Notoriety
Upon the successful completion of a mission, you gain Notoriety, which works towards raising your reputation in the world. Each successful mission grants you a base 5,000 Notoriety, however, if your DM deems your actions within the mission as professional and money minded, you may be allotted the chance to roll a number of die depending on the tier of the mission (d4 for Blues, d6 for Paradise, d8 for Ocean, d10 for New World, d12 for Laughtale) and multiply the number rolled by 1,000, adding the number rolled to your Notoriety as well.
In the case of PvP, upon capturing a Player (depending on their Bounty), you gain the benefit of taking their Bounty divided by 10 and adding it to your Notoriety score.
D - Rank
Benefits: Ability to join Bounty Hunter Crews (With Permission) as well as Bounty Hunter Missions.
C - Rank
Requires: 50,000 Notoriety
Benefits: After spending time in the field and completing your first few hunts, you've begun to develop a knack for tracking down your targets, gain +1 on checks related to tracking an NPC or another player. You also gain the "Bounty's Brand" spell, detailed below.
Bounty's Brand
Classification: Special
Casting Time: 1 bonus action
Range: Touch
Duration: Up to 1 hour
Cost: Once per long rest.
Description: By placing your hand on a creature, you mark it with a strange mystical imprint. You always know the direction to the branded creature as long as it’s within a mile of you. Your brand lasts until you dismiss it or until you use this feature to apply a brand to another creature.
B - Rank
Requires: 200,000 Notoriety
Benefits: Your efforts haven't gone unnoticed, and people now recognize you as a bona fide Bounty Hunter. This newfound recognition comes with its perks – individuals are more inclined to provide you with valuable information, and they afford you a level of respect befitting your authority.
Signature Item - Providing the materials, you gain a T2 armor or weapon of your choice, carrying a single additional Journeyman property, that does not count against its upgrade points, of your choice as well, made by a special NPC ping Admin for instructions. Someone with the appropriate smithing feat can spend 6 DT to add 5 additional upgrade slots to it.
A - Rank
Requires: 400,000 Notoriety, Level 8
Benefits: Your dedication to your craft has elevated you to a position of prominence within the Bounty Hunters. This promotion allows you to add your Proficiency bonus a second time to your Tracking/Evading rolls per instance. Your signature item is elevated to T3 and gains an additional Master property of your choice. Someone with the appropriate advanced crafting feat can spend 12 DT to add 3 additional upgrade slots to it.
S - Rank
Requires: 800,000 Notoriety, Level 14
Benefits: You have become one of the top ranked bounty hunters known to the world. You gain a feature of your choice that affects your Bounty's Brand technique. You can use this feature 3 times per day. You cannot change the feature you choose once you have picked it.
Vicious - You can give yourself advantage on an attack against a creature branded by you.
Voracious - You can impose disadvantage on a branded creature's saving throw against a technique you cast.
Tethered - You can use a reaction when a creature branded by you attempts to move on their turn to set their movement to half.
Ultra Rank
Requires: 2,500,000 Notoriety, Level 17
Benefits: You gain all effects of the Bounty’s Brand technique, but you can only use one feature at a time. You may apply it to a creature at a 30 ft range. In addition, your signature item is elevated to T4 and gains an additional Legendary property of your choice.