Combat

Know your enemy


The Universal Union's main enemy is the Resistance. Resistance Fighters can be easily identified by their salvaged MPF equipment on their person, beanie or gasmasks. Vortigaunts can also be easily identified as part of the Resistance cell due to their very alien-look. On the field, all Universal Union members must shoot the Resistance on sight (unless certain scenarios are in play). Civil Workers' Union look like normal civilians, however they are Universal Union's loyalist branch of civilians and they are friendly to UU personnel, so players must check their fire while being in contact with them.

Watch out for civilians


While on the field, Universal Union members may come across stray civilians that are either running away to safety or simply wishing to be rescued by either the Resistance or Universal Union factions. Some civilians are notable to be possessing sidearms solely for the purpose of causing further anarchy in the civilian populace, they are referred to as "Anti-Citizens" or simply referred to as Anarchists. As explained above, there is also another civilian faction that is a loyalist branch of the Universal Union that are by no means part of the UU army, but more like propaganda spreaders so other recruits may join our cause.

Captured enemies/allies


If you decide to join the NPU JURY, you will be able to capture enemy units and bring them back to base for questioning. Even if you don’t join this division, it’s important to understand how the cuffing system works and how to behave when you see a captured enemy. While handcuffed, players will have their weapons and movement restricted. The captor is then able to pull them and take them anywhere they want. A captured player will have their hands in front of them with a rope restraining them and pulling them.

Universal Union members must check before shooting someone who is restrained. If it’s an enemy unit being captured by a member of the NPU JURY, Universal Union members must not kill nor harm the captured unit. Assisting the NPU JURY in escorting the captive to base is highly recommended, as long as players do not cause problems. Friendly units may also be handcuffed by the NPU JURY (usually within good reason), so players must not interfere or they will get in trouble.

Being captured


Being captured by the MP can happen and there are some things players need to know. Firstly, if they remove your comms through RP (using /me), players may not use chat anymore to communicate with their teammates. They may also remove your weapons through this process. If MP aren't quick enough to strip your team chat request help through team chat. This will alert current MACE units online and they will be there to free you soon enough if everything goes right. They are the only Universal Union unit that can save you once you are inside the Resistance base.

Example:

MP HVY SSGT Guacamole strips you from your comms and weapons.

Players may be released by either getting killed by a teammate or by getting uncuffed after a player kills the MP, however the first method is faster and much more reliable. During RP scenarios, which aren’t exclusive to getting captured, you may need to roll for an action. The command is /roll and it will give you a number between 1 and 100. Here’s an example of how the rolling system works:

Example:

You have been captured by the MP and they bring you to the Resistance base. They take you to a prison cell and ask for your name. You decide to lie, so you give them a fake name. To check if you’re lying, he decides to roll and gets a value of 38. You roll as well and you get 52. Since you got a higher roll than the MP, he is forced to believe your lies.

The Resistance may decide to turn their captives into Slaves. Once a player goes through this "demotion", they are forced to follow the Slaver’s orders. This may only last up to 10 minutes. Besides enslavement, the Resistance may just want to keep you in custody, which has a maximum imprisonment time of 10 minutes (starting as soon as the captured player is taken into their captor's base).

NPU/MP may brainwash the opposite side in order to have them fight for that side for 1 life. Resistance units with a blue color should not be shot, while Universal Union units with an orange color should be shot on sight.

Friendly fire


As is the case in real life, bullets are indiscriminate and Universal Union members are able to kill each other. Units should display a modicum of trigger discipline in order to make sure that they do not kill friendly units. Repeated team-killing is grounds for arrest by the NPU JURY and logged for misconduct. Multiple cases of team-killing may cause the staff team to intervene and possibly ban the player in question. Be aware that each Team Kill subtracts 500 RES from the faction, which can over time hinder the Universal Union from spawning Vehicles and buying upgrades.

Being in a Squad removes friendly fire for Squad members. Friendly units' shields can still be damaged however, so make sure to check your fire regardless.

If a friendly soldier is captured, you may shoot them down to stop their capture. Make sure to inform the MACE units if you fail to kill the captive.