Map

Map Rotation

Current maps:

The map system functions on a campaign system, meaning that the map on the server changes depending on which side is winning the battle for the currently active map. The campaign functions on a "Reserves" system, displayed on the overhead map (as seen in examples below). If one side runs out of reserves, the other side wins, and it advances to the next map. A diagram of the map system is provided below.

Map System Diagram:

Clearance Levels

Depending on the map, the Universal Union bases uphold a clearance level required area system. The common clearance level areas are the following:
Clearance Level 1 - The general area/interior of the base
Clearance Level 2 - Recruit Room, HELIX Medbay, GRID Bay
Clearance Level 3 - OVA bays
Clearance Level 4 - NPU Cells
Clearance Level 5 - Overlook Office(s)

Some areas not specifically listed above will have signs denoting them with the proper Clearance Level on the maps as/when applicable.

Unit Clearances

Clearance Level 1 - Enlisted
Clearance Level 2 - NCOs, HELIX, GRID
Clearance Level 3 - OfC I-III, OVA
Clearance Level 4 - CmD, NPU
Clearance Level 5 - DvL+, EOW

Capture points

Each map has various capture points that can be captured by both factions. These points spawn 2 different objectives on them. A squad lead can spawn on any uncontested friendly point. When the right upgrades are unlocked, any player can spawn on points, or when the server is under 40 players. Any Universal Union member caught capturing prohibited points will be punished.