Cyborg
As the name would imply, this race includes any human or life form that has had their body altered using metal or robotic parts. Typically, this might only include surface-level alterations, such as steel skin or a robotic hand. However, cyborgs may vary in how much of their body has been modified. Regardless of the degree of modification, they will always still have several parts of them that remain organic.
Cyborg Traits
Your cyborg will have these traits.
Ability Score Increase. Your Constitution score increases by 2, and one other ability score of your choice increases by 1.
Age. Depending on how much of their body has been modified, cyborgs may have longer lifespans compared to other races. In theory, they are should still remain mortal so long as parts of them still remain organic.
Alignment. It can be assumed that many cyborgs act Lawfully, but they can technically fall under any alignment.
Size. Cyborgs in the One Piece World are typically 5-6 feet tall. Some can rest far outside this range, but your size will count as medium.
Speed. Your base walking speed is 30 feet.
Steel Skin. Your body has a layer of defensive metal beneath or replacing your skin, which can be enhanced with armor.
You gain a +1 bonus to Armor Class.
To reinforce your metal skin, first you must disassemble a piece of mundane or magical armor. After doing so, you must spend an hour consistently incorporating these parts into your skin. Once you are finished, you gain the AC and bonuses of your chosen armor as if you were wearing it, as well as all of the side-effects of that armor. To remove this armor, you must spend an hour replacing it with artificial skin.
This metal skin cannot be removed from your body against your will.
Robotic Resistance You have advantage on Saving Throws against being Poisoned, and you have Resistance to poison damage.
Refueling In place of eating food and drinking water each day, you must instead consume an equivalent amount of fuel to what a normal creature of your size would eat. The type of fuel you use can range from cola to gasoline (your choice), which costs roughly ฿5,000. Starvation rules apply to consuming fuel as they would with food for another race.
Maintenance Instead of sleeping each day, you instead conduct maintenance on your body during a Long Rest. This includes oiling your joints, repairing any dents or broken parts, or fixing anything else you'd need to maintain. This takes at least six hours to complete. You are able to see and hear normally while you complete these tasks.
Cyborg Upgrades You install a weapon or tool feature of your choice listed below into your body. Each time you level up, you can choose to completely replace one of these features with another one. At 5th level, you can install and use a second upgrade feature of your choice:
Flail Arm. When you make a unarmed strike or melee weapon attack on your turn that requires your arms to use, you can choose to extend its reach for that attack by 5 feet. You can only use this once on a single melee attack per turn.
Flame Breath. You learn the Create Bonfire cantrip, which you produce from your mouth. Constitution is your Spellcasting Ability for this Spell.
Refrigerated Stomach. You may store up to 30 pounds of gear in your body, concealed and protected by your metallic flesh. This also acts to chill and preserve any food or fuel you may want to store.
Air Blast. You learn the Thunder Clap cantrip, which you produce from air emitted from your body. Constitution is your Spellcasting Ability for this Spell.
Propeller Body. Your limbs can rotate at extreme speeds in water, acting as a boat propeller. You gain a swimming speed of 25 feet.
Centaur Form. Using an action to morph your lower body into the form of a horse, your speed increases by 10 feet for one minute. Additionally, you have advantage on all Strength checks and you can allow a medium or smaller creature to use you as a mount for the duration. Once you use this feature, you cannot use it again until you complete a short or long rest.
Shape-Memory Alloy Body. You gain one skill proficiency and one tool proficiency of your choice, which you can choose to swap out each time you level up.
Arsenal Infusion. You can spend an hour incorporating a single weapon you are proficient with into your body. Upon doing so, you can use this weapon as you normally would. Additionally, this weapon cannot be taken or removed from your body against your will. You may spend an hour to remove this weapon from your body.
Night Lens. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.
Headlights. Lights on your body emit bright light in a 20-foot radius and dim light for an additional 20 feet.
Extended Flail. This is an upgrade of the Flail Arm Feature, meaning you must also have that upgrade learned in order to learn and use this one as well. Your Flail Arm reach extends to 10 feet.
Flamethrower. This is an upgrade of the Flame Breath Feature, meaning you must also have that upgrade learned in order to learn and use this one as well. You learn the Burning Hands spell cast at the 2nd-Level, which acts as a powerful spray of fire emitted from your body. Constitution is your Spellcasting Ability for this Spell. Once you use this feature, you cannot use it again until you complete a long rest.
Radical Beam. This is an upgrade of the Air Blast Feature, meaning you must also have that upgrade learned in order to learn and use this one as well. You learn the Moonbeam spell, which acts as a powerful explosive laser beam emitted from you body. Constitution is your Spellcasting Ability for this Spell. Once you use this feature, you cannot use it again until you complete a long rest.
General Cannon. This is an upgrade of the Air Blast Feature, meaning you must also have that upgrade learned in order to learn and use this one as well. You learn the Shatter spell, which you produce from air emitted from your body. Constitution is your Spellcasting Ability for this Spell. Once you use this feature, you cannot use it again until you complete a long rest.
Larger Propellers. This is an upgrade of the Propeller Body Feature, meaning you must also have that upgrade learned in order to learn and use this one as well. You can now spin parts of your body like a propeller to lift you into the air. You now have a flying speed of 10 feet.
General Form. This is an upgrade of the Centaur Form Feature, meaning you must also have that upgrade learned in order to learn and use this one as well. You can now transform your body into a larger robotic form until you run out of energy. You can cast the Enlarge/Reduce spell on yourself once with this trait, using only the spell's enlarge option, appearing to transform into a larger metal version of yourself. You regain the ability to cast this spell with this trait when you finish a long rest.
Advanced Shape-Memory Alloy. This is an upgrade of the Shape-Memory Alloy Body Feature, meaning you must also have that upgrade learned in order to learn and use this one as well. You learn an additional Skill of your choice. Additionally, you learn the Shield spell. Once you use this feature, you cannot use it again until you complete a long rest.
Grand Arsenal. This is an upgrade of the Arsenal Infusion Feature, meaning you must also have that Upgrade learned in order to learn and use this one as well. You are able to implement one more weapon into your body using Arsenal Infusion.