Insight, Religion
Two Tools
Skill Proficiencies: Insight, Religion
Tool Proficiencies: Two of your choice
Equipment: A leather-bound diary, a bottle of ink, an ink pen, a set of traveler's clothes, one trinket of special significance, and a wallet containing ฿100,000
Multicultural
Before becoming an explorer or pirate, you have sought out a life among various cultures and races around the world. This may have led you to a location full of denizens of an entirely different race or culture. The folk of this place accepted you as one of their own and taught you their ways of life, enough for you to have a basic understanding of their culture, traditions, and beliefs.
Choose a race whose culture you've adopted, or roll on the Adopted Culture table.
Adopted Culture Table
d8 Culture
1 Fish-man
2 Merfolk
3 Mink
4 Sky Islander
5 Longarm Tribe
6 Longleg Tribe
7 Dwarf
8 Giant
Feature: Cultural Chameleon
You can begin to understand the traditions, dialects, and habits of any culture you spend enough time in. You must observe the creatures interacting with one another for at least 1 day, after which you learn a handful of important words, expressions, and gestures - enough to allow you to fit in with them on a basic level if the location isn't already hostile toward you.
Suggested Characteristics
Anthropologists thrive in other parts of the world that are far different from the ones they were born into. They love to study and explore new cultures and beliefs developed by other races and civilizations. Many anthropologists find these new locations to satisfy their intellectual curiosity or simply develop a newfound respect for different ideas. Some may seek out fame and fortune, while others do it for more humbling reasons.
Anthropologist Personality Traits
d6 Personality Trait
1 I enjoy traveling alongside different humanoid races.
2 It is always fun to observe local customs and traditions.
3 I prefer to listen rather than speak.
4 Through experiencing the wars between different cultures and races, I am desensitized to violence.
5 I have a personality defined by a culture that I have adopted.
6 I am beyond obsessed with learning about new cultures and civilizations or even studying dead ones.
Anthropologist Ideals
d6 Ideal
1 Discovery. I must be the first of my people to discover new or lost cultures. (Any)
2 Distance. It is my personal duty to not interfere or tamper with any culture's traditions or beliefs. (Lawful)
3 Knowledge. Documenting and journaling any information about different cultures gives me purpose. (Any)
4 Power. Providing structure and strong leadership is important to any group of people that needs it. (Lawful)
5 Protection. The people of any civilization or culture must not be harmed by outsiders. (Good)
6 Indifferent. The world is full of warring civilizations and warmongering factions. Why bother stopping them or saving anyone? (Chaotic)
Anthropologist Bonds
d6 Bond
1 I have a journal full of the traditions and beliefs of other civilizations, and losing it would devastate me.
2 I once lived alongside a tribe of a different race, and I wish to visit them again someday.
3 Tragedy once befell a civilization I adored or lived with, so I will honor and avenge them.
4 I want to learn about a rare race or culture that interests me.
5 I will continue exploring until I find a legendary civilization I once read about.
6 A trinket I obtained long ago is the key to discovering or unlocking the path to a lost civilization.
Anthropologist Flaws
d6 Flaw
1 I do not get along with my own race very well.
2 I will not stay on the same island for any longer than I need to.
3 I've picked up many habits from a different culture that outsiders find unpleasant.
4 I must show other cultures how much better my culture is.
5 I feel the need to frequently complain.
6 I will never remove the jewelry or mask that was given to me at a young age.
History, Survival
Navigator's Tools, Water Vehicles
Skill Proficiencies: History, Survival
Tool Proficiencies: Navigator's tools, Water Vehicles
Equipment: A wooden case containing a map to a ruin or dungeon, a bullseye lantern, a miner's pick, a set of traveler's clothes, a shovel, a two-person tent, a trinket recovered from a dig site, and a pouch containing ฿250,000 worth of jewels.
Excavator
Through years of crawling through dust, working in excavation sites, and shoveling dirt, you have managed to collect a number of valuables or sold them to purchase a tool of choice. You have grow attached to this item and have continued to hold onto it. Roll on the Archaeologist Item table to see what you have, or choose an item from the table.
Archaeologist Item Table
d8 Item
1 10-foot pole
2 Crowbar
3 Hat
4 Hood
5 Medallion
6 Shovel
7 Sledge Hammer
8 Whip
Feature: Historical Knowledge
When you enter a ruin or abandoned location, you can correctly ascertain its original purpose and which known race or civilization it might be connected to. In addition, you can determine the monetary value of art objects more than a century old.
Suggested Characteristics
Archaeologists chase after the chance to explore any ruins, especially if it is known to have any amount of lost treasure or relics held within. Many archaeologists seek out adventure and knowledge from their searches, while others seek out fame and riches. Whatever their motivations, archaeologists are a combination of a self-made historian mixed with the qualities of a dedicated treasure-hunter.
Archaeologist Personality Traits
d6 Personality Trait
1 I very much enjoy solving puzzles and riddles.
2 Collecting any valuable that I come across is a must.
3 I seek out fame for my accomplishments over all else.
4 I am perfectly fine with stealing from any abandoned place.
5 Exploring an old tomb brings me more joy than touring any city.
6 Traps don't scare me. Idiots triggering them does, though.
Archaeologist Ideals
d6 Ideal
1 Preservation. I shouldn't tamper with any sacred artifacts or tomes. (Good)
2 Greed. I will take whatever I can get, so long as it is worth the risk. (Any)
3 Deathwish. The thrill of narrowly escaping danger is probably the greatest feeling. (Chaotic)
4 Respect. I will stick to my personal code and never disrespect the dead. (Lawful)
5 Glory. I seek out great power and recognition as a reward for all of my exploration. (Good)
6 Courage. A great deal of bravery is required for finding any guarded treasure. (Any)
Archaeologist Bonds
d6 Bond
1 As a kid, I heard stories about a legendary treasure. I wish to find it someday.
2 I will search day and night to find a legendary location that my ancestors couldn't.
3 There are several other treasure-hunters I know and respect, but I will be the best.
4 I could never sell an artifact that has historical significance or sentimental value to me.
5 I hope to gain approval from a certain someone for my finds.
6 I must return something valuable to a ruin that was stolen from long ago.
Archaeologist Flaws
d6 Flaw
1 I fear that someone out there is ready to steal from me at any time.
2 Every room must be searched for secret doors and switches.
3 When not exploring, I begin to grow grumpy and impatient.
4 I must leave many of my family and friends behind to seek out treasure and danger.
5 When deciding whether to go left or right, I always go right.
6 I always hesitate when having to leave any ruins that I explore.
Sleight of Hand, Perception
Carpenter's Tools, One other Artisan's Tool
Skill Proficiencies: Sleight of Hand, Perception
Tool Proficiencies: Carpenter's tools, one Artisan's Tool of your choice
Equipment: A set of well-loved carpenter's tools, a blank book, 1 ounce of ink, an ink pen, a set of traveler's clothes, and a wallet with ฿100,000
Feature: I'll Patch It!
Provided you have carpenter's tools and wood, you can perform repairs on a water vehicle or wooden building. When you focus on "Ship Repair" during travel time or spend a day of downtime near a building, you now restore a number of hit points to a component of a water vehicle or wooden building equal to 5 × your proficiency modifier.
Life of Building
Your life of drafting, designing, and building things have shaped you; you can roll on the following table to determine its impact or choose an element that best fits your character.
Life of Building Table
d6 Influence
1 Ship Designs. You are working on plans and schematics for a new, very fast ship. You must examine as many different kinds of vessels as possible to help ensure the success of your design.
2 Solid and Sound. You patched up a war galley and prevented it from sinking. The local navy regards you as a friend.
3 Favored. You aided a merchant in repairing his roof before a devastating storm. You have a standing invitation to visit the merchant's distant mansion.
4 Master of Armaments. You specialized in designing and mounting defenses for a vulnerable town. You easily recognize and determine the quality of such items.
5 Low Places. You have contacts in the smuggling outfits along the coast; you occasionally repair the criminals' ships in exchange for money and favors.
6 Mysteries of the Deep. You experienced an encounter with an intelligent Sea King while sailing alone. Work with your DM to determine the secret about the deep waters of the sea that this creature revealed to you.
Suggested Characteristics
Architects are resourceful builders and designers. They often have a dedicated spot at the local tavern, since their job is invaluable to most communities. Architects have an affinity for working with their hands and often perform feats of carpentry and designing that others might deem miraculous.
Architect Personality Traits
d6 Personality Trait
1 I love talking and being heard more than I like to listen.
2 I'm extremely fond of puzzles.
3 I thrive under pressure.
4 I love sketching and designing objects, especially boats.
5 I'm not afraid of hard work—in fact, I prefer it.
6 I don't mind getting my hands dirty.
Architect Ideals
d6 Ideal
1 Crew. If everyone on deck pitches in, we'll never sink. (Good)
2 Careful Lines. A building or ship must be balanced according to the laws of the universe. (Lawful)
3 Invention. Make what you need out of whatever is at hand. (Chaotic)
4 Perfection. To measure a being and find it lacking is the greatest disappointment. (Evil)
5 Weaponry. It is important to design something that is equally effective and dangerous, even if it might cause trouble. (Chaotic)
6 Hope. The horizon at sea holds the greatest promise. (Any)
Architect Bonds
d6 Bond
1 I must visit all the oceans of the world and behold the ships and buildings there.
2 Much of the treasure I claim will be used to enrich my community.
3 I must find the legendary Adam Wood, which is rumored to be many times stronger than regular wood.
4 I repair broken things to redeem what's broken in myself.
5 I will craft a boat capable of controlling the world.
6 A sea monster destroyed my magnum opus, now I must rebuild it and seek revenge on the creature.
Architect Flaws
d6 Flaw
1 I don't know when to throw something away. You never know when it might be useful again.
2 I get frustrated to the point of distraction by shoddy craftsmanship.
3 Though I am an excellent crafter, my work tends to look as though it belongs on a ship.
4 I am so obsessed with sketching my ideas for elaborate inventions that I sometimes forget little thing like eating and sleeping.
5 I'm judgmental of those who are not skilled with tools of some kind.
6 I sometimes take things that don't belong to me, especially if they are very well made.
Persuasion, Performance
Disguise Kit, Calligrapher's Supplies
Skill Proficiencies: Persuasion, Performance
Tool Proficiencies: Disguise kit, Calligrapher's Supplies
Equipment: Disguise kit, a set of fine clothes, and a wallet containing ฿300,000.
Feature: Face of a Star
Many folk know you within your homeland. You may even be a world-renowned figure or idol. Gathering support from minor authority figures could be very possible at various points in the campaign, at the DM's discretion. Additionally, the common folk will often recognize you and treat you with a great deal of respect, and your face and clothing will oftentimes earn you a free meal or a place to sleep.
Suggested Characteristics
Celebrities are often tasked at dealing with both positive and negative press, pleasing tons of fans, and coping with a boatload of stress. Though many may recognize and praise you, some may use your fame against you. You must learn to use your status as a tool or weapon to your advantage, or find ways to avoid getting recognized by commoners.
Celebrity Personality Traits
d6 Personality Trait
1 I will never go unrecognized in public, and nobody will understand that burden.
2 As I travel and explore, my fans will follow.
3 I love the spotlight in any given situation.
4 I'm used to being spoiled by good food and furniture.
5 I love to steal flashy things from my enemies.
6 No one can fake a smile like I can.
Celebrity Ideals
d6 Ideal
1 Power. I must have it all, by any means necessary. (Evil)
2 Peace. Making my friends and followers feel calm brings me comfort. (Lawful)
3 Fame. I've seen what fame can bring. And I'll do my best to reach the top. (Neutral)
4 Training. Sculpting my body, behavior, and hygiene to always be at its peak is key to success. (Any)
5 Anonymity. I want to be successful, but I must also have alone time away from my fans. (Any)
6 Love. Friendship and family triumph all wealth. (Good)
Celebrity Bonds
d6 Bond
1 My servants have always been there for me, I cherish them the most.
2 I consider every member of my crew to be family.
3 I have a famous parent that left me at a young age, but I still respect them. I love them and want to make them proud.
4 A fan once gifted me a cursed item. It is now my obsession.
5 The one who helped make me famous is like a parent to me. I will cherish them forever.
6 Growing up, I had a friend that encouraged me to become famous. I wish to speak with them again someday.
Celebrity Flaws
d6 Flaw
1 You don't know what I'm going through. You never can.
2 You. Fetch my coat. And maybe rub my feet for a while.
3 Oh, yeah, that ability? It is a special name I came up with. Let me tell you about it.
4 My comrades are brave, but I must defeat this threat alone to prove my worth.
5 The anxiety and responsibility from my fame brings me toil, depression, and pain.
6 You have to look out for yourself. No one else will
Acrobatics, Performance
Disguise Kit, One Instrument
Skill Proficiencies: Acrobatics, Performance
Tool Proficiencies: Disguise kit, one type of musical instrument
Equipment: A musical instrument (one of your choice other than piano), costume clothes, and a wallet containing ฿150,000.
Feature: By Popular Demand
You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or concert. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.
Specialty
A good entertainer is versatile, spicing up every performance with a variety of different routines. Choose one to three routines or roll on the table below to define your expertise as an entertainer.
Specialty Table
d10 Routine
1 Actor.
2 Dancer.
3 Fire-eater.
4 Clown.
5 Juggler.
6 Acrobat.
7 Instrumentalist.
8 Poet.
9 Singer.
10 Storyteller.
Suggested Characteristics
Successful entertainers have to be able to capture and hold an audience's attention, so they tend to have flamboyant or forceful personalities. They're inclined toward the romantic and often cling to high-minded ideals about the practice of art and the appreciation of beauty.
Entertainer Personality Traits
d6 Personality Trait
1 I know a story relevant to almost every situation.
2 Whenever I come to a new place, I collect local rumors and spread gossip.
3 I'm a hopeless romantic, always searching for that "special someone".
4 Nobody stays angry at me or around me for long, since I can defuse any amount of tension.
5 I love a good insult, even one directed at me.
6 I get bitter if I'm not the center of attention.
Entertainer Ideals
d6 Ideal
1 Beauty. When I perform, I make the world better than it was. (Good)
2 Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)
3 Greed. I'm only in it for the money and fame. (Evil)
4 Creativity. The world is in need of new ideas and bold action. (Chaotic)
5 People. I like seeing the smiles on people's faces when I perform. That's all that matters. (Neutral)
6 Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any)
Entertainer Bonds
d6 Bond
1 My instrument is my most treasured possession, and it reminds me of someone I love.
2 Someone stole my precious instrument, and someday I'll get it back.
3 I want to be famous, whatever it takes.
4 I idolize a hero of the old tales and measure my deeds against that person's.
5 My hated rival hurt me greatly long ago, and I seek power and revenge.
6 I made a promise to a friend many years back, and I still aim to keep it.
Entertainer Flaws
d6 Flaw
1 I'll do anything to win fame and renown.
2 I'm a sucker for a pretty face.
3 A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.
4 I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.
5 I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.
6 Despite my best efforts, I am unreliable to my friends.
Animal Handling, Survival
One Artisan's Tool, Vehicles (land)
Skill Proficiencies: Animal Handling, Survival
Tool Proficiencies: One type of artisan's tools, vehicles (land)
Equipment: A set of artisan's tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a wallet containing ฿100,000.
Feature: Rustic Hospitality
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the marines or anyone else searching for you, though they will not risk their lives for you.
Specialty
You previously pursued a simple profession among the peasantry, perhaps as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or randomly determine a defining event that marked you as a hero of the people.
Specialty Table
d10 Defining Event
1 I stood up to a tyrannical noble.
2 I saved people during a natural disaster.
3 I stood alone against a rampaging Sea King.
4 I stole from a corrupt merchant to help the poor.
5 I led a militia to fight off an invading army.
6 I broke into a marine base and stole weapons to arm the people.
7 I trained the village peasants to stand up against thieving mountain bandits.
8 A world noble returned a slave to their village after I led a protest against them.
9 I defended a group of fishmen, mink, or merfolk from persecution by a marine ship.
10 Recruited into a nation's military, I rose to leadership and was commended for my heroism.
Suggested Characteristics
A folk hero is one of the common people, for better or for worse. Most folk heroes look on their humble origins as a virtue, not a shortcoming, and their home communities remain very important to them.
Folk Hero Personality Traits
d6 Personality Trait
1 I judge people by their actions, not their words.
2 If someone is in trouble, I'm always ready to lend help.
3 When I set my mind to something, I follow through no matter what gets in my way.
4 I have a strong sense of fair play and always try to find the most equitable solution to arguments.
5 I'm confident in my own abilities and do what I can to instill confidence in others.
6 Thinking is for other people. I prefer action.
Folk Hero Ideals
d6 Ideal
1 Respect. People deserve to be treated with dignity and respect. (Good)
2 Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful)
3 Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
4 Might. If I become strong, I can take what I want—what I deserve. (Evil)
5 Sincerity. There's no good in pretending to be something I'm not. (Neutral)
6 Destiny. Nothing and no one can steer me away from my higher calling. (Any)
Folk Hero Bonds
d6 Bond
1 I have a family, but I have no idea where they are. One day, I hope to see them again.
2 I worked the land, I love the land, and I will protect the land.
3 A proud world noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
4 My tools are symbols of my past life, and I carry them so that I will never forget my roots.
5 I protect those who cannot protect themselves.
6 I wish my childhood sweetheart had come with me to pursue my destiny.
Folk Hero Flaws
d6 Flaw
1 My past selfless actions have placed a large bounty on my head, which might burden my allies.
2 I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
3 The people who knew me when I was young know my shameful secret, so I can never go home again.
4 I have a weakness for the vices of the city, especially hard drink.
5 Secretly, I believe that things would be better if I were a tyrant lording over the land.
6 I have trouble trusting in my allies.
Deception, Insight
Two Gaming Sets
Skill Proficiencies: Deception, Insight
Tool Proficiencies: Two gaming sets of your choice
Equipment: Two gaming sets, a lucky charm, a set of fine clothes, and a wallet containing ฿150,000
Feature: Never Tell Me the Odds
Odds and probability are your bread and butter. During downtime activities that involve games of chance or figuring odds on the best plan, you can get a solid sense of which choice is likely the best one and which opportunities seem too good to be true, at the DM's determination.
Suggested Characteristics
Some gamble out of necessity. Others do so out of boredom. Still others become addicted to the thrill of winning or losing everything on a turn of fortune. For some, gambling is less a matter of chance and more a matter of seeking every advantage to ensure the outcome. The best gamblers can lose everything, and the worst gamblers sometimes win. Regardless, you can always tell gamblers by the look in their eyes. Lady Luck haunts them.
Gambler Personality Traits
d6 Personality Trait
1 I plan for every contingency. Leave nothing to chance!
2 Every hundred Berry (฿) can become a thousand. Each bet is an opportunity.
3 I'm one of Lady Luck's favored. Anything I try is destined to succeed.
4 I've lost so much to gambling that I refuse to spend money on anything anymore.
5 Nothing is certain. Planning is a coward's act.
6 I have beaten my addiction, but all it takes is one weak moment and I'll be back at the card table.
Gambler Ideals
d6 Ideal
1 Knowledge. Knowledge is power, and knowing which horse to back is the key to success. (Any)
2 Fate. Whatever happens is fated, regardless of any planning or striving. (Lawful)
3 Bravery. If you want to succeed, you have to take risks. (Chaotic)
4 Survival. You can't win if you're dead. Live to fight another day—when the odds might be more in your favor. (Any)
5 Reliability. When I was in need, I was able to rely on others. Now I want to be the one others rely on. (Good)
6 Victory. Winning is the real measure of a person. In the end, the only thing that matters is the scoreboard. (Evil)
Gambler Bonds
d6 Bond
1 One person in particular owes me a lot of money, and I need to keep them alive if I want to be repaid.
2 I'm loyal to the friend or family member who taught me how to gamble.
3 The person who saved me from my gambling addiction is the only reason I'm alive today.
4 A patron once fronted me money in exchange for a percentage of my winnings. I owe them a debt of gratitude. And a lot of cash.
5 A criminal syndicate I once played for isn't happy I left the game, and its enforcers are looking for me.
6 It's my dream to find a legendary casino that'll win me all the riches in the world.
Gambler Flaws
d6 Flaw
1 I don't know when to quit. Especially when everyone else is telling me to.
2 I save my sympathy for my friends, and I have no friends.
3 You think we're in trouble now? Let me tell you how bad things are likely to get!
4 You can loan me a little, right? I've got a sure thing. I'll double your money, guaranteed.
5 I was once a terribly flawed person, like you. Let me tell you how you can save yourself.
6 I'm a great gambler. I'm just bad at math and logic.
Acrobatics, Athletics
Smith's Tools, Vehicles (land)
Skill Proficiencies: Acrobatics, Athletics
Tool Proficiencies: Smith's Tools, Vehicles (land)
Equipment: A bronze gladiator helmet or brace, a lucky charm or past trophy, a set of traveler's clothes, and a wallet containing ฿100,000
Feature: Arena Master
You have attracted admiration among spectators, fellow gladiators, and trainers all around the world who have watched you perform. When visiting any settlement with an arena or coliseum in it, there is a 50 percent chance you can find someone there who admires you and is willing to provide information or temporary shelter.
Favored Event
While many gladiators practice various coliseum events, most excel at a single form of competition. Roll or choose from the options in the Favored Event table to determine the event in which you excel.
Favored Event Table
d8 Event
1 Armed Duels
2 Animal Hunts
3 Beast Battles
4 Horse Racing
5 Fist Fights
6 Chariot Battles
7 Jousting
8 Ranged Weapon Battles
Gladiator Personality Traits
d6 Personality Trait
1 I feel most at peace during physical exertion, be it exercise or battle.
2 Anything worth doing is worth doing best.
3 I have a daily exercise routine that I refuse to break.
4 Obstacles exist to be overcome.
5 When I see others struggling, I offer to help.
6 I get irritated if people praise someone else and not me.
Gladiator Ideals
d6 Ideal
1 Competition. I strive to test myself in all things. (Chaotic)
2 Triumph. The best part of winning is seeing my rivals brought low. (Evil)
3 Camaraderie. The strongest bonds are forged through struggle. (Good)
4 People. I strive to inspire my spectators. (Neutral)
5 Tradition. Every game has rules, and the playing field must be level. (Lawful)
6 Growth. Lessons hide in victory and defeat. (Any)
Gladiator Bonds
d6 Bond
1 My teammates are my family.
2 I will overcome a rival and prove myself their better.
3 My mistake got someone hurt. I'll never make that mistake again.
4 I will be the best fighter in the world for the honor and glory of my home.
5 The person who trained me is the most important person in my world.
6 I strive to live up to a specific gladiator or hero's example.
Gladiator Flaws
d6 Flaw
1 I indulge in a habit that threatens my reputation or my health.
2 I'll do absolutely anything to win.
3 I ignore anyone who doesn't compete and anyone who loses to me.
4 I have lingering pain from old injuries.
5 Any defeat or failure on my part is because my opponent cheated.
6 I must be the captain of any crew I join.
Medicine, Religion
Herbalism Kit, One Artisan's Tool
Skill Proficiencies: Medicine, Religion
Tool Proficiencies: Herbalism kit, one Artisan's Tools of your choice
Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and ฿50,000
Feature: Discovery
The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, spirits, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile, and hence the reason for your return to society.
Work with your DM to determine the details of your discovery and its impact on the campaign.
Specialty
What was the reason for your isolation, and what changed to allow you to end your solitude? You can work with your DM to determine the exact nature of your seclusion, or you can choose or roll on the table below to determine the reason behind your seclusion.
Specialty Table
d8 Life of Seclusion
1 I was searching for spiritual enlightenment.
2 I was partaking of communal living in accordance with the dictates of a religious order.
3 I was exiled for a crime I didn't commit.
4 I retreated from society after a life-altering event.
5 I needed a quiet place to work on my art, literature, music, or manifesto.
6 I needed to commune with nature, far from civilization.
7 I wanted to meditate and train alone to strengthen my physical, mental, and spiritual power.
8 I was a pilgrim in search of a person, place, or relic of spiritual significance.
Suggested Characteristics
Some hermits are well suited to a life of seclusion, whereas others chafe against it and long for company. Whether they embrace solitude or long to escape it, the solitary life shapes their attitudes and ideals. A few are driven slightly mad by their years apart from society.
Hermit Personality Traits
d6 Personality Trait
1 I've been isolated for so long that I rarely speak, preferring gestures and the occasional grunt.
2 I am utterly serene, even in the face of disaster.
3 I connect everything that happens to me to a grand, cosmic plan.
4 I feel tremendous empathy for all who suffer.
5 I'm oblivious to etiquette and social expectations.
6 I am working on a grand philosophical theory and love sharing my ideas.
Hermit Ideals
d6 Ideal
1 Greater Good. My gifts are meant to be shared with all, not used for my own benefit. (Good)
2 Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)
3 Free Thinking. Inquiry and curiosity are the pillars of progress. (Chaotic)
4 Power. Solitude and contemplation are paths toward mystical or magical power. (Evil)
5 Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)
6 Self-Knowledge. If you know yourself, there's nothing left to know. (Any)
Hermit Bonds
d6 Bond
1 Nothing is more important than the other members of my hermitage, order, or association.
2 I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.
3 I'm still seeking the ultimate enlightenment I pursued in my seclusion, and it still eludes me.
4 I entered seclusion because I wished to grow stronger.
5 Should my discovery come to light, it could bring ruin to the world.
6 My isolation gave me great insight into a great evil that only I can destroy.
Hermit Flaws
d6 Flaw
1 Now that I've returned to the world, I enjoy its delights a little too much.
2 I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.
3 I am dogmatic in my thoughts and philosophy.
4 I let my need to win arguments overshadow friendships and harmony.
5 I'd risk too much to uncover a lost bit of knowledge.
6 I like keeping secrets and won't share them with anyone.
Athletics, Persuasion
One Gaming Set, One Instrument
Skill Proficiencies: Athletics, Persuasion
Tool Proficiencies: Your choice of a gaming set, one type of musical instrument
Equipment: One set of traveler's clothes, a signet, banner, or seal representing your place or rank in the order, and a wallet containing ฿100,000
Feature: Knightly Regard
Knights are defenders that fight for the inhabitants of a kingdom, following under the code of Chivalry. You have pledged allegiance to a kingdom or monarch, and ascended the ranks to earn your rank. You may have left your duties behind to go explore the world, but you are still well-respected by your kingdom and people. You receive shelter and succor from members of your kingdom and those who are sympathetic to its aims.
This help comes in the form of shelter and meals, and healing when appropriate, as well as occasionally risky assistance, such as a band of local citizens rallying to aid a sorely pressed knight, or those who support the order helping to smuggle a knight out of town when he or she is being hunted unjustly.
Specialty
What kingdom or monarch do you serve under? Roll on this table or choose one of the listed kingdoms to decide which kingdom you serve. You may also use a separate kingdom of your choice instead of the below ones.
Kingdom Table
d12 Kingdom
1 Lulusia Kingdom
2 Germa Kingdom
3 Shikkearu Kingdom
4 Torino Kingdom
5 Dressrosa Kingdom
6 Bourgeois Kingdom
7 Standing Kingdom
8 Tehna Gehna Kingdom
9 Alabasta Kingdom
10 Sky Island Kingdom
11 Drum Kingdom
12 Ryugu Kingdom
Suggested Characteristics
Your bond almost always involves the kingdom to which you belong (or at least key members of it), and it is highly unusual for a knight's ideal not to reflect the agenda, sentiment, or philosophy of one's monarch or kingdom's leaders.
Knight Personality Traits
d6 Personality Trait
1 I'm always polite and respectful.
2 I'm haunted by memories of battle. I can't get the images of violence out of my mind.
3 I'm full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.
4 I can stare down a hell hound without flinching.
5 I have a crude sense of humor.
6 I face problems head-on. A simple, direct solution is the best path to success.
Knight Ideals
d6 Ideal
1 Greater Good. Our lot is to lay down our lives in defense of others. (Good)
2 Responsibility. I do what I must and obey just authority. (Lawful)
3 Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)
4 Might. In life as in battle, the stronger force wins. (Evil)
5 Live and Let Live. Ideals aren't worth killing over or going to battle for. (Neutral)
6 Nation. My city, nation, or people are all that matter. (Any)
Knight Bonds
d6 Bond
1 I would still lay down my life for the people I served with.
2 Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
3 My honor is my life.
4 I'll never forget the crushing defeat my company suffered or the enemies who dealt it.
5 Those who fight beside me are those worth dying for.
6 I fight for those who cannot fight for themselves.
Knight Flaws
d6 Flaw
1 The monstrous enemy we faced in battle still leaves me quivering with fear.
2 I have little respect for anyone who is not a proven warrior.
3 I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.
4 My hatred of my enemies is blinding and unreasoning.
5 I obey the law, even if the law causes misery.
6 I'd rather eat my armor than admit when I'm wrong.
Athletics, Intimidation
One Gaming Set, Vehicles (land)
Skill Proficiencies: Athletics, Intimidation
Tool Proficiencies: One type of gaming set, vehicles (land)
Equipment: An insignia of a snake, a white Kuja cape, a bone dice set or playing card set, a set of common clothes, and a wallet containing ฿100,000
Feature: Kuja Warrior
You were born and raised on Amazon Lily, alongside many others in the Kuja tribe. All warriors here are women, and have fierce fighting abilities and nearly unmatched strength. Before venturing away from Amazon Lily, you may have lived as a pirate, islander, or warrior for the Kuja Clan. Any other Kuja Tribe member you encounter will treat you with respect, along with any other female in your party.
Kuja Personality Traits
d6 Personality Trait
1 I'm always polite and respectful to other women.
2 I'm haunted by memories of battle. I can't get the images of violence out of my mind.
3 I'm full of inspiring and cautionary tales I heard while living on Amazon Lily.
4 I can stare down a hell hound without flinching.
5 I have a crude sense of humor.
6 I face problems head-on. A simple, direct solution is the best path to success.
Kuja Ideals
d6 Ideal
1 Greater Good. Our lot is to lay down our lives in defense of other women and children. (Good)
2 Responsibility. I do what I must and obey just authority, so long they are female. (Lawful)
3 Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)
4 Might. In life as in battle, the stronger force wins. (Evil)
5 Live and Let Live. Ideals aren't worth killing over or going to battle for. (Neutral)
6 Nation. The Kuja Tribe and it's people are all that matter. (Any)
Kuja Bonds
d6 Bond
1 I would still lay down my life for the women I lived with.
2 A man once saved my life on the battlefield. To this day, I feel compelled to help everyone equally.
3 My honor is my life.
4 I'll never forget the crushing defeat my tribe suffered by the hands of men.
5 Women who fight beside me are those worth dying for.
6 I fight for those who cannot fight for themselves.
Kuja Flaws
d6 Flaw
1 The monstrous enemy we faced in battle still leaves me quivering with fear.
2 I have little respect for anyone who is not a strong woman.
3 I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.
4 Contrary to my tribe's core beliefs, I am obsessed with men.
5 I obey the laws of my tribe, even if they confuse others.
6 I will never admit I'm wrong, especially not to a man.
Athletics, Survival
Navigator's Tools, Vehicles (land)
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Navigator's Tools, Vehicles (land)
Equipment: A dagger that belonged to a fallen comrade, a folded flag emblazoned with the symbol of the marines, a set of traveler's clothes, and a wallet containing 100,000฿
Feature: Marching Orders
You can move twice the normal amount of time (up to 16 hours) each day before being subject to the effect of a forced march (see "Travel Pace" in chapter 8 of the D&D Player's Handbook). Additionally, you can automatically find a safe route to land a boat on shore, provided such a route exists.
Hardship Endured
Your past as a Marine has forged you into an unstoppable living weapon. This hardship is essential to you and is at the heart of a personal philosophy or ethos that often guides your actions. It might also be the reason you potentially left the marines. You can roll on the following table to determine this hardship or choose one that best fits your character.
Hardship Endured Table
d6 Hardship
1 Mutiny. Your crew overthrew you and left you stranded on an island in the middle of nowhere.
2 Captured. You spent months enduring thirst, starvation, and torture at the hands of your enemy, but you never broke.
3 Sacrifice. You enabled the escape of your fellow soldiers, but at great cost to yourself. Some of your past comrades may think you're dead.
4 Juggernaut. No reasonable explanation can explain how you survived a particular battle. Every arrow and bolt missed you. You slew scores of enemies single-handedly and led your comrades to victory.
5 Tyranny. After exposing a corrupt high-ranking marine, you were silenced, beaten, and imprisoned for years.
6 Leave None Behind. You carried an injured marine for miles to avoid capture and death.
Suggested Characteristics
Marines are looked up to by many civilians and must always obey their superiors. They are veteran warriors who rarely lose composure on the battlefield. Marines who leave the service tend to work as mercenaries, but their combat experience also makes them excellent adventurers or pirates. Though they are self-reliant, marines tend to operate best in groups, valuing camaraderie and the companionship of like-minded individuals.
Marine Personality Traits
d6 Personality Trait
1 I speak rarely but mean every word I say.
2 I laugh loudly and see the humor in stressful situations.
3 I prefer to solve problems without violence, but I finish fights decisively.
4 I am dependable.
5 I am often considered a lone wolf, and I must enforce my own form of law.
6 When the sea is within my sight, my mood is jovial and optimistic.
Marine Ideals
d6 Ideal
1 Teamwork. Success depends on cooperation and communication. (Good)
2 Code. The marines' code provides a solution for every problem, and following it is imperative. (Lawful)
3 Embracing. Life is messy. Throwing yourself into the worst of it is necessary to get the job done. (Chaotic)
4 Might. The strong train so that they might rule those who are weak. (Evil)
5 Bravery. To act when others quake in fear—this is the essence of the warrior. (Any)
6 Perseverance. No injury or obstacle can turn me from my goal. (Any)
Marine Bonds
d6 Bond
1 I face danger and evil to offset an irredeemable act in my past.
2 I. Will. Finish. The. Job.
3 I must set an example of hope for those who have given up.
4 An honorable pirate once saved me from an evil marine, and I now respect that pirate greatly.
5 Fear leads to tyranny, and both must be eradicated.
6 My commander betrayed my unit, and I will have revenge.
Marine Flaws
d6 Flaw
1 I have an unconditional hatred for pirates and criminals.
2 I find life outside the marines difficult and struggle to say the right thing in social situations.
3 My intensity can drive others away.
4 I hold grudges and have difficulty forgiving others.
5 I become irrational when innocent people are hurt.
6 I sometimes stay up all night listening to the ghosts of my fallen enemies.
Investigation, Insight
One Gaming Set, Disguise Kit
Skill Proficiencies: Investigation, Insight
Tool Proficiencies: One type of gaming set, Disguise Kit
Equipment: A Disguise Kit, common clothes, an insignia of your position in your organization or a personal symbol, a gaming set of your choice, and a wallet containing the remainder of your last wages (฿100,000).
Feature: Mercenary Contact
You have a reliable and trustworthy contact who acts as your liaison to a network of other mercenaries. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, greedy merchants, and corrupt marines who can deliver messages for you.
Mercenary Organization
Many organizations exist across the world, specifically in the grand line, that seek out wealth and power from behind the scenes. Collecting bounties, overthrowing kingdoms, or simply taking out specific figures is often what they are tasked with. You are a part of one of the following organizations. Choose from the following, or roll on the table below.
Mercenary Organization
d6 Organization
1 Baroque Works
2 Koala Mercenaries
3 Germa 66
4 New Giant Warrior Pirates
5 Buggy's Delivery Service
6 None (Lone Wolf)
Suggested Characteristics
Your bond could be associated with the company you traveled with previously, or with the organization you are currently under. The ideal you embrace largely depends on your worldview and your motivation for being a mercenary.
Mercenary Personality Traits
d6 Personality Trait
1 I always have a plan for when things go wrong.
2 I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3 The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4 I can stare down a hell hound without flinching.
5 I have a crude sense of humor.
6 I face problems head-on. A simple, direct solution is the best path to success.
Mercenary Ideals
d6 Ideal
1 Honor. I don't steal from others in the trade. (Lawful)
2 Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3 Greater Good. I clean the streets of any criminals that may harm the innocent. (Good)
4 Greed. I will do whatever it takes to become wealthy. (Evil)
5 People. I'm loyal to my friends, not to any ideals, and surely not to anyone else. (Neutral)
6 Unity. My organization is all that matters. (Any)
Mercenary Bonds
d6 Bond
1 I'm trying to pay off an old debt I owe to a generous benefactor.
2 My ill-gotten gains go to support my family.
3 Something important was taken from me, and I aim to steal it back.
4 I will become the greatest thief that ever lived.
5 I'm guilty of a terrible crime. I hope I can redeem myself for it.
6 Someone I loved died because of a mistake I made. That will never happen again.
Mercenary Flaws
d6 Flaw
1 When I see something valuable, I can't think about anything but how to steal it.
2 When faced with a choice between money and my friends, I usually choose the money.
3 If there's a plan, I'll forget it. If I don't forget it, I'll ignore it.
4 I have a 'tell' that reveals when I'm lying.
5 I turn tail and run when things look bad.
6 An innocent person is in prison for a crime that I committed. I'm okay with that.
Investigation, Persuasion
Two Artisan's Tools
Skill Proficiencies: Investigation, Persuasion
Tool Proficiencies: Two types of artisan's tools
Equipment: Two sets of artisan's tools, merchant's scale, a set of fine clothes, and a wallet containing ฿100,000
Feature: Supply Chain
From your time as a merchant, you retain connections with wholesalers, suppliers, and other merchants and entrepreneurs. You can call upon these connections when looking for items or information.
Suggested Characteristics
Being a merchant involved having a head for numbers, a strong personality, the ability to make deals with hostile adversaries, a strong sword arm to fight off bandits, and the intuition for knowing what people want and need. The art of business is the art of finding the best path to profit, and that path might be different with each transaction. It takes a strong mind and a stronger stomach to succeed. So why did you fail?
Merchant Personality Traits
d6 Personality Trait
1 I didn't have the cutthroat attitude necessary to succeed.
2 Even my competitors said I was affable and talented. Those traits should serve me well.
3 To prosper, you have to be in control.
4 The customer is always right.
5 If I can be everyone's friend, I'll always have support.
6 I'm a snob who looks down on those who can't appreciate fine art.
Merchant Ideals
d6 Ideal
1 Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)
2 Generosity. My talents were given to me so that I could use them to benefit the world. (Good)
3 Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)
4 Greed. I'm only in it for the money. (Evil)
5 People. I'm committed to the people I care about, not to ideals. (Neutral)
6 Aspiration. I work hard to be the best there is at my job. (Any)
Merchant Bonds
d6 Bond
1 My family means everything to me.
2 I owe a dangerous person a lot of money. As long as they're happy, they let my debt rest unpaid.
3 I owe my teacher a great debt for forging me into the person I am today.
4 I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.
5 One day I will return to my home and prove that I am the greatest merchant of them all.
6 I pursue wealth to secure someone's love.
Merchant Flaws
d6 Flaw
1 I'll do anything to get my hands on something rare or priceless.
2 I'm quick to assume that someone is trying to cheat me.
3 No one must ever learn that I once stole money from another merchant.
4 I'm never satisfied with what I have—I always want more.
5 I would kill to acquire a noble title.
6 I'm horribly jealous of anyone who does my job better than me. Everywhere I go, I'm surrounded by rivals.
History, Persuasion
Two Gaming Sets
Skill Proficiencies: History, Persuasion
Tool Proficiencies: Two types of gaming sets
Equipment: A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing ฿250,000
Feature: Position of Privilege
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You may not even be affiliated with your birth family anymore, but you can secure an audience with just about any noble family if you need to.
Suggested Characteristics
Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds—responsibilities to family, to other nobles, to the people entrusted to the family's care, or even to the title itself. But this responsibility is often a good way to undermine a noble. Some run away from these responsibilities in order to live a more modest or adventurous lifestyle, though this is greatly frowned upon.
Noble Personality Traits
d6 Personality Trait
1 My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.
2 The common folk love me for my kindness and generosity.
3 No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.
4 I take great pains to always look my best and follow the latest fashions.
5 I don't like to get my hands dirty, and I won't be caught dead in unsuitable accommodations.
6 Despite my noble birth, I do not place myself above other folk. We all have the same blood.
Noble Ideals
d6 Ideal
1 Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)
2 Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)
3 Independence. I must prove that I can handle myself without coddling from my family. (Chaotic)
4 Power. If I can attain more power, no one will tell me what to do, including my family. (Evil)
5 Family. Blood runs thicker than water. (Any)
6 Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)
Athletics, Perception
Water Vehicles, Carpenter's Tools
Skill Proficiencies: Athletics, Perception
Tool Proficiencies: Water Vehicles, Carpenter's tools
Equipment: A belaying pin (club), rope (50 feet), a lucky charm, a set of common clothes, and a wallet containing ฿100,000
Feature: Ship's Passage
You're an experienced pirate. When you need to, you can secure free passage on a pirate ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you're calling in a favor, you can't be certain of a schedule or route that will meet your every need. Your DM will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.
Suggested Characteristics
Pirates can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Living as a pirate can be dangerous, but is equally rewarding in the freedom and potential wealth it offers.
Pirate Personality Traits
d6 Personality Trait
1 My friends know they can rely on me, no matter what.
2 I work hard so that I can play hard when the work is done.
3 I enjoy sailing into new ports and making new friends over a flagon of ale.
4 I stretch the truth for the sake of a good story.
5 To me, a tavern brawl is a nice way to get to know a new city.
6 I never pass up a friendly wager.
Pirate Ideals
d6 Ideal
1 Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)
2 Fairness. We all do the work, so we all share in the rewards. (Lawful)
3 Freedom. The sea is freedom—the freedom to go anywhere and do anything. (Chaotic)
4 Mastery. I'm a predator, and the other ships on the sea are my prey. (Evil)
5 People. I'm committed to my crewmates, not to ideals. (Neutral)
6 Aspiration. Someday, I'll own my own ship and chart my own destiny. (Any)
Pirate Bonds
d6 Bond
1 I'm loyal to my captain first, everything else second.
2 The ship is most important—crewmates and captains come and go.
3 I'll always remember my first ship.
4 I was cheated out of my fair share of the profits, and I want to get my due.
5 Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.
6 I will find the greatest treasure of all, the One Piece!
Pirate Flaws
d6 Flaw
1 I follow orders, even if I think they're wrong.
2 I'll say anything to avoid having to do extra work.
3 Once someone questions my courage, I never back down no matter how dangerous the situation.
4 Once I start drinking, it's hard for me to stop.
5 I can't help but pocket loose coins and other trinkets I come across.
6 My pride will probably lead to my destruction.
Deception, Stealth
Poisoner's Kit, Disguise Kit
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: Poisoner's kit. Disguise Kit
Equipment: A set of common clothes, a disguise kit, a black cloak with a hood, a poisoner's kit, and a wallet containing ฿100,000
Variant Revolutionary: Secret Agent (Optional)
Revolutionaries have spies all over, infiltrating and deceiving various powerful organizations and government networks to bring back intelligence to the main revolutionary organization. When you take this option, with the DM's permission, you may choose to disguise yourself and deceive others into believing you have a different background for the purposes of keeping your connection to the revolutionaries a secret, or even infiltrating their group
By creating this fake identity for yourself, you may pick another background and replace up to three proficiencies or pieces of equipment with that background. You may also develop a fake persona as a mask to match your new background, though your real personality is different. Additionally, you are able to convince everyone you meet outside of the revolutionary network that you belong to the group corresponding to that background through the way you appear and act.
This does not allow you to join another faction mission. You can use your spy background to infiltrate other factions during a mission that you are able to join.
Feature: Shadow Network
You have access to the revolutionary shadow network, which allows you to communicate with other members of the order over long distances. If you gain access to a den den mushi, you may input a special sequence into it to call any revolutionary member on standby without being intercepted.
Suggested Characteristics
Agents of the revolutionary army are all put through intense training and taught how to infiltrate any building or organization. Although the revolutionary army's true motives are unknown to outsiders, civilians are taught to fear their influence and hold over major kingdoms or governments. Revolutionaries are often extremely secretive, and may only reveal their true identities to lifelong friends or family whom they know they can trust.
Revolutionary Personality Traits
d6 Personality Trait
1 I prefer to keep my thoughts to myself.
2 A signature piece of clothing or distinct weapon serves as an emblem of who I am.
3 I never accept that I'm out of my depth.
4 I must know the answer to every secret. No door remains unopened in my presence.
5 I let people underestimate me, revealing my full competency only to those close to me.
6 It doesn't matter if the whole world's against me. I'll always do what I think is right.
Revolutionary Ideals
d6 Ideal
1 Honor. I always perform my duties effectively and as ordered. (Lawful)
2 Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3 Charity. I steal from the wealthy so that I can help people in need. (Good)
4 Absolute Justice. The people have been gullible for so long, they are just as guilty as the ones that deceive them. They also deserve to be punished. (Evil)
5 People. I'm loyal to my friends, family, and fellow revolutionaries, nobody else matters. (Neutral)
6 Redemption. There's a spark of good in everyone, even the corrupt elites. (Good)
Revolutionary Bonds
d6 Bond
1 Everything I do is in the service of a powerful master, one I must keep a secret from everyone.
2 I've seen great darkness, and I'm committed to being a light against it—the light of all lights.
3 A great evil dwells within me. I will fight against it and the world's other evils for as long as I can.
4 The world has been convinced of a terrible lie. It's up to me to reveal the truth.
5 I use my cunning mind to solve mysteries and find justice for those who've been wronged.
6 I lost someone I care about, but I still see them in guilty visions, recurring dreams, or as a spirit.
Revolutionary Flaws
d6 Flaw
1 I follow orders, even if I think they're wrong.
2 I'm convinced something is after me, appearing in mirrors, dreams, and places where no one could.
3 I've done unspeakable evil and will do anything to prevent others from finding out.
4 I am exceptionally credulous and believe any story or legend immediately.
5 I'm a skeptic and don't believe in the power of rituals, religion, superstition, or spirits.
6 I know my future is written and that anything I do will lead to a prophesied end.
Investigation, History
Navigator's Tools, One Artisan's Tool
Skill Proficiencies: Investigation, History
Tool Proficiencies: Navigator's Tools, one set of Artisan's Tools of your choice
Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a wallet containing ฿100,000
Feature: Researcher
When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found.
Specialty
To determine the nature of your scholarly training, roll a d8 or choose from the options in the table below.
Field of Study
d8 Field
1 Alchemist
2 Astronomer
3 Discredited academic
4 Librarian
5 Professor
6 Researcher
7 Scientist
8 Scribe
Suggested Characteristics
Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly—sometimes in its own right, sometimes as a means toward other ideals.
Sage Personality Traits
d6 Personality Trait
1 I use polysyllabic words that convey the impression of great erudition.
2 I've read every book in the world's greatest libraries—or I like to boast that I have.
3 I'm used to helping out those who aren't as smart as I am, and I patiently explain anything and everything to others.
4 There's nothing I like more than a good mystery.
5 I'm willing to listen to every side of an argument before I make my own judgment.
6 I'm convinced that people are always trying to steal my secrets.
Sage Ideals
d6 Ideal
1 Knowledge. The path to power and self-improvement is through knowledge. (Neutral)
2 Beauty. What is beautiful points us beyond itself toward what is true. (Good)
3 Logic. Emotions must not cloud our logical thinking. (Lawful)
4 No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
5 Power. Knowledge is the path to power and domination. (Evil)
6 Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)
Sage Bonds
d6 Bond
1 It is my duty to protect my students.
2 I have an ancient text that holds terrible secrets that must not fall into the wrong hands.
3 I work to preserve a library, university, scriptorium, or monastery.
4 My life's work is a series of tomes related to a specific field of lore.
5 I've been searching my whole life for the answer to a certain question.
6 I strive to be the greatest in my field of study.
Sage Flaws
d6 Flaw
1 I am easily distracted by the promise of information.
2 Most people scream and run when they see a monster. I stop and take notes on its anatomy.
3 Unlocking an ancient mystery is worth the price of a civilization.
4 I overlook obvious solutions in favor of complicated ones.
5 I speak without really thinking through my words, invariably insulting others.
6 I can't keep a secret to save my life, or anyone else's.
Investigation, Perception
Navigator's Tools, Water Vehicles
Skill Proficiencies: Investigation, Perception
Tool Proficiencies: Navigator's Tools, Water Vehicles
Equipment: A set of artisan's tools (one of your choice), an ancient artifact found in a sunken ship, a set of traveler's clothes, and a wallet containing ฿150,000
Feature: Ship Salvager
Through years of learning how to dive, hold your breath, and recover valuable items from sunken ships, you can reliably profit from salvaging any shipwreck you find. Whenever you locate a shipwreck, the valuables you find within will always be collectively worth at least ฿100,000. The time you can hold your breath underwater is also doubled.
Suggested Characteristics
Architects are resourceful collectors, treasure hunters, and divers.
Salvager Personality Traits
d6 Personality Trait
1 I love talking and being heard more than I like to listen.
2 I'm extremely fond of ruined ships and buildings.
3 I thrive under pressure.
4 I love competing to see who can hold their breath the longest.
5 I'm not afraid of hard work—in fact, I prefer it.
6 I don't mind getting my hands dirty.
Salvager Ideals
d6 Ideal
1 Crew. If everyone on deck pitches in, we'll always do a great job. (Good)
2 Careful Lines. A proper salvage requires following protocol. (Lawful)
3 Invention. Make what you need out of whatever is at hand. (Chaotic)
4 Perfection. To measure a being and find it lacking is the greatest disappointment. (Evil)
5 Reflection. Muddied water always clears in time. (Any)
6 Hope. The horizon at sea holds the greatest promise. (Any)
Salvager Bonds
d6 Bond
1 I must find a legendary shipwreck located in the most dangerous sea.
2 Much of the treasure I claim will be used to enrich my community.
3 I will recover an artifact that was stolen from me out of a shipwreck long ago.
4 I repair broken things to redeem what's broken in myself.
5 I will become the greatest diver that ever lived.
6 A sea monster destroyed my ship; its head will be mounted on my frame.
Salvager Flaws
d6 Flaw
1 I don't know when to throw something away. You never know when it might be useful again.
2 I become depressed and anxious if I'm away from the sea too long.
3 I am better at ripping through things than putting them together.
4 I am so obsessed with diving that I frequently get decompression sickness.
5 I am judgmental, especially of those I deem homebodies or otherwise lazy.
6 I sometimes take things that don't belong to me, especially if they are very well made.
Two from: Insight, History, Acrobatics, Deception, Stealth
One Instrument, One from: Smith's Tools, Thieves' Tools, Disguise Kit
Skill Proficiencies: Insight, History
Tool Proficiencies: Smith's tools, one type of musical instrument
Equipment: A valuable katana sheath that holds sentimental value, a Flute (Shakuhachi) or Lute (Biwa), a Hakama or Kimono, a set of common clothes, and ฿150,000
Variant Samurai: Ninja (Optional)
A ninja is a warrior, typically born in Wano Kuni, who possesses great skills primarily in infiltration, espionage, and assassination. If you wish to take this option, you may replace one or more of your skill proficiencies with Acrobatics, Deception, or Stealth. Additionally, you may replace your proficiency in Smith's Tools with Thieves' Tools or a Disguise Kit instead.
Feature: Social Status
Samurai tend to have high social status in their countries, such as Wano Kuni, allowing them to exercise social power over lower class citizens. Many outsiders who encounter samurai will show great respect for their status and skills, perhaps even to the point of fearing their abilities.
Suggested Characteristics
Samurai are not only high on the social ladder, but they are expected to follow a code of honor that makes them highly educated, disciplined, and honorable. Additionally, they are known to be extremely prideful, caring greatly about their honor and loyalty to their master or family.
Samurai Personality Traits
d6 Personality Trait
1 I'm always polite and respectful.
2 I face problems head-on. A simple, direct solution is the best path to success.
3 I enjoy being strong and like breaking things.
4 I've left emotion behind me. I'm now perfectly placid.
5 I'm confident in my own abilities and do what I can to instill confidence in others.
6 Despite my social class, I do not place myself above other folk. We all have the same blood.
Samurai Ideals
d6 Ideal
1 Order. The will of my master and family is absolute. (Lawful)
2 Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)
3 Death. The penalty for dishonor is death. (Evil)
4 Determination. I cannot fail. Not ever. (Neutral)
5 Greater Good. Our lot is to lay down our lives in defense of others. (Good)
6 Nation. My city, nation, or people are all that matter. (Any)
Samurai Bonds
d6 Bond
1 I would still lay down my life for my master or family.
2 Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
3 My honor is my life.
4 I'll never forget the crushing defeat my family suffered or the enemies who dealt it.
5 Those who fight beside me are those worth dying for.
6 I will become the strongest to restore honor to my family.
Samurai Flaws
d6 Flaw
1 The monstrous foe I once faced in battle still leaves me quivering with fear.
2 I have little respect for anyone who is not a proven warrior.
3 I suffered defeat, humiliation, and dishonor long ago. Nobody must ever hear of this.
4 My hatred of my enemies is blinding and unreasoning.
5 I obey my code, even if the code causes misery.
6 I'd rather eat my weapon than admit when I'm wrong.
Nature, Survival
One Instrument, One Artisan's Tool
Skill Proficiencies: Nature, Survival
Tool Proficiencies: One type of musical instrument, one set of Artisan's tools of your choice
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and ฿100,000 worth of gems and ores
Feature: Wanderer
Growing up in the wilderness to fend for yourself, you have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Suggested Characteristics
Often considered rude and uncouth among civilized folk, savages have little respect for the niceties of life in the cities. The ties of the natural world and close friends or family of which they are a part are the most important bonds to most savages.
Savage Personality Traits
d6 Personality Trait
1 I'm driven by a wanderlust that led me away from home.
2 I watch over my friends as if they were a litter of newborn pups.
3 I once ran twenty-five miles without stopping to bring medicine back a friend. I'd do it again if I had to.
4 I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
5 I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry tiger.
6 I was, in fact, raised by wolves.
Savage Ideals
d6 Ideal
1 Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2 Greater Good. It is each person's responsibility to make the most happiness for the whole world. (Good)
3 Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
4 Might. If I become strong, I can take what I want—what I deserve. (Evil)
5 Nature. The natural world is more important than all the constructs of civilization. (Neutral)
6 Destiny. Nothing and no one can steer me away from my higher calling. (Any)
Savage Bonds
d6 Bond
1 My family and friends are the most important thing in my life, even if they are far from me.
2 I protect those who cannot protect themselves.
3 I will bring terrible wrath down on the evildoers who destroyed my homeland.
4 I am the last of my kind, and it is up to me to ensure their names enter legend.
5 I suffer awful visions of a coming disaster and will do anything to prevent it.
6 I will explore the world and see all of its natural splendor.
Savage Flaws
d6 Flaw
1 I am too enamored of ale, wine, and other intoxicants.
2 There's no room for caution in a life lived to the fullest.
3 I remember every insult I've received and nurse a silent resentment toward anyone who's ever wronged me.
4 I am slow to trust city folk and those I've never met.
5 Violence is my answer to almost any challenge.
6 I become depressed and anxious if I'm away from nature too long.
Deception, Sleight of Hand
One Gaming Set, Thieves' Tools
Skill Proficiencies: Deception, Sleight of Hand
Tool Proficiencies: One type of gaming set, thieves' tools
Equipment: A crowbar, a set of dark common clothes including a hood, and wallet containing ฿150,000
Feature: Bribery
Through years of bribing and deceiving law enforcement, pirates, and the marines, you've learned how to reliably avoid punishment for less severe crimes such as petty theft (stealing anything under ฿1,000) and littering, with the DM's discretion to determine leniency. Even when you are punished for more severe crimes, you are able to halve the duration of your punishment or imprisonment.
Specialty
There are many kinds of criminals and thieves, or individual members of organizations have particular specialties. Each thief has a strong preferences for certain kinds of crimes over others. Choose the role you played in your thieving life, or roll on the table below.
Specialty Table
d6 Specialty
1 Bank Heister
2 Burglar
3 Fence
4 Highway Robber
5 Grave Robber
6 Pickpocket
Suggested Characteristics
Thieves might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.
Thief Personality Traits
d6 Personality Trait
1 I always have a plan for when things go wrong.
2 I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3 The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4 I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
5 I would rather make a new friend than a new enemy.
6 I blow up at the slightest insult.
Thief Ideals
d6 Ideal
1 Honor. I don't steal from others in the trade. (Lawful)
2 Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3 Charity. I steal from the wealthy so that I can help people in need. (Good)
4 Greed. I will do whatever it takes to become wealthy. (Evil)
5 Live and Let Live. Meddling in the affairs of others is a great way to get squashed like a bug. (Neutral)
6 Redemption. There's a spark of good in everyone. (Good).
Thief Bonds
d6 Bond
1 I'm trying to pay off an old debt I owe to a generous benefactor.
2 My ill-gotten gains go to support my family and homeland.
3 Something important was taken from me, and I aim to steal it back.
4 I will become the greatest thief that ever lived.
5 I'm guilty of a terrible crime. I hope I can redeem myself for it.
6 Someone I loved died because of a mistake I made. That will never happen again.
Thief Flaws
d6 Flaw
1 When I see something valuable, I can't think about anything but how to steal it.
2 When faced with a choice between money and my friends, I usually choose the money.
3 I have trouble trusting anyone but myself.
4 I have a 'tell' that reveals when I'm lying.
5 I turn tail and run when things look bad.
6 An innocent person is in prison for a crime that I committed. I'm okay with that.
Insight, Religion
Two Artisan's Tools
Skill Proficiencies: Insight, Religion
Tool Proficiencies: Two Artisan's Tools of your choice
Equipment: A holy symbol, holy scripture, 5 sticks of incense, vestments, a set of common clothes, and wallet containing ฿150,000
Feature: Shelter of the Faithful
As a zealot, you command the respect of those who share your faith, and you can perform the religious ceremonies of your god. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed. Those who share your religion will support you (but only you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.
Suggested Characteristics
Zealots are shaped by their experience in temples or other religious communities. Their study of the history and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.
Zealot Personality Traits
d6 Personality Trait
1 I idolize a particular hero of my faith, and constantly refer to that person's deeds and example.
2 I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
3 I see omens in every event and action. The gods try to speak to us, we just need to listen.
4 Nothing can shake my optimistic attitude.
5 I quote (or misquote) sacred texts and proverbs in almost every situation.
6 I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
Zealot Ideals
d6 Ideal
1 Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)
2 Charity. I always try to help those in need, no matter what the personal cost. (Good)
3 Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4 Power. I hope to one day rise to the top of my faith's religious hierarchy. (Lawful)
5 Faith. I trust that my god will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
6 Redemption. There's a spark of good in everyone. (Good)
Zealot Bonds
d6 Bond
1 I would die to recover an ancient relic of my faith that was lost long ago.
2 I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.
3 I owe my life to the priest who took me in when my parents died.
4 Everything I do is for the common people.
5 I will do anything to protect the temple where I served.
6 I must spread my faith to all who seem willing to listen.
Zealot Flaws
d6 Flaw
1 I judge others harshly, and myself even more severely.
2 I put too much trust in those who wield power within my temple's hierarchy.
3 My piety sometimes leads me to blindly trust those that profess faith in my god.
4 I am inflexible in my thinking.
5 I am suspicious of strangers and expect the worst of them.
6 Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.