Deployments

Leaving Base


When a soldier is ready to head out and deploy into battle, they have two main ways of leaving base. They may either get a ride from an OVA or walk into battle. OVAs, as explained before, can use a variety of ground/air vehicles. Although players are not allowed to drive them if they’re not an OVA, players may get in the back seats and ask them to take them into a certain area of the map. If players decide to walk, the Universal Union base has different exits that lead to different parts of the map. It is recommended for new players to follow others into battle and, if possible, join a squad. While in a squad, you may spawn on objectives that are under our control if you're a Squad Leader or you can spawn on your Squad Leader (SL) if you're a regular member. Some scenarios may restrict you from doing this, such as enemy presence or active combat.

Squads


Squads are a key factor when deploying and will make a huge difference on the battlefield. Join friendlies from the same Division as you to more easily overpower the enemy. As an example, BALLISTA units can benefit from deploying in squads with other BALLISTA units by coordinating simultaneous RPG hits on enemy vehicles, taking them out by surprise. RANGER units also benefit greatly from squad play, since taking out key targets becomes far more consistent with other RANGER units' help. In short, deploy in squads, it makes things a lot easier!

To setup a squad, use the chat command !squad or hit F6. Once you have the squad menu open, you can join or start a new squad. If you don't want to go through the hassle of opening the menu and joining/setting up a squad, you can also just use the chat command !autosquad to be put automatically in a public squad.


Squad Leader Priorities are as follows - NCO, CO, J-NCO, Enlisted

Objectives


Once a player is on the field, their main objective should be to capture and hold as many capture points as they can. Capture points will marked on your map (press M) and it will show who has control over it. Having more capture points under our control is beneficial for many reasons. Not only do we get more resources by capturing points, but we may also respawn in certain capture points if they are lit up green on the map (must be fully captured). Being inside a capture point also awards you with bonus EXP for any kills that you get while defending it. There is usually a more contested battlefront, which requires constant reinforcements, so flanking that area may prove useful. Enemy RANGERS and CROSS (combine units with sniper rifles) may be watching certain areas to stop flank attempts and reinforcements, so it’s important that players communicate via Team Chat and report enemy locations when discovered. Events are also common and these will have different and unique objectives defined by a Gamemaster (GM). Rewards are usually given at the end of the Event to the victor.

Resistance Base & Borders


The Resistance Base (HQ) is a heavily fortified military area where our enemy spawns. Under normal circumstances, Universal Union members must not enter the Resistance Base nor the Resistance borders or shoot people inside these areas (unless they shoot first). You may find these areas marked on the map. If you find yourself inside one of these areas by mistake, simply go back and apologize if you have caused any problems. The Resistance Base will have Textscreens warning Universal Union Members to leave the area immediately. If you do it for malicious intentions, you will be punished. You may also be banned from the server if done multiple times.

However, if allowed by Staff members and high-ranking officers, a base raid may be done. During base raids, Universal Union members are allowed to cross the Resistance borders and attack the Resistance Base. Most base raids will have certain rules to stop a high amount of spawncamping. For example, if Universal Union members die during a base raid, they are not allowed to go back to the raid. A base raid is over when all Universal Union soldiers have died.

MAP Objective system

Every 10 minutes a periodic map objective will fire, with a 10 minute cooldown after they finish. There are currently three potential map objectives, meaning there is a 1/3 chance one of them will fire. These map objectives are as follows:

Command Resources (Command & Control)

Command Resources spawn on fully-captured checkpoints. Both factions have 10 minutes to take all of them back to a Combine Terminal in base. Doing this rewards a faction with more resources, and everyone on that faction gets an XP/Credit reward. Additionally, Command Resources can be stolen from the enemy's checkpoints, which also fully-captures them if done successfully. Bonus resources and XP/Credit rewards are given for doing this. If a checkpoint's Command Resource isn't deposited by either side when the 10 minutes is up, that point becomes neutral and nobody gets a reward. 

You can pick up a Command Resource by touching it, but you may only carry 1 Command Resource at a time. It will drop on the ground if you die while carrying it. Players are notified in chat regarding the status on these Command Resources. 

Our primary objective will be to secure our own Command Resources. Units with faster running speed should focus on getting these Command Resources. Spectre Units should focus on stealing the enemy Command Resources, since they can use their cloaking system to more easily infiltrate behind enemy lines. 

Logistics Caches (Search & Destroy) 

During Search and Destroy, all points have stationary Logistics Caches spawned on them, each cache is assigned to a faction depending on who owns the point when the objectives spawn. Each cache has a set amount of health - being destroyed when it runs out.

The main goal of Search and Destroy is to prevent the enemy from destroying your caches whilst destroying the enemies, which requires you to attack/defend a point and then destroy/protect the cache on it.

Defending earns a greater XP, credit, and resource reward than attacking.

Attacking still earns an XP, credit, and resource reward, but it is smaller than defending your own caches.

Whoever specifically destroys the cache receives double the xp and credit reward.

Luckily for us (and to a lesser extent the enemy), caches cannot be move and cannot be friendly-fired so it will always remain in place and you can bomb it to all hell if that means keeping it safe.