These skills provide access to and provide numeric bonuses to damage calls and defenses. Each purchase of a Path feat costs 5 skill points and all Path feats can be purchased multiple times. This is the only method by which characters attain Feats through Skill Points
Are special effects or actions activated by the character. They are categorized into four types—physical (P), magical (M), exceptional (E), and (T) thought altering. The entry of a Feat further includes the targeting which can be self (S), other (O) and area of effect (AOE as well as the delivery methods of touch (T), packet (P), Nerf (N), directed (D), boffer (B), thrown boffer (TB), and centered on character (CoC). Some Feats have an instantaneous effect (I), while other Feats have a prolonged effect which is measured in time and indicated numerically. Times followed by an asterisk indicate that the Feat has special conditions associated with the duration.
The type (T) thought altering is a little special. These effects can only be avoided when they are packet delivered. If they are touch delivered, the target is unaware of the feat usage and thus cannot negate or avoid it.
The list of valid targets is an inclusive list, this means that if the target value is not listed, it is not considered a valid targets. As such feats that only contain the (S) tag can only target Self.