Dwarf
Dwarves are a race of smaller humanoids, some small enough to fit into the palms of many medium-sized races' hands. Many can be considered gullible and are often convinced or tricked into work for others.
Work as Slaves. Despite how cute and innocent they appear, many are still abused and preyed on by humans and other races. Dwarves can often be sold as slaves, as they are seen on a list of slave prices. For this reason, many of them try to live in secret away from outside societies.
Strength and Speed. Dwarves possess immense strength that allows them to shatter stone with ease. Additionally, they are incredibly slippery and hard to spot, allowing them to evade just about any attempt to catch them. For these reasons, they are often considered to be akin to the stories of fairies.
Dwarf Traits
Your dwarf will have these traits
Ability Score Increase. Your Dexterity score increases by 1.
Age. Dwarves reach adulthood in their teens and live for around a century.
Alignment. Dwarves are typically Lawful Good, though they may sometimes fall under different alignments.
Speed. Your base walking speed is 30 feet.
Dwarf Subraces
Subrace. There are two variants of dwarves: the Tontatta Tribesman and the Automata. Choose one of these Subraces and add its traits to your racial features alongside the ones listed above.
Tontatta Tribe
Your tontatta tribesman has been granted supernatural agility, strength, and mastery over cultivating plants.
Ability Score Increase. Your Strength score increases by 2.
Size. Dwarves in the One Piece World are typically 6-12 inches tall. Your size is tiny.
Hard to Detect. Your tiny size and evasiveness gives you proficiency in the Stealth and Acrobatics skills.
Glass Cannon. Your hit point maximum decreases by 1, and it decreases by 1 every time you gain a level.
Super Strength. You are considered medium size when calculating push, pull, drag, or carry weight. You also roll normally on grapple checks and saves.
Swift Fury. When you reach 3rd level, you can cast the Zephyr Strike spell as a 1st-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Kinetic Jaunt spell once with this trait and regain the ability to do so when you finish a long rest.
Master Cultivators. Your mastery of plants and plant products grants you resistance to poison damage and immunity to the Poisoned condition.
Automata
Your automata is a race of robots that resemble dwarves and have the ability to travel through outer space and live on the moon.
Ability Score Increase. Your Constitution score increases by 2.
Size. Automata are between 3 and 4 feet tall. Your size is small
Programmed Minds. You are immune to abilities that allow other creatures to read your thoughts.
Robotic Resilience. You were created to have remarkable Fortitude, represented by the following benefits:
You have advantage on Saving Throws against being Poisoned, and you have Resistance to poison damage.
You don’t need to eat, drink, or breathe.
You are immune to disease.
You don’t need to sleep, and magic can’t put you to sleep.
Militaristic Design. You gain one skill proficiency and one weapon proficiency of your choice.
Electric-Powered. You are resistant to lightning damage. Additionally, if you are hit by an ability that would deal lightning damage, your attack rolls have advantage until the end of your next turn
Iron Shell. Your metallic body grants you a +1 bonus to Armor Class.