WILL OF D
Will of D is a rule the game master can use to reward you for playing your character in a way that’s true to his or her personality traits, ideal, bond, and flaws. By using the Will of D, you can draw on your personality trait of compassion for the downtrodden to give you an edge in negotiating with the Beggar Prince. Or inspiration can let you call on your bond to the defense of your home village to push past the effect of a power that has been laid on you.
GAINING THE WILL OF D
All players begin any mission they undertake with a Will of D. They can also give you the Will of D for a variety of reasons. Typically, DMs award it when you play out your Ambitions, Drive, Goals or Fears and otherwise portray your character in a compelling way. Alternatively, you gain a Will of D when you roll a Natural 20 on an ability or skill Check (that are not a part of a class or race feature) or Saving throw. You can gain a Will of D in this way once per encounter. A player can have up to 3 Will of D at any given time and they reset at the end of a mission.
USING THE WILL OF D
If you have the Will of D, you can expend it for the following:
Advantage or +5 on an attack roll.
Advantage or +5 on a saving throw.
Advantage or +5 on an ability or skill check.
To slightly alter the scene to your benefit.
Gain an immediate Reaction, even with an ability or technique that is an action.
Gain immediate insight or clue into the current situation or mystery.
Automatically succeed a Death saving throw.
Additionally, if you have a Will of D, you can reward another player for good roleplaying, clever thinking, or simply doing something exciting in the game by transferring your Will of D to them, for them to use.
Leveling Up
As you participate in missions, you will earn AP (ADVENTURE POINTS). The amount of AP needed to level up is as follows:
Level 3: 10 AP
Level 4: 15 AP
Levels 5-8: 20 AP (You cannot pass Level 5 until you reach Paradise)
Levels 9-12: 25 AP
Levels 13-16: 30 AP (You cannot pass Level 15 until you reach the New World)
Levels 17-18: 33 AP
Level 19: 36 AP
Level 20: 39 AP
Using Travel Points Travel points are used to travel island to island, when you travel from one island to another the TP Cost is 3. However if you have acquired a ship the cost is reduced by 1.(Rowboats are not classified as ships) There are also some features and roles in a crew that can also reduce this TP Cost. If you are traveling from one blue to the other it will cost 1 additional TP.
Attunement You have 3 attunement slots. Each unique or magic item uses 1.