Sky Domain
Many priests under the Sky Domain hail from the sky islands and the various holy lands that can be found around them. Priests here primarily derive their power from Mantra and Dials to become powerful fighters.
Sky Domain Holy Powers (Spells)
Priest Level Holy Powers
1st Fog Cloud, Thunderwave
3rd Gust of Wind, Shatter
5th Call Lightning, Sleet Storm
7th Control Water, Ice Storm
9th Destructive Wave, Insect Plague
Bonus Proficiencies
At 1st level, you gain proficiency with Dials, Martial Weapons, and Heavy Armor.
Thunderous Dial Strike
Also at 1st level, you can thunderously rebuke attackers with dials built into your clothing or gear. When a creature within 5 feet of you that you can see hits you with an Attack, you can use your Reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a Long Rest.
Channel Divinity: Destructive Wrath
Starting at 2nd Level, you can use your Channel Divinity to wield the power of your dials with unchecked ferocity.
When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.
Dial Ritual
At 6th level, you may occasionally manufacture Dials of your own. You may spend 24 hours touching and altering a normal shell as a ritual to turn it into a powerful Dial. When the 24 hours are over, roll on the Rare Dial Table (ask an admin). The shell you are holding becomes that Dial.
You cannot perform this ritual again until you reach the 8th, 11th, 14th, or 17th levels. You can only perform this ritual once during each of those levels, and it must be used to transform your current ritually created dial into a new dial by rolling on the Rare Dial Table to change its effects into something different.
Dial Infusion
At 8th level, you gain the ability to combine your weapon strikes with dial-infused power. Once on each of your turns when you hit a creature with a weapon Attack, you can cause the Attack to deal an extra 1d8 thunder damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Dial Glide
At 17th level, you can use dials to give you a flying speed equal to your current walking speed whenever you are not Underground or indoors.