Skill in this category are when a subtle approach is needed. Skill names followed by an asterisk (*) indicate that the skill may be purchased multiple times at the same cost.
Disguise
SP: 10
This skill allows the character to disguise themselves to be a different race. The character cannot impersonate a specific person. This skill may be used as many times in an event as the character desires. The disguise will last throughout the event or until it is removed, this persists through death.
The counted action of First Aid Skill can reveal that a character is disguised. A three count action will remove the disguise.
The player must physically represent the disguise by changing costumes and makeup. When impersonating another race, the player must adhere to the Endemic Costume Requirements.
Escapology
SP: 8
This skill allows the character to break free from bonds and fetters of a mundane nature with a ten count action. Bind effects and the feat may be escaped with a sixty count action. Escapology may be performed as often as the character is tied up.
Signature Call: Escapology
Poisoner
SP: 3
This skill allows the character to apply a poison tag to a weapon with a 3 second counted action. The next attack call made from that weapon changes to I.E. “Poison Edge”.
Signature Call: Applying poison 1, Applying poison 2, Applying poison 3
Waylay *
SP: 5
Target: Other Only
Duration: Instant
Delivery: Boffer*
Resist By: Helmet, Dodge, Physical avoidance feats, and Physical Resistance feats
This skill allows the use of an incapacitating attack from behind which will induce normal unconsciousness. The method of delivery of this strike can be any boffer safe weapon or object. The target must be touched from behind the target in the back and shoulder area with the boffer. Each purchase provides one use that recharges after 10 minutes of rest and can be purchased up to five times. Waylay does not deal damage.
Signature Call: Waylay