Fierce holy warriors of the desert, defenders of sacred land, priests of the desert domain often reside in various kingdoms of the desert. These priests utilize the harsh elements present in the dry, scorching lands they were born in. Divine energy radiates from these lands, giving each warrior of this domain holy powers.
Desert Domain Holy Powers (Spells)
Priest Level Holy Powers
1st Burning Hands, Faerie Fire
3rd Flaming Sphere, Scorching Ray
5th Daylight, Fireball
7th Guardian of Faith, Wall of Fire
9th Flame Strike, Scrying
Bonus Natural Ability (Cantrip)
When you choose this domain at 1st level, you gain the light natural ability (cantrip) if you don’t already know it.
Blinding Sands
Also at 1st level, you can whirl up a sandstorm between yourself and an attacking enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your Reaction to impose disadvantage on the Attack roll, causing sand to momentarily blind the attacker before it hits or misses. An attacker that can’t be Blinded is immune to this feature.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a Long Rest.
Channel Divinity: Scorching Sun
Starting at 2nd Level, you can use your Channel Divinity to harness scorching sunlight, banishing darkness and dealing radiant damage to your foes.
As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Additionally, each Hostile creature within 30 feet of you must make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + your Priest level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected.
Crippling Sands
Starting at 6th level, you can also use your Blinding Sands feature when a creature that you can see within 30 feet of you attacks a creature other than you.
Rising Heat
Starting at 8th level, you add fire or radiant damage equal to your Wisdom modifier to the damage you deal with any priest cantrip.
Desert Aura
Starting at 17th level, you can use your action to activate an aura of sunlight and burning sands that lasts for 1 minute or until you dismiss it using another action. You emit bright light in a 60-foot radius and dim light 30 feet beyond that. Your enemies in the bright light have disadvantage on Saving Throws against any spell that deals fire or radiant damage.