The Death Path Skill allows the character to cast Death Magic. This magical path focuses on necromancy. The first purchase of the Death Path Skill provides a +2 to damage calls. Subsequent purchases of this skill provide an additional +1 bonus to Death Magic at each purchase; the Death Path Skill may be purchased multiple times. All magic Skill Paths apply bonuses from the Intelligence stat as well as the appropriate path skill. For every purchase of this skill, the player may select a Feat from the following list. Signature Call: Death or Magic
Death Hex
Type: Magical
Target: Self, Other
Duration: 10 Minutes
Delivery: Touch, Packet
This Feat allows the character to deny the target from any ability of healing for 10 Minutes. This includes Feats as well as the Medic Skill or endemic abilities.
Signature Call: Death Hex
Death Turning
Type: Magical, Thought Altering
Target: Self Only
Duration: 10 Minutes
Delivery: Directed
This Feat allows the character to instill a sense of repulsion as the character takes on the visage of death. For the duration of this feat, the character is granted unlimited use of the Death Turning effect.
The Death Turning effect is a single target, directed effect, indicated by the player pointing a finger at another character to denote a target and calling “Death Turning”. So long as the character points a finger at a target, that target may not approach closer than 5 feet or perform any attacks against the character, though they are free to retreat or hold their ground if advanced on. Additionally, the character may advance on the single target or choose to switch to another single target through a change in direction.
The Death Turning effect may be countered by immunity countermeasures, such as Protect Vs (Feat) and Steel mind.
Signature Call: Death Turning
Feign Death
Type: Magical
Target: Self
Duration: 30 Minutes
Delivery: Touch
This Feat allows the character to temporarily cheat death by becoming a shade. This leaves the characters body and all possessions where the feat was used. The shade is not detectable by any means, and the body will appear to be without a spirit. The caster is fully aware of their surroundings and is able to end the feat at any time. Shades cannot interact with the world in any way, but can see and hear the world normally. Shades can pass through barriers, both physical and magical (only going out but not in). If the character ends this feat while touching the body they left, they reinhabit their body. Otherwise, when this feat ends a new body is created, returning the character to the state they were in upon casting of this feat. Using this feat will pause the duration of all other active effects on the character for the duration of this feat.
To indicate that the character is a shade, the character must wear a green headband
Signature Call: Feign Death
Leach
Type: Magical
Target: Self Only
Duration: 30 Minutes
Delivery: Touch, Packet
This Feat allows the character to imbue their normal Death magic call with the ability to steal health points for ½ hour. The character still does their normal damage, and the character receives that amount in healing.
Signature Call: Leach
Empowered Feat
Type: Magical
Target: Self
Duration: Instant
Delivery: Touch, Packet
This Feat allows the character to imbue their next normal damage call related to this Path Skill with greater power. The character multiplies their basic damage call by ten.
Signature Call: Empowered
Necromancy
Type: Magical
Target: Other Only
Duration: 30 Minutes
Delivery: Touch, Packet
This Feat allows the character to animate one corpse into a mindless undead, control the actions of any mindless undead, or to control the actions of a spirit for ½ hour.
When used to create an undead, the risen undead has full health points, armor, and dodges, along with their standard damage of the character prior to death; however, the undead is unable to use any feats or specialty powers. At the end of the duration, the undead will die and the corpse will renew the ten minute countdown towards spirit pop. At any time after the standard one minute healing limitation, the Restore Feat will return the undead to its natural living state. Mindless Undead take damage from Life magic.
Unintelligent undead targeted by this feat will be under the control of the character.
To use this feat to control spirits, the character must have the skill See Spirits. A spirit is depicted as any player wearing a white headband.
Signature Call: Necromancy
Power Boost
Type: Magical
Target: Self Only
Duration: 30 Minutes
Delivery: Touch
This Feat allows the character to increase their basic damage call related to this Path by 5 points for ½ hour. The character may choose to use Power Boost separately or may stack multiple uses to provide a larger bonus.
No more than three Power Boosts can affect a single Path simultaneously.
Signature Call: Power Boost (Death)
Slay
Type: Magical
Target: Self, Other
Duration: Instant
Delivery: Touch, Packet
This Feat allows the character to instantly kill a single target. The character is fully healed as a result of successfully casting Slay, regardless of the target using any avoidance or preventative measures.
Signature Call: Slay
Create Greater Undead
Type: Exceptional
Target: Self, Other
Duration: 30 Minutes
Delivery: Touch, Packet
This Epic Feat allows the character to target either a living creature or animate a corpse, transforming the target into a Greater Undead for ½ hour. The Epic Feat restores all of the target’s health, refreshes all standard and epic feats—with the exception of Create Greater Undead and Spiritual Refresh—, grants the monster endemic regeneration, and places the target under the complete control of the character. Greater Undead are able to fully understand the intent of the character’s commands and must act as if they are fully on the character’s side. At the end of the duration, the undead will die and the corpse will renew the ten minute countdown towards spirit pop.
Signature Call: Create Greater Undead
Sever Spirit
Type: Exceptional
Target: Self, Other
Duration: Instant
Delivery: Touch, Packet
This Feat allows the character to instantly kill a single target and causes the target to immediately pop to spirit.
Signature Call: Sever Spirit