Gear Smithing
Devilforged who prioritize infusing their equipment, armor, tools, or worn items are known as "Gear Smiths". This grants you enhanced protection, proficiency, and physical ability.
Expanded Power (Spell) List
The Gear Smithing subclass lets you choose from an expanded list of spells when you learn a devilforged spell. The following spells are added to the devilforged spell list for you.
Gear Smithing Expanded Powers (Spells)
Devil Power (Spell) Level Devil Power (Spell)
1st Shield of Faith, False Life
2nd Arcane Lock, Pass Without Trace
3rd Haste, Glyph of Warding
4th Greater Invisibility, Death Ward
5th Antilife Shell, Creation
Tool Proficiency
Starting at 1st level, you gain proficiency with armorsmith's tools. If you already have this tool proficiency, you gain proficiency with one other type of tool of your choice.
Armored Up
At 1st level, you are able to use your infused equipment to grant you additional protection from harm. You gain proficiency with medium armor and shields.
In addition, you gain a +1 bonus to Armor Class while you have your infused devil fruit item equipped or held.
Abyssal Enhancement
Starting at 6th level, you gain the ability to further enhance your physical abilities and defense using your infused equipment. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll's effects occur.
Once you use this feature, you can't use it again until you finish a short or long rest.
Resilient Equipment
Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feautre. Damage from magical weapons, haki-coated weapons, or silver weapons ignores this resistance.
Devilish Reconstruction
When you reach 14th level, you are able to use your equipment to quickly and efficiently mend your injuries. On your turn, you can use a bonus action to regain hit points equal to 1d8 + your devilforged level. Additionally, if you put a severed body part of yours back in place when you use this feature, the part reattaches. Once you use this feature, you can't use it again until you finish a short or long rest.