the image.
Optional Instructions
Building a Caravelle jet airliner model - youtube.com (Video 5:47) - Shows details of how to set-up and use 3-view drawings, using the push/pull tool and scale tool to make the fuselage, and using the intersect tool to make control surfaces.
Project - Pinewood Derby Racer for Sophie
Task
Sophie is going to make a pinewood racer and compete in a local derby. She wants a unique, race-winning design that everybody will notice. She is also coming up blank on ideas. So, she wants you to design an eye-catching pinewood derby winner. Specifications:
Design a race legal pinewood derby car. Basic Dimensions:
Start with a 7" x 1.75" x 1.25" wood block.
Maximum Width - 2-3/4"
Maximum Length - 7"
Maximum Weight - Not over 5 Ounces
Minimum width between wheels - 1-3/4"
Minimum bottom clearance underneath the body (so it does not rub on the track guide) - 3/8"
A SketchUp model of official parts is here in 3D Warehouse.
Must not weigh more than 5 ounces, but should be at least over 4.75 ounces. Make a copy of this spreadsheet to estimate weight and balance. Space for the weights should be taken out of the wood block.
Dimension the overall width, length, and height.
Dimension where the wheels are mounted from a reference point (like the front or back of the car).
Dimension the width between the wheels.
Put dimensions and wheels on separate layers so they can be easily hidden.
Turn-in 3 images of the cut wood block with dimensions that together make an orthographic projection (top, front and side views). Be sure to change the camera to Parallel Projection before exporting the images.
Turn-in 2 different views of the Pinewood Derby Racer complete with paint and wheels (Dimensions not needed).
Required Instructions
Spreadsheet for estimating weights (make a copy for yourself to modify)
Optional Instructions
How to make a fast pinewood derby car - boyslife.org
BSA Pinewood Derby - pinewoodderby.org
Basic Pinewood Derby Car Building Instructions - abc-pinewood-derby.com
Project - 3-D Printing a SketchUp Model
Tasks
Sophie wants you to learn how to turn your SketchUp projects you have made in the past into actual plastic things. Requirements:
Print a ready-to-print object on a 3-D printer.
Modify an object you have made in SketchUp to print on a 3-D printer. The object should be at least as complex as the Scale Model.
Create the object with a 3-D printer.
Printing an object on a 3-D Printer
Using the MOD-t 3-D printers at MMS
For the MOD-t, this is a box 6" long, 4" wide, and 5" tall (150mm X 100mm X 125mm).
Using the Prusa i3 mk 3
Modifying a SketchUp model to 3-D Print
A. Objects in SketchUp usually need to be simplified and checked before they can be converted into printable files.
The object must be seen as a solid 3-D shape by SketchUp. Any groups or components that are to be printed out as part of the object should be exploded and joined to the rest of the object so that SketchUp sees it as one big shape. If your whole object is a group or component, you can use Entity Info (menubar Window > Entity Info) to see if it SketchUp sees it as a solid. The Solid Inspector² extension (menubar Tools > Solid Inspector²) can be used to check and identify solid shape problems.
No part of the object should be too thin. To be safe with the Mod-t 3-D printers, the width of any part of the object should be more than 1/8" (0.125 inches). The Prusa i3 should be greater than 1/16" (0.0625 inches).
If the object needs to be an exact size, then it must fit within the building dimensions of the 3-D printer.
The object is aligned or redesigned to minimize scaffolding (ie. printed supports). Scaffolding not only uses extra material but is time-consuming to make and decreases the chance of a successful print. The MOD-t can handle printing an angle of overhang without scaffolds up to 60 degrees from the vertical.
2. To 3-D print a SketchUp object, it needs to be converted into language or code the 3-D printer will understand. Almost all 3-D printers understand a language called the Standard Template Library or STL. In SketchUp, the SketchUp STL extension (only on the class laptops) will make a file that ends with .stl that can be uploaded to a 3-D printer.
Select menubar File > Export STL...
In the STL Export Options dialog box select the Export unit: as Model Units or the same as your template you selected in SketchUp. Either File format: will be fine. Select Export.
Save the file to a place on the computer you will easily be able to find again.
3. The STL file of your object now needs to be uploaded into the MOD-t library. From there it can be printed like any other object.
Required Instructions
Speed Modeling: U.S. Capitol Building -youtube.com (10 mins) on how to prep a SketchUp model for printing.
Optional Instructions
3D Printing a Model - help.sketchup.com
3D Printing from SketchUp | SketchUp Show #68 (Tutorial) - youtube.com (video 10:26)
Solid Inspector² - extensions.sketchup.com - Inspect and repair solids in SketchUp. Instructional videos available.
CleanUp³ - extensions.sketchup.com - Cleans up and optimizes your SketchUp model.
SketchUp STL - extensions.sketchup.com - Import and Export STL files for 3D printing
Old Commercial Jetliner Fuselage from 3-View
Make a model of a commercial jet airplane fuselage (the passenger carrying part) from a 3-View drawing. Most airplanes have a few simple shapes that can be used over and over by scaling and stretching. Pictures of Commercial jets can be found by adding "3 view" to the search after specifying the make and model. Examples: "dc-9 3 view" or "Sud Caravelle 3 view".
The 3-view drawings should be imported as images and put into a layer named 'images'.
All lines that are not windows should be softened on the fuselage.
Standard Turn-in and send the whole SketchUp file by e-mail
Recommended Jets with a circular fuselage: Airbus A300, A310, A320, A321, A330, A340; BAC.1-11; Boeing 767, 777, 787; Convair 880, 990; Douglas DC-10; de Haviland Comet; Lockheed L-1011; McDonnell Douglas MD-11; Sud Caravelle.
Not recommended for the first project: Airbus A380; Boeing 707, 717, 727, 737, 747, 757; Douglas DC-8, DC-9; McDonnell Douglas MD-80 to 90 series; Vickers VC-10.
Required Instructions
Import one of the 3-view pictures of the parts above as an image into SketchUp.
Make two more copies of the imported image.
Rotate and move as so each view (top, front and right) lines-up with the other two as shown in the picture sequence above and right. Lines can be drawn on the images in the red, green, and blue directions to help line images up without damaging the image.
Put the images in a layer called 'Images', so the images can be easily hidden.
Making the Part
Select Menubar->Camera->Parallel Projection and make sure the Views toolbar is showing. This will aid in making the part exactly like the picture.
Begin making the part by choosing a side to trace lines and create faces of simple shapes. Align the simple shapes with the other images.
Continue refining shapes by addition or subtraction of shapes until the part matches all 3 views of the image.
Optional Instructions
Building a Caravelle jet airliner model - youtube.com (Video 5:47) - Shows details of how to set-up and use 3-view drawings, using the push/pull tool and scale tool to make the fuselage, and using the intersect tool to make control surfaces.
Project 2 - Pinewood Derby Racer for Sophie
Task
Sophie is going to make a pinewood racer and compete in a local derby. She wants a unique, race-winning design that everybody will notice. She is also coming up blank on ideas. So, she wants you to design an eye-catching pinewood derby winner. Specifications:
Design a race legal pinewood derby car. Basic Dimensions:
Start with a 7" x 1.75" x 1.25" wood block.
Maximum Width - 2-3/4"
Maximum Length - 7"
Maximum Weight - Not over 5 Ounces
Minimum width between wheels - 1-3/4"
Minimum bottom clearance underneath the body (so it does not rub on the track guide) - 3/8"
A SketchUp model of official parts is here in 3D Warehouse.
Must not weigh more than 5 ounces, but should be at least over 4.75 ounces. Make a copy of this spreadsheet to estimate weight and balance. Space for the weights should be taken out of the wood block.
Dimension the overall width, length, and height.
Dimension where the wheels are mounted from a reference point (like the front or back of the car).
Dimension the width between the wheels.
Put dimensions and wheels on separate layers so they can be easily hidden.
Turn-in 3 images of the cut wood block with dimensions that together make an orthographic projection (top, front and side views). Be sure to change the camera to Parallel Projection before exporting the images.
Turn-in 2 different views of the Pinewood Derby Racer complete with paint and wheels (Dimensions not needed).
Required Instructions
Spreadsheet for estimating weights (make a copy for yourself to modify)
Optional Instructions
How to make a fast pinewood derby car - boyslife.org
BSA Pinewood Derby - pinewoodderby.org
Basic Pinewood Derby Car Building Instructions - abc-pinewood-derby.com
Required Project 3 - 3-D Printing a SketchUp Model
Tasks
Sophie wants you to learn how to turn your SketchUp projects you have made in the past into actual plastic things. Requirements:
Print a ready-to-print object on a 3-D printer.
Modify an object you have made in SketchUp to print on a 3-D printer. The object should be at least as complex as the Scale Model.
Create the object with a 3-D printer.
Printing an object on a 3-D Printer
Using the MOD-t 3-D printers at MMS
For the MOD-t, this is a box 6" long, 4" wide, and 5" tall (150mm X 100mm X 125mm).
Using the Prusa i3 mk 3
Modifying a SketchUp model to 3-D Print
A. Objects in SketchUp usually need to be simplified and checked before they can be converted into printable files.
The object must be seen as a solid 3-D shape by SketchUp. Any groups or components that are to be printed out as part of the object should be exploded and joined to the rest of the object so that SketchUp sees it as one big shape. If your whole object is a group or component, you can use Entity Info (menubar Window > Entity Info) to see if it SketchUp sees it as a solid. The Solid Inspector² extension (menubar Tools > Solid Inspector²) can be used to check and identify solid shape problems.
No part of the object should be too thin. To be safe with the Mod-t 3-D printers, the width of any part of the object should be more than 1/8" (0.125 inches). The Prusa i3 should be greater than 1/16" (0.0625 inches).
If the object needs to be an exact size, then it must fit within the building dimensions of the 3-D printer.
The object is aligned or redesigned to minimize scaffolding (ie. printed supports). Scaffolding not only uses extra material but is time-consuming to make and decreases the chance of a successful print. The MOD-t can handle printing an angle of overhang without scaffolds up to 60 degrees from the vertical.
2. To 3-D print a SketchUp object, it needs to be converted into language or code the 3-D printer will understand. Almost all 3-D printers understand a language called the Standard Template Library or STL. In SketchUp, the SketchUp STL extension (only on the class laptops) will make a file that ends with .stl that can be uploaded to a 3-D printer.
Select menubar File > Export STL...
In the STL Export Options dialog box select the Export unit: as Model Units or the same as your template you selected in SketchUp. Either File format: will be fine. Select Export.
Save the file to a place on the computer you will easily be able to find again.
3. The STL file of your object now needs to be uploaded into the MOD-t library. From there it can be printed like any other object.
Required Instructions
Speed Modeling: U.S. Capitol Building -youtube.com (10 mins) on how to prep a SketchUp model for printing.
Optional Instructionw
Make a model of a commercial jet airplane fuselage (the passenges
3D Printing a Model - help.sketchup.com
3D Printing from SketchUp | SketchUp Show #68 (Tutorial) - youtube.com (video 10:26)
Solid Inspector² - extensions.sketchup.com - Inspect and repair solids in SketchUp. Instructional videos available.
CleanUp³ - extensions.sketchup.com - Cleans up and optimizes your SketchUp model.
SketchUp STL - extensions.sketchup.com - Import and Export STL files for 3D printing
Option - Part 1: Commercial Jetliner Fuselage from 3-View
Make a model of a commercial jet airplane fuselage (the passenger carrying part) from a 3-View drawing. Most airplanes have a few simple shapes that can be used over and over by scaling and stretching. Pictures of Commercial jets can be found by adding "3 view" to the search after specifying the make and model. Examples: "dc-9 3 view" or "Sud Caravelle 3 view".
The 3-view drawings should be imported as images and put into a layer named 'images'.
All lines that are not windows should be softened on the fuselage.
Standard Turn-in and send the whole SketchUp file by e-mail
Recommended Jets with a circular fuselage: Airbus A300, A310, A320, A321, A330, A340; BAC.1-11; Boeing 767, 777, 787; Convair 880, 990; Douglas DC-10; de Haviland Comet; Lockheed L-1011; McDonnell Douglas MD-11; Sud Caravelle.
Not recommended for the first project: Airbus A380; Boeing 707, 717, 727, 737, 747, 757; Douglas DC-8, DC-9; McDonnell Douglas MD-80 to 90 series; Vickers VC-10.
Required Instructions
Import one of the 3-view pictures of the parts above as an image into SketchUp.
Make two more copies of the imported image.
Rotate and move as so each view (top, front and right) lines-up with the other two as shown in the picture sequence above and right. Lines can be drawn on the images in the red, green, and blue directions to help line images up without damaging the image.
Put the images in a layer called 'Images', so the images can be easily hidden.
Making the Part
Select Menubar->Camera->Parallel Projection and make sure the Views toolbar is showing. This will aid in making the part exactly like the picture.
Begin making the part by choosing a side to trace lines and create faces of simple shapes. Align the simple shapes with the other images.
Continue refining shapes by addition or subtraction of shapes until the part matches all 3 views of the image.