Medicine
The field of medicine allows scientists to develop a wide variety of synthetic and natural remedies alike to treat and heal those in need.
Healing Balm
At 2nd level, you develop a healing spray that works on allies even from a distance. You have a supply of this medicine represented by a number of d6s equal to your chemist level.
As a bonus action, you can choose an ally you can see within 120 feet of you and spend a number of those dice equal to half your chemist level or less. Roll the spent dice and add them together. The target regains a number of hit points equal to the total. The target also gains 1 temporary hit point per die spent.
You regain the expended dice when you finish a long rest.
Medical Tent
At 6th level, through your study of field medics, you've learned how to set up advanced tents that guard your comrades while they rest inside. During a short or long rest, you can set up a sensor that detects intruders up to a 30-foot-radius around the tent where your allies rest.
While in the sensor's radius, you and your allies gain a +5 bonus to Dexterity (Stealth) and Wisdom (Perception) checks, and any light from open flames in the radius (a campfire, torches, or the like) isn't visible outside the radius
The sensor vanishes at the end of the rest or when you leave the radius.
Instant Rescue
Starting at 10th level, you develop technology that allows you to blink over to a different point in space. As a bonus action on your turn, you can teleport up to 60 feet to an unoccupied space you can see. Alternatively, you can use your action to teleport one willing creature you touch up to 30 feet to an unoccupied space you can see.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.
Brain Imaging
At 14th level, you develop a brain imaging device that allows you to be able to enter dreams and use special powers.
When you finish a short rest, you can cast one of the following invention powers (spells), without expending a invention power slot or requiring material components: Dream (with you as the messenger) and Scrying
Once you use this feature, you can't use it again until you finish a long rest.