The Protection Path Skill allows the character limited immunity to magic damage. This magical path focuses on protection against magical damage and effects. The Protection Path Skill does not give the ability to call for generic magic damage; instead, Protection magic provides passive magical damage defense. This does not include physical weapons that are able to strike with magical properties. The first purchase of the Protection Path Skill provides +2 points of immunity to magical damage, and subsequent purchases of this skill provide an additional +1 bonus to Protection Magic at each purchase; the Protection Path Skill may be purchased multiple times. All magic Skill Paths apply bonuses from the Intelligence stat as well as the appropriate path skill. For every purchase of this skill, the player may select a Feat from the following list. Signature Call: N/A (Passive)
Invisibility
Type: Magical
Target: Self, Other
Duration: 30 Minutes
Delivery: Touch, Packet
This Feat allows the character to grant Invisibility on a single target for 30 Minutes. When in a state of Invisibility, the character is actually in the dimensional spaces between the Nexxus and the Void. Characters that are invisible can see and be seen by others that are also invisible as well as others with the ability to see or sense invisible targets. Due to the conditions in the invisible plane, the character cannot hear or speak to those invisible nor can they eavesdrop on conversations occurring in the Nexxus. If the character attacks or touches an individual while invisible, they will instantly lose Invisibility. Players must PHYS REP this by wearing a Blue Headband.
Signature Call: Invisibility
Nullify
Type: Magical
Target: Self, Other
Duration: Instant / 10 Minutes*
Delivery: Touch, Packet
This Feat allows the character to removes any durational “Magical”-type statuses on a single target. The passive magical immunity which Protection Magic provides is included in this removal.
This Feat does not affect “Thought Altering”-type effects. The following feats are counted as “Thought Altering” effects: Control Emotion, Fear, Obsession, Phantasm, Enthrall and Compulsion.
*The duration of the removal of the passive protection granted by Protection magic is 10 minutes.
Signature Call: Nullify
Personal Ward
Type: Magical
Target: Self, Other
Duration: 30 Minutes*
Delivery: Touch, Packet
This Feat allows the character to construct a ward around either themselves or another individual for 30 minutes. The ward is centered on the target and extends to arms-reach. Additionally, the ward is unseen by the eye and unable to be breached by standard “Physical”, “Magical”, and “Thought-Altering” effects. Spirits and the Invisible cannot penetrate a Personal Ward; however, incorporeal creatures may pass at will. Characters may enclose others within this ward, provided they are within arms-reach. This ward is immobile. The player should physrep this barrier with a twenty foot length of rope to be placed on the ground.
*Any character that is caught in this ward may force their way out by actively pressing against the barrier for 10 minutes. Interruptions will restart this time.
Signature Call: Personal Ward
Protect Other
Type: Magical
Target: Other Only
Duration: 30 Minutes
Delivery: Touch, Packet
Resist By: Unwilling Target
This Feat allows the character to grant another willing individual the effects of protection magic with a protection score equal to their own for ½ hour. This replaces the target’s Protection score if it is higher than what they already have. As this grants merely the effects of protection magic, and not Protection Path, it cannot be used for Magic Channeling.
Signature Call: Protect Other <Amount>
Protect vs. Feat
Type: Magical
Target: Self, Other
Duration: 30 Minutes
Delivery: Touch, Packet
This Feat allows the character to grant the target immunity from a specific standard path feat, determined at the time of casting, for 30 Minutes. This cannot grant immunity from others using Self-targeted feats, such as Power Boost.
Signature Call: Protect vs. <Feat Name>
Reflect
Type: Magical
Target: Self Only
Duration: Instant
Delivery: Touch
This Feat allows the character to turn an opponent’s magical attack back upon the attacker. Reflect will affect any standard “Magical”- or “Thought Altering”-type Feat or magic damage and will consider the character to be the caster. A Reflect cannot be used in response to another Reflect. Reflect cannot be used against feats which grant abilities to another character that allows them to affect others (such as Wracking Touch).
This is a Magical Prevention countermeasure.
Signature Call: Reflect
Resist Magic
Type: Magical
Target: Self Only
Duration: Instant
Delivery: Touch
This Feat allows the character to resist a standard “Magical”- or “Thought Altering”-type Feat or magic damage that targets the character.
This is a Magical Prevention countermeasure.
Signature Call: Resist Magic
Sanctuary
Type: Magical
Target: Area of Effect
Duration: 30 Minutes
Delivery: Touch, Packet
This Feat allows the character to magically seal a room—as defined by possessing a free standing roof—preventing entry for 30 Minutes. Additionally, the ward is unseen by the eye and unable to be breached by standard “Physical”, “Magical”, and “Thought Altering” effects. Spirits and the Invisible cannot penetrate Sanctuary; however, incorporeal creatures may pass at will. Characters may enclose others within this ward, provided they are within the room at the time of casting.
While the barrier prevents all standard effects from passing either way, creatures inside the room may exit freely, though they may not re-enter the room unless they are incorporeal.
Signature Call: Sanctuary
Silence
Type: Magical
Target: Self, Other
Duration: 10 Minutes
Delivery: Touch, Packet
This Feat allows the character to silence a single target for 10 Minutes. No magical damage or feats can be cast while under its influence. The character is unable to create any sound, including speech.
Signature Call: Silence
Great Shield
Type: Exceptional
Target: Self, Other
Duration: 30 Minutes
Delivery: Touch
This Epic Feat allows the character to gather with up to 10 other people in a circle and instantly grant their magical protection score as well as one Protection vs. Feat effect of the recipients choosing. Both effects last for 30 Minutes.
Signature Call: Great Shield <Protection Amount>
Suppression
Type: Exceptional
Target: Self, Other
Duration: 10 Minutes
Delivery: Touch, Packet
This Epic Feat allows the character to create an anti-magic field around a single target. The target is unable to cast base magic or feats; similarly, magical effects cannot affect the target. Any previous magical effects are removed.
Signature Call: Suppression