The Craft Path Skill allows the character to manufacture the bulk of the items listed in the item tags section. The character will earn 5 CP (Craft Points) per purchase of the path. These may be applied to any of the items listed with a CP value. Characters will turn in the crafting they wish to accomplish at check in with logistics, and be provided tags for the ones they are able to complete. You may start a project that requires more CP than you have available. Each character may only have three of these active projects at a time. (For example, you have 10 CP available, but wish to craft something that has a 15 CP value. You can start the project and a note will be made on your character sheet. At the next event you attend, you could apply the remaining 5 CP to this project and have 5 remaining to create or start another project.)
Costs:
Please see the PDF for the current Gear Costs(under construction) Item list. A complete list of item CP values can be found here (under construction). This is for reference only, the Gear Costs item sheet above are the only items that can be crafted with this path.
Repairs:
Characters may repair a shattered item they are skilled in the use of by spending 10 minutes of work and paying 2 x the CP cost in credits. Engineering and Ritual grant the ability to repair all non-skill associated items that are Technological or Magical, respectively.
For every purchase of this skill, the player may select a Feat from the following list.
HeatSink
Type: Physical
Target: Self, Other
Duration: Instant
Delivery: Touch
This Feat allows the character to reset the cooldown timer for up to 5 items on the target. The character will inform the target of what items have had their timers reset. These items will be usable again immediately upon the statement of the signature call
Signature Call: HeatSink
Imbue Item
Type: Magical
Target: Item
Duration: 30 Minutes
Delivery: Touch
This Feat allows the character to imbue armor, a weapon, or Claws. If the target is a weapon or Claws, the target deals +5 damage and allows the wielder to call for magic damage. If the target is armor, the armor grants +5 base Armor.
In either case, only a single Imbue Item can affect an item at a time.
Signature Call: Imbue
Keen
Type: Physical
Target: Item
Duration: Instant
Delivery: Touch
Resist By: Unwilling Target
This Feat allows the character to enhance the effectiveness of the next attack by a weapon. The user must make a 3 second roleplay action of adjusting the item before the effect can be used. This effect only lasts through the first attack made by the weapon and doubles the damage of the next, and only the next attack. An item may only have one active keen modifier on it at a time.
Signature Call: Keen
Mending
Type: Physical
Target: Item
Duration: Varies
Delivery: Touch
This Feat allows the character to repair broken items. The usage of this feat requires a variable amount of time roleplaying the repairing of the item or items it’s targeting. The feat is consumed on initiating the repair of the item. If the process is interrupted the repair fails and the feat is still spent.
This feat can be used in two ways: The first allows the character to repair a single item in one minute; the second allows the character to repair a number of items equal to their purchases in the Craft Path by spending ten minutes repairing them. Both uses consume a single use of this feat.
This Feat cannot be used to repair Arcane Grafts, Morpheus Tech, or Artifacts.
Signature Call: Mending
Potency
Type: Physical
Target: Item
Duration: Varies
Delivery: Centered on Character
This Feat allows the character to double the durational effect upon activating an item. This feat is only valid for items that have a durational effect.
Signature Call: Potency
Fortify
Type: Physical
Target: Item
Duration: 30 Minutes
Delivery: Touch
This Feat allows the character to temporarily protect an item against the shatter effect. If the item is shattered, it further instantly restores the functionality of the item for the duration. When this feat ends, the item is restored to the condition it was before this feat was used on it.
Signature Call: Fortify
Unstable Compounds
Type: Physical
Target: Self, Other
Duration: Instant
Delivery: Touch
This Feat allows the character to rapidly generate a compound that is either explosive or healthful in nature. The compound must be immediately put to use, otherwise the effect of the feat is lost. If the compound is explosive, it deals 5 x (purchases of Craft Path) Explosive damage. If the compound is healthful, it provides 5 Mass Health within 3 feet of the impact point.
Signature Call: Unstable Compound or
Insightful Restitution
Type: Exceptional
Target: Item
Duration: Instant
Delivery: Touch
This Epic Feat grants the character insight in how to repair an exceptional item. Upon the use of this feat the player must contact plot and plot will provided the relevant details of the steps necessary to affect the repair of the exceptional item that this feat is used on.
Signature Call: Insightful Restitution
Overclock
Type: Exceptional
Target: Self, Other
Duration: 30 Minutes
Delivery: Touch
This Epic Feat allows the character to double the numeric bonuses provided by items in use by that character.
Signature Call: Overclock