The Quickness Path Skill allows the character to increase their ability to dodge normal attacks—this excludes Feats and guns. Characters in mundane armor are unable to utilize any dodges or Feats provided by the Quickness Path. If a character expends all of their called Dodges they must rest for ten minutes at which point all called dodges are available once more. Dodges are considered Limited Avoidance Countermeasures, in that they only work on base calls. This bonus is an additional +1 Dodge at each purchase; the Quickness Path Skill may be purchased multiple times. The Dexterity stat provides the bonus of an additional dodge for each point in Dexterity. For every purchase of this skill, the player may select a Feat from the
Intercept
Type: Physical
Target: Other
Duration: Instant
Delivery: Touch
This Feat allows the character to take an attack that was meant for another. If an individual is targeted by any feat or attack within weapons-reach, the character may choose to intercept that attack. Damage or Feat effects are then considered to have targeted the character having performed the interception; armor and damage mitigation can be used thereafter. This feat can not be used to re-target a self-targeted feat or attack.
Signature Call: Intercept
Magic Dodge
Type: Physical
Target: Self Only
Duration: Instant
Delivery: Touch
This Feat allows the character to dodge “Magical”-type attacks and Feats that target the character.
This is a Magical Avoidance countermeasure.
Signature Call: Magic Dodge
Melee Dodge
Type: Physical
Target: Self Only
Duration: Instant
Delivery: Touch
This Feat allows the character to dodge “Physical”-type attacks and Feats delivered by boffer or touch that target the character or anything they are holding or wearing.
This is a Physical Avoidance countermeasure.
Signature Call: Melee Dodge
Ranged Dodge
Type: Physical
Target: Self Only
Duration: Instant
Delivery: Touch
This Feat allows the character to dodge “Physical”-type attacks and feats delivered by ranged weapons or guns that target the character.
This is a Physical Avoidance countermeasure.
Signature Call: Ranged Dodge
Riposte
Type: Physical
Target: Self Only
Duration: Instant
Delivery: Touch
This Feat allows the character to turn an opponent’s melee attack that is targeting your character back upon the attacker. The Riposte will affect any standard physical feat or damaging attack. A Riposte cannot be used in response to another Riposte. The character must have a physrep in hand, and the appropriate skill to use it as a weapon, to perform this Feat.
This is a Physical Avoidance countermeasure.
Signature Call: Riposte
Blur (Quickness, Defense)
Type: Exceptional
Target: Self Only
Duration: 30 Minutes
Delivery: Touch
This Epic Feat grants the character unlimited uses of normal dodge as well as the ability to dodge guns for ½ hour. Feats and explosives still effect as normal.
Signature Call: Blur
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Redirect (Quickness, Defense)
Type: Exceptional
Target: Self, Other
Duration: Instant
Delivery: Touch
This Epic Feat allows the character to avert any feat, epic feat, or damaging attack that was intended for the character or another within arms-reach. The character may then redirect the attack or effect to anyone within arms-reach, weapons-reach or harmlessly into the air or ground.
Signature Call: Redirect