Tier 1 Fish
Northern Sea Bass
Tier 1 Fish - Base
Meal Bonus: You gain a +1 bonus to your armor class.
Wild Sea Salmon
Tier 1 Fish - Base
Meal Bonus: You gain a bonus +1 to a stat you your choice (max 20)
Brave Tuna
Tier 1 Fish - Base
Meal Bonus: Your hit point maximum increases by 2d4. If you are at full hit points, they fill to meet your maximum.
Many Eyed Trout
Tier 1 Fish - Base
Meal Bonus: You gain a 1d4 bonus to any Wisdom (Perception) checks you make and a +2 to your passive perception.
Sucker Squid
Tier 1 Fish - Base
Meal Bonus: You gain a 1d4 bonus to checks made to grapple or hold creatures and objects.
Winterworth Marlin
Tier 1 Fish - Base
Meal Bonus: You have a 1d4 bonus to attacks made with piercing weapons, as well as a +2 bonus to damage with them.
Winterworth Conger
Tier 1 Fish - Base
Meal Bonus: You gain a 1d4 bonus to Strength saving throws.
Football Fish
Tier 1 Fish - Base
Meal Bonus: You gain a 1d4 bonus to attack rolls made with thrown weapons, and gain a +2 bonus to damage with them.
Cruel Capers
Tier 1 Fish - Ingredient
You gain a +1 bonus to Intimidation checks.
Bouyant Seaweed
Tier 1 Fish - Ingredient
Meal Bonus: Your standing high jump distance increases by 5 feet.
Calming Clam
Tier 1 Fish - Ingredient
Meal Bonus: You gain a +1 bonus to Wisdom saving throws.
Pompano Dolphin
Tier 1 Fish - Base
Meal Bonus: You gain a 1d4 bonus to Charisma skill checks.
Batterillian Cownose Ray
Tier 1 Fish - Base
Meal Bonus: You are unimpeded by difficult terrain.
Karate Fish
Tier 1 Fish - Base
Meal Bonus: You gain a 1d4 bonus to Unarmed Strikes, as well as a +2 bonus to their damage.
Leopard Coral Grouper
Tier 1 Fish - Base
Meal Bonus: You gain +5 feet to your base movement speed.
Red Grouper
Tier 1 Fish - Base
Meal Bonus: You gain a 1d6 bonus to Dexterity (Sleight of Hand) skill checks.
Rainbow Grouper
Tier 1 Fish - Base
Meal Bonus: You gain a 1d6 bonus to Charisma (Persuasion) skill checks.
Tier 2 Fish
Winterworth Barracuda
Tier 2 Fish - Base
Meal Bonus: You gain a 1d6 bonus to attack rolls made with Slashing weapons, and a +3 bonus to damage with them.
Yellowmargin Triggerfish
Tier 2 Fish - Base
Meal Bonus: You gain a 1d6 bonus to attack rolls made with ranged weapons, and a +3 to damage with them.
Birdbeak Dogfish
Tier 2 Fish - Base
Meal Bonus: You are considered under the effects of the Speak with Animals tactic for the duration of the meal.
Flame Angelfish
Tier 2 Fish - Base
Meal Bonus: Your attacks that deal fire damage deal and additional 1d6 for the duration.
Bonefish
Tier 2 Fish - Base
Meal Bonus: You gain a 1d6 bonus to Constitution saving throws.
Hearty Eel
Tier 2 Fish - Base
Meal Bonus: You gain temporary hit points equal to 2d10 + your Constitution modifier.
Curt Catfish
Tier 2 Fish - Base
Meal Bonus: You gain strange barbs that sprout from your skin. When you are grappled by another creature the grappling creature takes 2d4 piercing damage at the start of their turn.
Spiny Dogfish
Tier 2 Fish - Base
Meal Bonus: You gain resistance to piercing damage.
Swordy Swordfish
Tier 2 Fish - Base
Meal Bonus: You can deal extra damage equal to double your proficiency bonus on the first attack of piercing or slashing damage that you would deal on your turn.
Spirited Tuna
Tier 2 Fish - Base
Meal Bonus: Your hit point maximum increases by 3d4. If you are at full hit points, they fill to meet your maximum.
Glow Shrimp
Tier 2 Fish - Base
Meal Bonus: Gives you the subtlest ability to see in the dark, providing 30 feet of darkvision.
Iron Bass
Tier 2 Fish - Base
Meal Bonus: You gain a +2 bonus to your armor class.
Jumping Sea Salmon
Tier 2 Fish - Base
Meal Bonus: You gain a +2 bonus to a stat of your choice (max 20)
Observant Trout
Tier 2 Fish - Base
Meal Bonus: You gain a 1d6 bonus to any Wisdom (Perception) checks you make and a +3 to your passive perception.
Blue Shark
Tier 2 Fish - Base
Meal Bonus: You gain an additional Downtime activity for the day.
Cheetah Ray
Tier 2 Fish - Base
Meal Bonus: You gain a +10 feet bonus to your base movement speed.
Tier 3 Fish
Feisty Sea Salmon
Tier 3 Fish - Base
Meal Bonus: Placeholder
Courageous Tuna
Tier 3 Fish - Base
Meal Bonus: Your hit point maximum increases by 5d4. If you are at full hit points, they fill to meet your maximum.
Insightful Trout
Tier 3 Fish - Base
Meal Bonus: You gain a 1d8 bonus to any Wisdom (Perception) checks you make and a +4 to your passive perception.
Vigorous Eel
Tier 3 Fish - Base
Meal Bonus: You gain additional temporary hit points equal to 4d10 + your Constitution modifier.
Giant Hawkfish
Tier 3 Fish - Base
Meal Bonus: you can cast the featherfall spell a number of times equal to your proficiency bonus on yourself or an ally you are in physical contact with.
Black Marlin
Tier 3 Fish - Base
Meal Bonus: If you have Armament haki, your attacks gain a 1d10 force damage bonus to damage. If you do not carry the affinity, they gain a 1d4 force damage bonus.
Vinland Shark
Tier 3 Fish - Base
Meal Bonus: You gain a +2 bonus to your Constitution Score, to a maximum of 22.
Mallethead Shark
Tier 3 Fish - Base
Meal Bonus: You gain a +2 bonus to your Strength Score, to a maximum of 22.
Winterworth Kingcroaker
Tier 3 Fish - Base
Meal Bonus: You can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors.
Tier 4 Fish
Spike Shark
Tier 4 Fish - Base
Meal Bonus: You gain immunity to Piercing damage. When you are grappled, spikes pop out from your skin, dealing 2d8 piercing damage to your grappler.
All Seeing Trout
Tier 4 Fish - Base
Meal Bonus: You gain a 1d10 bonus to any Wisdom (Perception) checks you make and a +5 to your passive perception.
Robust Eel
Tier 4 Fish - Base
Meal Bonus: You gain temporary hit points and equal to 8d10 + your Constitution modifier.
Vampire Squid
Tier 4 Fish - Base
Meal Bonus: When you deal damage from an attack, you regain hit points equal to half the damage dealt. This does not work for techniques.
Emperor Snapper
Tier 4 Fish - Base
Meal Bonus: You gain a +4 to your Charisma score, to a maximum of 22 additionally you are considered to have expertise in intimidation.
Dragon Fish
Tier 4 Fish - Base
Meal Bonus: you can cast the spell summon draconic spirit once.
Slippery Eel
Tier 4 Fish - Base
Meal Bonus: All your speeds increase by 10 feet, and you have advantage on saving throws you make to avoid or end the paralyzed or restrained condition on yourself.
Hot Pepper
Consumable, Produce - Vegetable
Tier I - Ingredient
Meal Bonus: Adds +1 fire damage onto unarmed melee attacks.
Spicy Pepper
Consumable, Produce - Vegetable
Tier II - Ingredient
Meal Bonus: Adds +2 fire damage onto unarmed melee attacks.
Fiery Pepper
Consumable, Produce - Vegetable
Tier III - Ingredient
Meal Bonus: Adds +3 fire damage onto unarmed melee attacks.
Lava Pepper
Consumable, Produce - Vegetable
Tier IV - Ingredient
Meal Bonus: Adds +4 fire damage onto unarmed melee attacks.
Tomato
Consumable, Produce - Vegetable
Tier I - Ingredient
Meal Bonus: you gain an additional lv 1 spell slot
Hearty Tomato
Consumable, Produce - Vegetable
Tier II - Ingredient
Meal Bonus: you gain an additional lv 2 spell slot
Juicy Tomato
Consumable, Produce - Vegetable
Tier III - Ingredient
Meal Bonus: you gain an additional lv 3 spell slot
Sky Tomato
Consumable, Produce - Vegetable
Tier IV - Ingredient
Meal Bonus: you gain an additional lv 4 spell stot
Pumpkin
Consumable, Produce - Vegetable
Tier I - Ingredient
Meal Bonus: You gain a +1 bonus to Dexterity based skill checks.
Spooky Pumpkin
Consumable, Produce - Vegetable
Tier II - Ingredient
Meal Bonus: You gain a +2 bonus to Dexterity based skill checks.
Scary Pumpkin
Consumable, Produce - Vegetable
Tier III - Ingredient
Meal Bonus: You gain a +3 bonus to Dexterity based skill checks.
Wicked Pumpkin
Consumable, Produce - Vegetable
Tier IV - Ingredient
Meal Bonus: You gain a +4 bonus to Dexterity based skill checks.
Carrot
Consumable, Produce - Vegetable
Tier I - Ingredient
Meal Bonus: You gain a +1 bonus to your Wisdom checks.
Wild Carrot
Consumable, Produce - Vegetable
Tier II - Ingredient
Meal Bonus: You gain a +2 bonus to your Wisdom checks.
Rich Carrot
Consumable, Produce - Vegetable
Tier III - Ingredient
Meal Bonus: You gain a +3 bonus to your Wisdom checks.
Zou Carrot
Consumable, Produce - Vegetable
Tier IV - Ingredient
Meal Bonus: You gain a +4 bonus to your Wisdom checks.
Spinach
Consumable, Produce - Vegetable
Tier I - Ingredient
Meal Bonus: You gain a +1 bonus to Strength based skill checks.
Strong Spinach
Consumable, Produce - Vegetable
Tier II - Ingredient
Meal Bonus: You gain a +2 bonus to Strength based skill checks.
Super Spinach
Consumable, Produce - Vegetable
Tier III - Ingredient
Meal Bonus: You gain a +3 bonus to Strength based skill checks.
Pop Eye Spinach
Consumable, Produce - Vegetable
Tier IV - Ingredient
Meal Bonus: You gain a +4 bonus to Strength based skill checks.
Wild Onion
Consumable, Produce - Vegetable
Tier I - Ingredient
Meal Bonus: You gain a +1 bonus to Constitution based skill checks.
Sad Onion
Consumable, Produce - Vegetable
Tier II - Ingredient
Meal Bonus: You gain a +2 bonus to Constitution based skill checks.
Crying Onion
Consumable, Produce - Vegetable
Tier III - Ingredient
Meal Bonus: You gain a +3 bonus to Constitution based skill checks.
Sobbing Onion
Consumable, Produce - Vegetable
Tier IV - Ingredient
Meal Bonus: You gain a +4 bonus to Constitution based skill checks.
Sunny Isles Apple
Consumable, Produce - Fruit
Tier I - Ingredient
1d4 Healing
Meal Bonus: Grants a +1d4 bonus of healing from taking healing consumables.
Dawn Apple
Consumable, Produce - Fruit
Tier II - Ingredient
1d6 Healing
Meal Bonus: Grants a +2d4 bonus to healing from taking healing consumables.
Heavenly Apple
Consumable, Produce - Fruit
Tier III - Ingredient
2d6 Healing
Meal Bonus: Grants a +3d4 bonus to healing from taking healing consumables.
Golden Apple
Consumable, Produce - Fruit
Tier IV - Ingredient
3d6 Healing
Meal Bonus: Grants a +4d4 bonus to healing from taking healing consumables.
Sleepy Peach
Consumable, Produce - Fruit
Tier I - Ingredient
Meal Bonus: You gain a +1 bonus to your Hit Dice while taking a short or long rest.
Snore Peach
Consumable, Produce - Fruit
Tier II - Ingredient
Meal Bonus: You gain a +4 to your Hit Dice while taking a short or long rest.
Snoozey Peach
Consumable, Produce - Fruit
Tier III - Ingredient
Meal Bonus: Results of hit die are doubled while taking a short or long rest.
Slumber Peach
Consumable, Produce - Fruit
Tier IV - Ingredient
Meal Bonus: Taking a short rest grants you the effects of a long rest.
Orange
Consumable, Produce - Fruit
Tier I - Ingredient
Meal Bonus: You gain a +1 bonus to Charisma based skill checks.
Conomi Citran
Consumable, Produce - Fruit
Tier II - Ingredient
Meal Bonus: You gain a +2 bonus to Charisma based skill checks.
Dangerine
Consumable, Produce - Fruit
Tier III - Ingredient
Meal Bonus: You gain a +2 bonus to Charisma based skill checks, and an additional +2 to (Charisma) Intimidation checks.
Terror Grapefruit
Consumable, Produce - Fruit
Tier IV - Ingredient
Meal Bonus: You gain a +3 bonus to Charisma based skill checks, and an additional +3 to (Charisma) Intimidation checks.
Grapes
Consumable, Produce - Fruit
Tier I - Ingredient
Meal Bonus: You gain a +1 bonus to Wisdom saving throws.
Sky Island Grapes
Consumable, Produce - Fruit
Tier II - Ingredient
Meal Bonus: You gain a +2 bonus to Wisdom saving throws.
Rainbow Grapes
Consumable, Produce - Fruit
Tier III - Ingredient
Meal Bonus: You gain a +3 bonus to Wisdom saving throws.
Bubble Grapes
Consumable, Produce - Fruit
Tier IV - Ingredient
Meal Bonus: You gain a +4 bonus to Wisdom saving throws and can now breath underwater for 30 min
Rice
Consumable, Produce - Grain
Tier I - Ingredient
Meal Bonus: You gain darkvision out to 15 ft.
Five-Colored Rice
Consumable, Produce - Grain
Tier II - Ingredient
Meal Bonus: You gain darkvision out to 30 ft.
Emperor's Rice
Consumable, Produce - Grain
Tier III - Ingredient
Meal Bonus: You gain darkvision out to 60 ft.
Golden Rice
Consumable, Produce - Grain
Tier IIII - Ingredient
Meal Bonus: You gain darkvision out to 120ft as well as of true sight out to 10 ft.
Rye
Consumable, Produce - Grain
Tier I - Ingredient
Meal Bonus: You gain a 3 DR against fire damage.
Chilled Rye
Consumable, Produce - Grain
Tier II - Ingredient
Meal Bonus:You gain a 4 DR against fire damage.
Hellfire Rye
Consumable, Produce - Grain
Tier III - Ingredient
Meal Bonus: You gain 7 DR against fire damage.
Davy Jones Rye
Consumable, Produce - Grain
Tier IV - Ingredient
Meal Bonus: You gain resistance to Fire damage.
Wheat
Consumable, Produce - Grain
Tier I - Ingredient
Meal Bonus: You gain 1 DR against B/P/S damage.
Sun Dry Wheat
Consumable, Produce - Grain
Tier II - Ingredient
Meal Bonus:You gain 2 DR against B/P/S damage.
Free Flowing Wheat
Consumable, Produce - Grain
Tier III - Ingredient
Meal Bonus: You gain 4 DR against B/P/S damage.
Wano River Wheat
Consumable, Produce - Grain
Tier IIII - Ingredient
Meal Bonus: You gain resistance to one type of damage from B/P/S.