Seasonal Rewards

Seasons Deck

The seasons deck can be obtained for players of level 3 and above by finishing the collection in the Cards tab for which you need to have each monthly card as well as an Universal Sheath.

The monthly cards can only be purchased for event tokens during the reward stage of the respective seasonal event. They can be sold to other players but not exchanged in the Old Library in Fortress of Captivity. You can only be in possession of one Seasons Deck.

The deck can be used only during the stage of the events during which tokens can be collected. During the full month of December the card pack can be used irrespective of the event.

Using the deck will give you a certain number of tokens for the ongoing event as well as a blessing that lasts for 1 hour.

Notes:



Arhas

A temporary Arhas Amulet that last for 14 days can be purchased for event tokens during the reward stage of the respective seasonal event.

Only players of level 4 and above that have learnt Riding skill level 1 can summon and ride the Arhas.

Riding the Arhas will increase your Speed by +30 and increase your backpack space by 3 items. For each location traveled it will consume 1 Sack of Food.

When summoned to a fight it will instantly die while restoring up to 70% of the owners maximum health and removing most poisoning and other negative effects from them. For summoning it to fights the Arhas will consume 25 Sacks of Food.

Using a monthly Arhas Amulet for the first time gives an achievement.

The achievement progress can be checked in the "Seasonal" category in Achievements.

If all 12 achievements have been earned you will receive a permanent Arhas Amulet as well as another achievement.




Fire Monkey

A temporary Monkey Statue that last for 12 days can be purchased for event tokens during the reward stage of the respective seasonal event.

Using the Statue will give 10 Complementary Elixir of Life as well as one random additional reward listed in the Statues description or shown below.

Using a monthly Monkey Statue for the first time gives an achievement.

The achievement progress can be checked in the "Seasonal" category in Achievements.

If you have obtained at least 1 but less than 12 of the Achievements, you can check the amounts of different Statues you have used so far in you Attributes.

If you earned 3 achievements you will receive a Fire Monkey pet as well as another Achievement.

After you reached 7 achievements for the statues your Fire Monkey will be upgraded to green quality and you will receive the corresponding Achievement.

For getting all 12 achievements for the statues your Fire Monkey will be upgraded to blue quality which comes with another Achievement.



Fire Monkey

Crimson Roc

A one-time use offering can be purchased for event tokens during the reward stage of the respective seasonal event.

Using a monthly Offering for the first time gives an achievement. Purchasing or using the same offering in future years is not possible.

For the first Offering Achievement you will receive the Crimson Roc Statuette allowing you to summon the Crimson Roc to your aid in a fight once a week.

Further Achievements will upgrade the Statuette to strengthen the Crimson Roc or allow summoning it more often.

The achievement progress can be checked in the "Seasonal" category in Achievements. The highest level possible for the Statuette is XII.

Note:



Cerberus Incarnation

A one-time use Cerberus Spirit Part can be purchased for event tokens during the reward stage of the respective seasonal event.

Using a monthly Cerberus Spirit Part for the first time gives an achievement. Purchasing or using the same parts in future years is not possible. The artifacts can not be used while in a shop.

For the first Cerberus Spirit Part Achievement the quest "Shadow of a Beast" will automatically be started. You will need to talk to Maritsa in Settlement of Angrukhon or Bludiara in Thitle Brushwood and you will receive a Scorched Collar. This step should be finished before another Cerberus Artifact can be used.

After receiving the second Cerberus Spirit Part Achievement the quest "Shadow of a Beast" will continue and you are asked to talk to Berrush in Faytvor Suburbs or I-Vidi in Grandfort Suburbs. When proceeding the quest after defeating a superbeing of your level or higher the Collar will be upgraded to a Scorched Collar with Runes.

To use the next Cerberus Spirit Part you should be in possession of the Scorched Collar with Runes. Using another Artifact will allow continuing the quest to receive the Scorched Collar with Flaming Runes which can be used to obtain the Cerberus Incarnation.

Cerberus Incarnation:

When activating the Collar to use the Cerberus Incarnation 12 Cerberus Fury are consumed. Cerberus Fury can be accumulated once you have the Scorched Collar with Runes at a rate of maximum 1 per day by killing monsters or enemies on the battlefields. The amount of Cerberus Fury collected can be checked in Attributes.

During the transformation the players health and strength are increased based on their level.

Certian limitations apply which are described in the Shackles of Embodiment:

As a Cerberus you won't be able to use any normal items in belt slots, instead they are replaced with Cerberus Skills that can be used in fights.

You won't be able to equip or unequip items while the bonuses of items equipped beforehand apply during the transformation.

Other effects that give battle advantages can not be used in combination with the Cerberus Incarnation. Some other effects can be used.

Bows and banners are automatically unequipped upon using the Scorched Collar and thus can not be used.

You will have 10 extra slots in backpack.

The Incantation lasts for 1 hour and can not be removed.

Cerberus Skills:

Cerberus's Roar: Stuns the target for 7 seconds.

Does not work if the enemy has any immunity to stunning active.

Uses a turn. Can be used up to 5 times per fight with at least 60 seconds between uses.

Self-healing: Heals up to 60% of maximum health over a period of time.

Can be used up to 3 times per fight.

Fiery Breath: Poisons up to 6 enemies for 28% of their health over 70 seconds. Individual amounts can not exceed 28% of casters health.

Uses a turn. Can be used up to 3 times per fight with at least 90 seconds between uses.

Can be removed with a Scroll of Charm Dispersal.

Further Achievements will upgrade the Collar.

The achievement progress can be checked in the "Seasonal" category in Achievements.



Kodrag Amulet

A one-time use Acorn can be purchased for event tokens during the reward stage of the respective seasonal event.

Using a monthly Acorn for the first time gives an achievement. Purchasing or using the same acorns in future years is not possible.

For the first Acorn Achievement you will receive the Kodrag Power Gift which is a cover item for one of your amulet slots.

Further Achievements will upgrade the Amulet.

The achievement progress can be checked in the "Seasonal" category in Achievements.

Notes:

To gain access to the different skills, you will have to transform the Amulet into the other versions. To do this you will need the appropriate bag of crystals. The upgrade level of the Kodrag Amulet stays unchanged during the transformations. There is no limit how often you can change the amulet into another version if it is high enough level and you have the required bags of crystals for it.

This Bag of Crystals of Sacred Kodrag allows changing any of the other amulet versions to the one that allows resetting the cooldown for instances. Can only be used after you have obtained 8 different Acorn Achievements and have transformed the Amulet before.

This Bag of Crystals of Sacred Kodrag allows changing any of the other amulet versions to the one that allows receiving Satiety of the Sacred Kodrag for the group. Can only be used after you have obtained 8 different Acorn Achievements.

This Bag of Crystals of Sacred Kodrag allows changing any of the other amulet versions to the one that allows removing satiety from the target. Can only be used after you have obtained all 12 different Acorn Achievements.

As an example:

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Supreme Spirit of the Kretches

5 Kretch Amulets can be purchased for event tokens during the reward stage of the respective seasonal event.

Purchasing the Ketch Amulets for the first time in any month gives an achievement.

While you are in the possession of a Kretch Amulet you will gain access to the Old Cave after defeating Kretch Butcher. You can enter the Cave directly from Butcher's Lair and you will need to search the cave to get attacked by the Kratkh Shaman. The Kratkh Shaman can only be killed once per player per active instance.

Kratkh Shaman

The strength and amount of life of the Kratkh Shaman depends on the level of the player. It can use the following skills:

Immunity to Stunning: It can not be stunned. Hits that would stun instead deal double the damage.

Shackles of Powerlessness: Mounts can not use their abilities in the fight. Arhas is an exception.

Cannibalism: Once below 70% health the shaman will heal itself for 20% of it's maximum life for each fallen enemy.

Tough hide: It is immune effects of weakening or retribution scrolls and powders as well as chaos magic.

Prayer to spirits: Grants the shaman with a blessing of spirits depending on the opponents level. The lower level blessings are all included in the higher level ones.

Attention of spirits (up to level 10): Allows the shaman to use the following effects.

All for one: While the enemy is not at full health when this effect expires the shaman will call 3 Kretches [1] to his aid. If the enemy is at full health this effect will expire without doing anything.

Rabid Revenge: Increases the shamans strength for each allied Kretch that died.

Kretch Stuff: Deals 10% of the opponents maximum health for each hit they block or dodge or for dealing a physical crit.

Blessings of spirits (level 11 - 15): In addition to the Attention of spirits, the shaman has access to the following:

Magical plot: Removes the effect of any Elixir of Atshi from the opponent.

Accumulation of forces: Allows gaining Power reserve while opponents mana is below 75% on the shamans turn.

Power reserve: Consumed for one Shamanic blow once the Accumulation of forces ends.

Shamanic Blow: Deals 10% of opponent's maximum life for each Power reserve once Accumulation of forces ends.

Great gift of spirits (level 16+): In addition to the Attention of spirits and the Blessing of spirits the shaman also has access to the following:

Bad blood: The effect of vampirism against the shaman is reduced by 40%

Shamanic damage: Reduces the damage dealt by the opponent by 10% for 20 seconds.

Slippery creature: While above 50% health the shaman will interrupt the opponents combo with every hit. While under 50% health it will heal for 40% of the damage it deals with every hit.


After winning the fight a Kretch Amulet will be transformed into a Kretch Awakened Amulet with which you can approach the Altar to offer it up.

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Each offering will increase your Power of the Supreme Spirit of the Kretch by 1 point. The rewards you get for the offerings depend on the month in which you offer up the Kretch Awakaned Amulet and on your Power of the Supreme Spirit of the Kretch. The progress on the Power can be seen in Attributes and is updated before the rewards are given for offering the Awakaned Amulet. The Old Cave's look will be adjusted to your Power of the Supreme Spirit of the Kretch.

For each offering you will receive:

Gift:

The gift received depends on which month the Kretch Awakaned Amulet is used. Which gift out of the list for that month is random however.

Food:

You will receive 30 Food depending the on that months event.

Resources:

A given number of one certain resource can be received at random. Some of the options are removed if you have at least 40 Power of the Supreme Spirit of the Kretch.

Kretch Transformation Elixir:

Based on your current Power of the Supreme Spirit of the Kretch you can recieve a Kretch Transformation Elixir.

For reaching 60 Power of the Supereme Spirit of the Kretch you can gain the Achievement "Return of the Kretch King"



Kretch Defender

Each month the same number of Kretch Defender Amulets of Call can be purchased as the number of the months is within the year.

Kretch Defender Amulets of Call can be used in fight to summon a Kretch Defender [1] on your side of the fight. On it's first turn the Kretch Defender will adapt it's strength to the fight and kill it's master. Opponents will not get a scalp if the Kretch Defender kills it's master. If the opponent has initiative on the Defender and gets the first hit there is a chance it gets killed before it can adapt it's strength and never gets a turn, thus it won't be able to kill the one that summoned it.




Mechanical Tuver

A temporary Mechanical Tuver Part that last for 7 days can be purchased for event tokens during the reward stage of the respective seasonal event.

Using the Part will give permium elixirs as well as one random additional reward:


Using a monthly Tuver part for the first time gives an achievement.

The achievement progress can be checked in the "Seasonal" category in Achievements.

If you have obtained at least 1 but less than 12 of the Achievements, you can check the amounts of different Parts you have used so far in you Attributes.

If you earned 3 achievements you will receive a Mechanical Tuver pet as well as another Achievement.

After just 2 more with a total of 5 achievements your Mechanical Tuver will be upgraded to green quality and you will receive the corresponding Achievement.

With earning the 7th achievements you will be able to upgrade your Mechanical Tuver to blue quality and receive the Achievement for it.

After receiving 9 achievements for purchasing the parts you will find yourself with a purple quality Mechanical Tuver as well as another Achievement.

For earning all 12 achievements you will receive the Parts Set to upgrade your Mechanical Tuver pet to red quality. After the upgrade you will also receive the corresponding Achievement.

Only players of level 11 or above who also earned the Medal of Worship for the Pet Patrons can use the Parts Set to upgrade their pet to red quality. 




Time Lost Battle Tuver

A temporary Battle Lost Tuver Amulet that last for 14 days can be purchased for event tokens during the reward stage of the respective seasonal event. The amulets differ for the two races.


Obtaining a monthly Tuver amulet gives an achievement. This is available for players of level 3 and above.

The achievement progress can be checked in the "Seasonal" category in Achievements.

For earning all 12 achievements you will receive the permanent Amulet of Time-Lost Battle Tuver for your race as well as the corresponding achievement.

Upon summoning the permanent Tuver to the fight for the first time, you will also get an additional achievement.

To summon the Time-Lost Battle Tuver to ride on it or to let it join a fight you need to have at least riding skill level 2.

For riding on it, it

When summoned to a fight it has access to the following skills:

Unstoppability: This mount is not affected by Shackles of Powerlessness, which would otherwise prevent it from using skills in fights.

Soul Mates: The attack and maximum health of this mount depend on the level of the owner.

Shield: Cast on the owner, it increases their resistance to stunning and reduces the damage suffered by 40% for 4 turns.

Battering Ram: Cast on the opponent, they will lose health and mana by the amount of 30% of the damage dealt by their next hit.

Trample!: If the opponent the mount faces has less than 10% of their maximum health, the tuver will use it's turn to kill them.

Can not be used more than once per fight.






Rabbit Hole Generator

Both a permanent Amulet of Wandering and Rabbit Hole Generator can be purchased for event tokens during the reward stage of the respective seasonal event. 


Purchasing your first Unstable Rabbit Hole Generator grants you the item at level 1. Buying further Generators increases the level of yours.

For upgrading the generator to level 12 you will get an achievement.

Obtaining an Amulet of Wandering gives an achievement. This is available for players of level 3 and above.

Each amulet allows you to save different locations. You can only save a location of your own race.

Upon saving a location all Amulets of wandering will be on cooldown. The cooldown is reset each Monday.

Each location has a specific code which is saved in the Rabbit Hole Generator. Check the description of the Generator and the Amulets of Wandering to see which location you will teleport to when using the Generator.

To save a location you need to be at the location and use the respective Amulet of Wandering. Attempting to use the wrong amulet will display an error message. Trying to use an amulet in the location of the enemy race will not save it but still put the amulets on cooldown.

When using the Rabbit Hole Generator there is a random chance of receiving a Rabbit Pouch. The chance of receiving one is increased for higher level Rabbit Hole Generators.

For opening a Rabbit Pouch you are guaranteed to get:

And one option from the following list at random: