Skill in this category are for healing and mending the world around the player. Skill names followed by an asterisk (*) indicate that the skill may be purchased multiple times at the same cost.
First Aid
SP: 2
This skill allows the character to question a target’s specific physical status. A three-count action is required to perform this skill for each question. The only available First Aid questions are in the list below.
Medic*
SP: 5
Prerequisite: First Aid
This skill allows the character to heal 10 health points per purchase for every 60 count of uninterrupted care. Should the Medic be interrupted, the action is unsuccessful and must be reattempted. Medic may be purchased multiple times for a maximum of five total purchases.
In the advent of the target’s death, a character with the Medic skill may begin to heal the target. This will pause the ten minute countdown associated with death. Should the Medic be interrupted, the action is unsuccessful and the countdown is resumed.
Upon the first purchase of Medic Skill, the character gains the ability to wake those from normal unconsciousness at a 60 count action.
Upon the third purchase of the Medic Skill, the character gains the ability to mend crippled limbs. This requires ten minutes per limb that is crippled.
At five purchases of Medic the character is able to install and remove Augments. This requires that the surgeon have identified the augment prior to the installation of it using the appropriate advanced identify skill. To locate Augments in a host requires a 60-count examination of the patient. It takes a total of ten minutes to both locate and remove an augment as a single counted action. To insert Augments requires ten minutes for each piece.
A medic performing a counted action may be assisted by a second medic, reducing the counted actions time by up to half. This is most easily done by starting to count by two’s as soon as the second medic starts assisting. The assistant must already have the medic level to perform the action they are assisting with. The amount of health restored is always dependent on the first medic to start treatment.
See Spirits
SP: 2
This skill allows the character to see and converse with spirits, as represented by a white headband.
Resurrection*
SP: 5
Prerequisite: See Spirits
This skill allows the character to resurrect a deceased target which has gone to spirit in 30 minutes. Resurrection may be purchased multiple times for a maximum of five total purchases. Each additional purchase reduces the time required to resurrect the character. If the target’s body is not present or a Body Kit item is unavailable, Resurrection requires the full 30 minutes. This time is required to fashion a new body. Resurrection may take no less than 2 minutes. At the fifth purchase of this skill it allows the character to resurrect a target that has been shattered. Shattered Resurrections are role play events which require 1 hour. For more information ask plot.