Magic Paths are skills that allow characters to cast magic. There are five Magic Paths in the game: Death, Life, Pain, Protection, and War. Each path has its own unique focus.
The Death Path Skill allows the character to cast Death Magic. This magical path focuses on necromancy. The first purchase of the Death Path Skill provides a +2 to damage calls. Subsequent purchases of this skill provide an additional +1 bonus to Death Magic at each purchase; the Death Path Skill may be purchased multiple times. All magic Skill Paths apply bonuses from the Intelligence stat as well as the appropriate path skill. For every purchase of this skill, the player may select a Feat from the following list. Signature Call: Death or Magic
For more detailed information see the Path of Death page HERE
The Life Path Skill allows the character to cast Life Magic. This magical path focuses on healing. While the follower of Life Path Skill may not choose to call for generic magic, Life magic has been known to damage undead. The standard effect of Life magic is to restore hit points to the target character. Normally, all magical healing effects that restore hit points require the receiving character to have not received damage for 60 seconds. If a character receives healing before this duration, they must call “No Effect”. This rule is true of both standard calls and feats unless noted. The first purchase of the Life Path Skill provides a +2 to healing calls. Subsequent purchases of this skill provide an additional +1 bonus to Life Magic at each purchase; the Life Path Skill may be purchased multiple times. All magic Skill Paths apply bonuses from the Intelligence stat as well as the appropriate path skill. For every purchase of this skill, the player may select a Feat from the following list. Signature Call: Life
For more detailed information see the Path of Life page HERE
The Pain Path Skill allows the character to cast Pain Magic. This magical path focuses on inflicting physical and mental anguish. The first purchase of the Pain Path Skill provides a +2 to damage calls. Subsequent purchases of this skill provide an additional +1 bonus to Pain Magic at each purchase; the Pain Path Skill may be purchased multiple times. All magic Skill Paths apply bonuses from the Intelligence stat as well as the appropriate path skill. For every purchase of this skill, the player may select a Feat from the following list. Signature Call: Pain or Magic
For more detailed information see the Path of Pain page HERE
The Protection Path Skill allows the character limited immunity to magic damage. This magical path focuses on protection against magical damage and effects. The Protection Path Skill does not give the ability to call for generic magic damage; instead, Protection magic provides passive magical damage defense. This does not include physical weapons that are able to strike with magical properties. The first purchase of the Protection Path Skill provides +2 points of immunity to magical damage, and subsequent purchases of this skill provide an additional +1 bonus to Protection Magic at each purchase; the Protection Path Skill may be purchased multiple times. All magic Skill Paths apply bonuses from the Intelligence stat as well as the appropriate path skill. For every purchase of this skill, the player may select a Feat from the following list. Signature Call: N/A (Passive)
For more detailed information see the Path of Protection page HERE
The War Path Skill allows the character to cast War Magic. This magical path focuses on damage output. The first purchase of the War Path Skill provides a +2 to damage calls. Subsequent purchases of this skill provide an additional +1 bonus to War Magic at each purchase; the War Path Skill may be purchased multiple times. All magic Skill Paths apply bonuses from the Intelligence stat as well as the appropriate path skill. For every purchase of this skill, the player may select a Feat from the following list. Signature Call: War or Magic
For more detailed information see the Path of Protection page HERE