The Body Path Skill allows the character to increase their Health Points. This bonus is an additional +10 Healtptph Points at each purchase; the Body Path Skill may be purchased multiple times. Health Points apply bonuses from the Constitution stat as well as the Body Skill Path. For every purchase of this skill, the player may select a Feat from the following list
Intercept (Body, Defense)
Type: Physical
Target: Self Only
Duration: Instant
Delivery: Touch
This Feat allows the character to take an attack that was meant for another. If an individual is targeted by any feat or attack within weapons-reach, the character may choose to intercept that attack. Damage or Feat effects are then considered to have targeted the character having performed the interception; armor and damage mitigation can be used thereafter. This feat can not be used to re-target a self-targeted feat or attack.
Signature Call: Intercept
Numb (Body, Defense)
Type: Physical
Target: Self Only
Duration: 30 Minutes
Delivery: Touch
This Feat prevents the character from feeling the pains of damage for ½ hour. The unmodified base health of the character is temporarily doubled and they are healed for their base health. The character is also immune to Wracking Touch for the duration. At the end of the duration of this feat, the character dies.
Signature Call: Numb
Resist Magic (Body, Defense)
Type: Magical
Target: Self Only
Duration: Instant
Delivery: Touch
This Feat allows the character to resist a standard “Magical”- or “Thought Altering”-type Feat or magic damage that targets the character.
This is a Magical Prevention countermeasure.
Signature Call: Resist
Poison Immunity (Body, Defense)
Type: Physical
Target: Self Only
Duration: 30 Minutes
Delivery: Touch
This Feat allows the character to resist all poison effects for 30 minutes. This immunity includes both attack-delivered and ingested poisons.
Signature Call: Poison Immunity
Steel Mind (Body, Defense)
Type: Physical
Target: Self Only
Duration: 30 Minutes
Delivery: Touch
This Feat allows the character to resist all standard “Thought Altering”-type effects for 30 minutes. This immunity includes both attack-delivered and ingested effects. If a Thought Altering effect is touch-delivered while this feat is active, it is still undetectable but is resisted – call “No Effect”.
Signature Call: Steel Mind
Toughness (Body, Defense)
Type: Physical
Target: Self Only
Duration: Instant
Delivery: Touch
This Feat allows the character to resist any “Physical”-type, non-damage dealing calls which specifically target the character. Note that this does not apply to shatter effects, as shatter targets items.
This is a Physical Prevention countermeasure.
Signature Call: Toughness
Combat Focus (Body, Defense)
Type: Exceptional
Target: Self Only
Duration: 30 Minutes
Delivery: Touch
This Epic Feat causes the character to enter into a highly focused state of mind for 30 Minutes. This allows the character to end any durational effects (e.g., Death Hex, Control Emotion) on them, then makes the character immune to all incoming non-numeric effects, both negative and positive, for the duration. This Feat cannot be used to end an effect on the character that prevents them from using Feats, such as Bind or normal unconsciousness.
Signature Call: Combat Focus
Fortitude (Body, Defense)
Type: Exceptional
Target: Self Only
Duration: 30 Minutes
Delivery: Touch
This Epic Feat multiplies the unmodified base health points of the character by five. Any additional feats (e.g., Numb or Bestow) that increase a characters health are not used in the calculation of the new health value, but can still add to the character’s maximum health. The current health of the character does not increase along with the change to the character’s maximum health points. If the player focuses for 60 seconds while activating this feat it will also fill the characters health points to their new maximum.
Signature Call: Fortitude