Vehicles

Deployment Rules

Both the Resistance and the Universal Union reserve their vehicles for use only when certain criteria are met. OVA, the primary vehicle using division, are limited by permission, resources, player-count and control point status. GRID, a secondary vehicle user, are restricted only by permission and their resources.  

OVA vehicles are classified as either Combat, Drone and Transport. These are the most recent deployment rules:




Vehicle ColoUrs

A vehicle will typically be colorized to indicate that it serves a nonstandard purpose or has been stolen. These are the meanings of the most common colors:

Universal Union Vehicles

Name: Rollermine
Cost: 500
Type: Drone
Health: 250 (varies based on player HP)
Weapons: Zapper & Remote Explosives
# of Seats: 1

Name:  Armored Personnel Carrier (APC)
Cost: 2,500
Type: Transport
Health: 16,000
Weapons:  Pulse Turret & TOW Missiles
# of Seats: 9

Name: Hunter
Cost: 3,000
Type: Combat Vehicle
Health: 7,200
Weapons: Pulse Turret & Melee Attack
# of Seats: 1

Name: Strider
Cost: 8,000
Type: Combat Vehicle
Health: 20,000
Weapons: Warp Cannon & Pulse Turret
# of Seats: 1

Name: Manhack
Cost: 500
Type: Drone
Health: 250
Weapons: Short Range Razors
# of Seats: 1

Name: Dropship
Cost: 2,750
Type:  Transport
Health:  14,600
Weapons: Pulse Turret
# of Seats: 15

Name: Gunship
Cost: 4,000
Type: Combat Vehicle
Health: 10,080
Weapons: Pulse Turret, Aerial Warp Cannon
# of Seats: 1

Name: Hunter Chopper (HC)
Cost: 8,000
Type: Combat Vehicle
Health: 10,500
Weapons: 30x Rapid-fire Missiles, Pulse Turret
# of Seats: 2

Name: Rocket Truck

Cost: 5,500

Type: Craftable Combat Vehicle

Health: 9,500

Weapons: Rocket Launcher

# of Seats: 2

Name: Sherman Tank

Cost: 6,500

Type: Craftable Combat Vehicle

Health: 10,000

Weapons: Sherman Cannon / Coaxial LMG, Hull LMG

# of Seats: 4