The Craft Path is the only path in Utility Paths. Unlike the other paths that focus on combat and magic, the Craft Path allows characters to create items.
The Craft Path Skill allows the character to manufacture the bulk of the items listed in the item tags section. The character will earn 5 CP (Craft Points) per purchase of the path. These may be applied to any of the items listed with a CP value. Characters will turn in the crafting they wish to accomplish at check in with logistics, and be provided tags for the ones they are able to complete. You may start a project that requires more CP than you have available. Each character may only have three of these active projects at a time. (For example, you have 10 CP available, but wish to craft something that has a 15 CP value. You can start the project and a note will be made on your character sheet. At the next event you attend, you could apply the remaining 5 CP to this project and have 5 remaining to create or start another project.)
Costs:
Please see the PDF for the current Gear Costs(under construction) Item list. A complete list of item CP values can be found here (under construction). This is for reference only, the Gear Costs item sheet above are the only items that can be crafted with this path.
Repairs:
Characters may repair a shattered item they are skilled in the use of by spending 10 minutes of work and paying 2 x the CP cost in credits. Engineering and Ritual grant the ability to repair all non-skill associated items that are Technological or Magical, respectively.
For every purchase of this skill, the player may select a Feat from the following list.
For more detailed information see the Craft Path page HERE