Okama Way
When you choose this school at 3rd Level, you gain proficiency in the Performance skill and disguise kits if you don’t already have it as your Martial Arts technique mixes Combat Training with the precision of a dancer and the flashy abilities of the Okama.
In addition, your performances become more and more fabulous along with your appearance. When you make a Charisma check while dressed up as an okama, you can add your Wisdom modifier to the result.
Spinning Spa
Starting at 3rd level, you learn how to spin and dance gracefully as part of your Swift Barrage. Whenever you use Swift Barrage, you gain the benefit of the Disengage action, and your walking speed increases by 20 feet until the end of your turn.
Kick Claw First Pointe
Beginning at 6th level, you can leap to intercept the movement of an enemy during battle. When a creature moves within 15 feet of you for the first time during its turn, you can use your reaction to spin or flip and leap up to 15 feet toward a space adjacent to it. If you do, you make an unarmed attack against the creature immediately at the end of the movement. If you hit, the creature's speed becomes 0 for the rest of the turn. If the creature is in the air, it also falls to the ground.
Awakening of the Maiden
Starting at 11th level, you can always spin in and out of danger at the right moment. When you make an ability check, an Attack roll, or a saving throw and have disadvantage on the roll, you can spend 2 ki points to cancel the disadvantage for that roll.
Additionally, when you’re prone, you can choose to stand up on your turn without spending half your movement.
Galaxy Spin
Starting at 17th level, whenever you use your Swift Barrage, you create a number of spinning afterimages that make you more difficult to hit and allow you make an extra attack. When you use your Swift Barrage, you can make an additional attack with it (up to a total of three Swift Barrage attacks). Also, whenever you hit an enemy with your Swift Barrage, they have disadvantage on attacks against you until the end of their next turn.