Blade Smithing
Devilforged who prioritize infusing their weapons for dueling and close-combat. This grants you enhanced damage, weapon proficiency, and fighting potential.
Expanded Power (Spell) List
The Blade Smithing subclass lets you choose from an expanded list of spells when you learn a devilforged spell. The following spells are added to the devilforged spell list for you.
Blade Smithing Expanded Powers (Spells)
Devil Power (Spell) Level Devil Power (Spell)
1st Shield, Thunderous Smite
2nd Blur, Branding Smite
3rd Blink, Elemental Weapon
4th Fire Shield, Staggering Smite
5th Banishing Smite, Cone of Cold
Devil's Branding
Starting at 1st level, you gain the ability to burn a special brand or mark onto someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed by the devil's brand for 1 minute. The curse ends and the brand disappears early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:
You gain a bonus to damage rolls against the branded target. The bonus equals your proficiency bonus.
Any attack roll you make against the branded target is a critical hit on a roll of 19 or 20 on the d20.
If the branded target dies, you regain hit points equal to your devilforged level + your Charisma modifier (minimum of 1 hit point).
You can't use this feature again until you finish a short or long rest.
Hell's Duelist
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial melee weapons.
The experience you have gained in working with infusing various devil fruit powers into weapons has allowed you to become proficient with various weapons. When you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Paramecia Infusion feature, this benefit extends to every infused weapon you enhance with that feature, no matter the weapon's type.
Echoing Strike
At 6th level, you gain the ability to unleash a destructive wave of energy from your infused weapon. When you make a weapon attack on your turn against a creature, you may use a bonus action to extend its normal range by 10 ft. If the attack hits the target, any other creature of your choice within 5 feet of the target takes force damage equal to your Charisma modifier (minimum of 1).
You can use this feature a number of times equal to your Proficiency bonus, and you regain all expended uses when you finish a short or long rest.
Demonic Deflection
At 10th level, you are able to parry attacks made by your branded target in combat. If the target cursed by your Devil's Branding hits you with an attack roll, you can use your reaction to roll a d6. On a 4 or higher, the attack misses you, regardless of its roll.
Archdevil's Branding
Starting at 14th level, you can spread your Devil's Branding curse from a slain creature to another creature. When the creature cursed by your Devil's Branding dies, you can apply the branding to a different creature you can see within 30 feet of you, provided you aren't incapacitated, cursing it instead. When you apply the branding in this way, you don't regain hit points from the death of the previously branded creature.