Those who study robotics love to design automatons and robotic constructs or devices. These types of tinkerers can craft robots and mobile devices that aid them in simples tasks or combat.
Machine Summoning
Starting at 2nd Level, whenever you summon a creature using a Conjuration Creation Power (spell), it will appear as a machine or robot that you crafted. It will also be considered a Construct, but retain all other properties. The money and time you must spend to copy a Conjuration creation power into Your Gadget is halved.
Simple Robots
At 2nd Level, you can use your action to quickly craft a short robot in your hand or on the ground in an unoccupied space that you can see within 5 feet of you. This robot counts as a tiny or small Construct and weighs no more than 10 pounds, and it can only be made of simple materials and metals. Its AC is equal to 8 + your Intelligence Modifier, and its HP is 1. It can function and move within 30 feet of you while you hold your Gadget. Once it leaves this radius, it will power down and become useless. It can walk, swim, or fly (pick one) at a speed of 30 feet while it is active, and carry up to half of its weight. As an action on your turn, you can tell it to perform a simple task such as retrieving an object nearby, opening a small door, or fitting through a tight space.
Additionally, you can instead create an inanimate contraption in your hand or on the ground in an unoccupied space that you can see within 5 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its shape must be that of a simple object that you have seen. The object is electrically powered, radiating bright light in a 20-foot radius and dim light for an additional 20 feet if you use a bonus action to turn it on.
This robot or contraption falls apart and gets destroyed after 1 hour unless you spend an action to maintain it at the end of the hour. It will also be destroyed if it takes at least a point of damage, or if you make another robot or contraption.
Quantum Teleportation
Starting at 6th level, you can use your action to teleport up to 30 feet to an unoccupied space that you can see. Alternatively, you can choose a space within range that is occupied by a robot, contraption, or Construct that you have created or summoned. You both teleport, swapping places.
Once you use this feature, you can’t use it again until you finish a Long Rest or you cast a Conjuration creation power (spell) of 1st level or higher.
Autopilot Controls
Beginning at 10th level, while you are concentrating on a Conjuration creation power (spell), your Concentration can’t be broken as a result of taking damage.
Reinforced Exterior
Starting at 14th level, any creature that you summon or create with a Conjuration creation power (spell) has 30 Temporary Hit Points.