Your body has been modified or influenced by beast-like lineage factors since birth. You may have a number of altered appendages resembling that of a beast. Additionally, your skin may slowly grow scales, feathers, or fur, depending on what beast traits you inherited.
Animalistic Traits
At 1st level, choose one of the following mutations you inherit:
You have the ability to breathe underwater, and you have a swim speed equal to your walking speed. You also grow gills from the back of your neck or behind your ears, your fingers become webbed, and you grow lasting cilia that extend through your clothing.
You have a flying speed equal to your walking speed. Also, your arms become feathered and wing-like, and your legs harden and contort to become talon-like.
Your walking speed permanently increases to 35 feet. Additionally, you can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. You also grow a patchy fur coat or another mammalian feature.
Sharpened Vision
From 1st level, as you develop animal-like vision, you gain darkvision with a range of 120 feet.
When you reach 3rd level in this class, you learn the See Invisibility spell, which doesn't count against your number of hybrid spells known. In addition, you can cast it by spending 2 hybrid points or by expending a spell slot.
Bestial Defense
At 6th level, you gain resistance to psychic damage, as your instincts make your mind too sturdy to influence.
You also gain the ability to defend yourself by making a sudden escape away from danger. As a reaction when you are hit by an attack and take bludgeoning, piercing, or slashing damage from it, you can reduce that damage by an amount equal to your hybrid level plus your Charisma score, and then you can move up to 30 feet without provoking opportunity attacks. Once you use this special reaction, you can’t use it again until you finish a short or long rest.
Flexible Body
Starting at 14th level, when you move on your turn, you take only half damage from opportunity attacks, and you can move through any enemy’s space but can’t willingly end your move there.
On your turn, you can move through any space that is at least 3 inches in diameter and do so without squeezing. When you stop moving, the regular squeezing rules apply if you’re in a space one size smaller than you. You can’t willingly stop in a space smaller than that, and if you’re forced to do so, you immediately flow to the nearest space that can fit you, back along the path of your movement.
Final Evolution
Starting at 18th level, your being is fully altered by the power of the wild, making your body far more resilient than an ordinary creature. You gain the following benefits:
You no longer need to eat, drink, or sleep.
A critical hit against you becomes a normal hit.
You have resistance to bludgeoning, piercing, and slashing damage.