The War Path Skill allows the character to cast War Magic. This magical path focuses on damage output. The first purchase of the War Path Skill provides a +2 to damage calls. Subsequent purchases of this skill provide an additional +1 bonus to War Magic at each purchase; the War Path Skill may be purchased multiple times. All magic Skill Paths apply bonuses from the Intelligence stat as well as the appropriate path skill. For every purchase of this skill, the player may select a Feat from the following list. Signature Call: War or Magic
Combat God
Type: Magical
Target: Self Only
Duration: 30 Minutes
Delivery: Touch
This Feat allows the character to cast magic while under direct physical attack for ½ hour. The character still cannot be healed while under direct attack.
Signature Call: Combat God
Halo
Type: Magical
Target: Area of Effect
Duration: Instant
Delivery: Centered on Caster
This Feat allows the character to perform an explosive area of effect attack to applicable targets within arms or weapons-reach. All affected targets take 100 points of magical fire damage. The character is immune to Halos which they cast.
Signature Call: Halo
Imbue Item
Type: Magical
Target: Item
Duration: 30 Minutes
Delivery: Touch
This Feat allows the character to imbue armor, a weapon, or Claws. If the target is a weapon or Claws, the target deals +5 damage and allows the wielder to call for magic damage. If the target is armor, the armor grants +5 base Armor.
In either case, only a single Imbue Item can affect an item at a time.
Signature Call: Imbue
Empowered Feat
Type: Magical
Target: Self
Duration: Instant
Delivery: Touch, Packet
This Feat allows the character to imbue their next normal damage call related to this Path Skill with greater power. The character multiplies their basic damage call by ten.
Signature Call: Empowered
Nullify
Type: Magical
Target: Self, Other
Duration: Instant*
Delivery: Touch, Packet
This Feat allows the character to removes any durational “Magical”-type statuses on a single target. The passive magical immunity which Protection Magic provides is included in this removal.
This Feat does not affect “Thought Altering”-type effects. The following feats are counted as “Thought Altering” effects: Control Emotion, Fear, Obsession, Phantasm, Enthrall and Compulsion.
*The duration of the removal of the passive protection granted by Protection magic is 10 minutes.
Signature Call: Nullify
Power Boost
Type: Magical
Target: Self Only
Duration: 30 Minutes
Delivery: Touch
This Feat allows the character to increase their basic damage call related to this Path by 5 points for ½ hour. The character may choose to use Power Boost separately or may stack multiple uses to provide a larger bonus.
No more than three Power Boosts can affect a single Path simultaneously.
Signature Call: Power Boost (War)
Shatter
Type: Magical
Target: Item
Duration: Instant
Delivery: Touch, Packet
This Feat allows the character to break any weapons, armor, or items. If utilized through touch casting, the character must be in contact with the intended item. If the feat is packet delivered, the character may choose any object the target is carrying regardless of what item the packet hit.
Shatter only targets items, thus is unable to effect claws.
Signature Call: Shatter
Sleep
Type: Magical
Target: Self, Other
Duration: Instant
Delivery: Touch, Packet
This Feat allows the character force a single target into a state of normal unconsciousness.
Signature Call: Sleep
Battle Surge
Type: Exceptional
Target: Self Only
Duration: 30 Minutes
Delivery: Touch
This Epic Feat grants the character a significant increase in War magic calls for ½ hour. The character triples their unmodified base War magic damage calls.
Signature Call: Battle Surge
Nuke
Type: Exceptional
Target: AOE
Duration: Instant
Delivery: Centered on Character
This Epic Feat allows the character to perform an explosive area of effect attack to applicable targets within arms or weapons-reach. All effected targets take 300 points of true fire damage. The character is immune to Nukes which they cast.
Signature Call: Nuke 300 true fire