There are three Defensive Paths in Nexus Unbound: Armor, Body, and Quickness. Each path focuses on a specific defensive style and provides bonuses to a character's defense, along with access to a variety of feats that enhance their ability to avoid or mitigate damage.
The Armor Path Skill allows the character to increase their armor score while wearing any type of armor with which they are proficient. Therefore characters must have the associated armor skills and display PHYS REP for the item to receive the bonus. This bonus is an additional +1 to armor score at each purchase; the Armor Path Skill may be purchased multiple times. All armors apply bonuses from the Dexterity stat as well as the Armor Skill Path. For every purchase of this skill, the player may select a Feat from the following list. Your character must have a current armor value to use any of the feats in the Armor Path.
For more detailed information see the Armor Path page HERE
The Body Path Skill allows the character to increase their Health Points. This bonus is an additional +10 Healtptph Points at each purchase; the Body Path Skill may be purchased multiple times. Health Points apply bonuses from the Constitution stat as well as the Body Skill Path. For every purchase of this skill, the player may select a Feat from the following list
For more detailed information see the Armor Path page HERE
The Quickness Path Skill allows the character to increase their ability to dodge normal attacks—this excludes Feats and guns. Characters in mundane armor are unable to utilize any dodges or Feats provided by the Quickness Path. If a character expends all of their called Dodges they must rest for ten minutes at which point all called dodges are available once more. Dodges are considered Limited Avoidance Countermeasures, in that they only work on base calls. This bonus is an additional +1 Dodge at each purchase; the Quickness Path Skill may be purchased multiple times. The Dexterity stat provides the bonus of an additional dodge for each point in Dexterity. For every purchase of this skill, the player may select a Feat from the
For more detailed information see the Quickness Path page HERE