Oni
The Oni are a distinct race known for their incredible strength, imposing stature, and distinct physical features. They typically have large, muscular bodies, sharp teeth, and often sport horns on their heads. Oni are renowned for their resilience and combat prowess, making them formidable adversaries in battle.
Hailing from the remote island of Onigashima, located in the New World, the Oni have a rich cultural heritage and a strong sense of pride in their lineage. They are known for their tribal society, with familial ties and honor playing crucial roles in their daily lives. Despite their fearsome appearance, the Oni are not inherently evil; instead, they value strength, courage, and loyalty above all else.
Onigashima, the homeland of the Oni, is a rugged and inhospitable island filled with treacherous terrain and untamed wilderness. The Oni have adapted to this harsh environment, mastering various survival skills and developing a deep connection to nature.
Oni Traits
Ability Score Increase. Your Constitution score increase by 2.
Age. Oni reach maturity about the same time as humans do, but their aging slows down drastically after that.
Alignment. Every person is different and their alignments will depend on their history and experience with the world.
Size. Oni are a sizeable people, reaching heights from 7 and 8 feet tall by maturity and weigh between 280 and 340 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. As a creature of the night, you are very good at seeing in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Yokai Resistance. Thanks to the energy of the yokai, you have resistance to poison damage and an advantage on saving throws against becoming poisoned.
Languages. You can speak, read and write, Common.
Aka Oni (Red Oni)
The most common out of the oni, red oni or aka oni are known for their large size and toughness. They are slightly bigger than the rest of their kin, with skin coloration in shades of dark red. They are violent, hot-headed, and unfocused, often pursuing immediate satisfaction and disregarding long-term plots and schemes.
Ability Score Increase. Your Strength score is increased by 1.
The Revel Continues. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Ao Oni (Blue Oni)
Blue oni or ao oni are known for their unnatural cunning and aptitude for magic. They are smaller than their red kin, though larger than their pale kin, and with skin coloration of shades of dark blue. They are usually calculating and meticulous pursuing lofty goals such as of power and knowledge.
Ability Score Increase. Your Intelligence score is increased by 1.
Oni Magic. Blue oni can muster the innate magic within themselves which gets stronger as they grow in power. You know the dancing lights cantrip. When you reach 3rd level, you can cast the charm person spell once and need to finish a long rest before you can cast it again. Intelligence is your spellcasting ability for these spells.
Shiro Oni (Pale Oni)
Pale oni or shiro oni are known for their aloofness and connections to the spiritual realm. They are the smallest of oni, and are the fewest. Their skin can vary from pale white to light grey. Unlike the other oni, pale oni wish only to keep the balance between the Spirit World and the Material Plane. They usually guard locations where the presence of the Spirit World but sometimes adventure to seek artifacts of the spirit world or mend imbalances.
Ability Score Increase. Your Wisdom score is increased by 1.
Spirit Walk. Pale oni are still heavily in tune with the spirit world and can for brief moments step through the boundaries between planes. As an action, you can magically teleport up to 30 feet to an unoccupied space of darkness that you can see. Once you use this trait, you can’t do so again until you finish a long rest.