PLEASE NOTE THIS PATH IS STILL IN PLAYTESTING AND MAY CHANGE, ANY PLAYER AFFECTED WILL BE GIVEN A LIMITED REWIRTE AS NEEDED
The Gunslinger Path Skill allows the character to increase their gun damage. Therefore characters must have the associated gun weapon skill to receive the bonus. This bonus is an additional +1 to damage calls at each purchase; the Gunslinger Path Skill may be purchased multiple times. All guns apply bonuses from the Strength stat. For every purchase of this skill, the player may select a Feat from the following list. Gunslinger feats with a target of ‘Other’ must be delivered using a gun. If you are using packets instead of darts, you must delay 1 second between each thrown packet.
Breach
Type: Physical
Target: Self, Other
Duration: Instant
Delivery: Nerf, Packet
This Feat allows the character to break a gaping hole in an opponent’s armor. If the projectile is blocked by a shield, the shield becomes shattered instead of the feat dealing its normal effect. A target struck by this feat ceases to benefit from any armor score for the duration, which also prevents them from using Armor Path Feats.
The effect of this feat ends only when the target has spent 10 minutes resting (out of combat) as it is understood they will have been able to repair the breach in that time. The feat will also end early if the target receives the effects of an Armor Other Feat.
Signature Call: Breach
Cooldown
Type: Physical
Target: Self Only
Duration: Instant*
Delivery: Touch
This Feat allows the character to bypass the 10 min cooldown between special Magazines shots. This feat works with all Magazines unless otherwise noted.
Signature Call: Cooldown
Deep Wound
Type: Physical
Target: Self, Other
Duration: 10 minutes
Delivery: Nerf, Packet
This Feat allows the character to inflict an aggravated wound on their target. This prevents the victim from being able to move at a pace faster than a walk. Neither are they able to receive any forms of magical healing. A 60 count using the medic skill will end the duration of this feat.
Signature Call: Deep Wound
Explosive Shot
Type: Physical
Target: Self
Duration: Instant
Delivery: Nerf, Packet
This Feat allows the character to imbue their next normal damage call related to this Path Skill with an AoE effect. The damage remains the same, and has a 3 foot radius from the point of contact.
Signature Call: Explosive Shot
Lethal Shot
Type: Physical
Target: Self, Other
Duration: Instant
Delivery: Nerf, Packet
This Feat allows the character to instantly kill a single target.
Signature Call: Lethal Shot
Stun Shot
Type: Physical
Target: Self, Other
Duration: Instant
Delivery: Nerf, Packet
This Feat allows the character to temporarily stun and disarm a target. The target must drop any items held in their hands and fall down (safely) or go down to one knee. The target must act stunned for 3 seconds and is unable to attack or move at a pace faster than a walk during that time.
Signature Call: Stun Shot
Subdual Shot
Type: Physical
Target: Self, Other
Duration: Instant
Delivery: Nerf, Packet
This Feat allows the character force a single target into a state of normal unconsciousness.
Signature Call: Subdual Shot
True-Shot
Type: Physical
Target: Self, Other
Duration: Instant
Delivery: Nerf, Packet
Signature Call: True Shot
This Feat allows the character to make a single attack that deals True damage, which ignores any armor score the target has. The damage is equal to the character’s base unmodified damage call for the weapon being used (ignoring damage modifiers from other sources such as Magic Channeling or Keen). Additionally, this attack bypasses (cannot be resisted, mitigated, or avoided by) all standard defensive feats from the Armor and Quickness Paths, except for Hold the Line. The projectile will also pass through Personal Wards of the Protection path.
Headshot
"One shot, one kill"
Type: Exceptional
Target: Self, Other
Duration: Instant
Delivery: Nerf, Packet
This Feat allows the character to instantly kill a single target and causes the target to immediately pop to spirit.
Signature Call: Headshot
Automatic Grenade Launcher
"There's nothing stronger than love, except an m32 rotary grenade launcher."
Type: Exceptional
Target: Self Only
Duration: 30 Minutes
Delivery: Nerf, Packet
This Epic Feat grants the character’s unlimited Explosive Shot feat for 30 Minutes.
Signature Call: Grenade Launcher