Type: Machine
Hit Points ✯✯✯✯✯
Attack Power ✯✰✰✰✰
Mobility ✯✯✰✰✰
Utility ✯✯✯✰✰
Learning Curve ✯✯✰✰✰
Rocken is a shotgun-burst missile launching mobile. Rocken is among the mobiles with the highest base HP stat, along with Ice, Ice Storm, and Lightning. All of Rocken's shots involve launching a shot-gun capsule with a detection range in front of it. The missiles will detonate upon detecting any mobile or totem at any point from the moment they are launched. Rocken has exceptional defensive capability but its primary attacks are lacking in attack strength. On the other hand, the spread of its shots give it a great deal of leeway making it able to perform super-sky-shots relatively easily, and can often land double hits in addition to this, causing it to gain its SS quite rapidly. Its SS deals high damage and all of its shots can deal much more sizable damage through power and lightning clouds. Overall, Rocken is a relatively simple to learn mobile but its shots can potentially involve a certain level of complexity and nuance in a manner comparable to Lancer.
With its S1, Rocken launches a missile with a short detection range and narrow burst angle. If at any point from being launched any mobile or totem is touched by the detection range of the missile, the missile will stop in place and fire four slugs at that angle and direction. The slugs will travel a short distance and deal moderate damage to any mobile or totem they hit and destroy a small amount of land. When landed such that all four slugs strike the target (an optimal hit will only allow for two or three of the them to strike directly with the others hitting the ground near the opponent for splash damage), S1 will deal around 200-220 damage. If the missile fails to detect a mobile or totem, it will crash into the ground dealing no splash damage and destroying a minuscule amount of land.
Rocken's S2 operates identically to S1 except that it has a longer and wider detection range, and the slugs are launched further and at a wider angle. Due to the nature of the range and angle of this shot, S2 cannot deal as much damage to a single target as S1 since one or more slugs will inevitably land much further away. This attack will typically do around 180-200 damage. S2 is only recommended to use over S1 in unknown wind, high-powered-wind sky-shots where you are not confident in landing the more precise S1, or for double hits.
Rocken's SS is essentially a high-powered version of its S2 with a slightly narrower range and the pattern of 6 slugs are launched in pairs from the outside in. SS will deal high damage (500+) when landed properly and destroy a moderate amount of land.
1. The low damage of Rocken's primary shots can be remedied by power+ and lightning clouds, causing them to do significantly more damage.
2. With all three of Rocken's shots, optimal hits will almost always come down into the target at around 70-90 degrees with the ground, and almost always very slightly undershot (when less than a perfectly 90 degree drop), to ensure the maximum amount of slugs strike. The lower the angle the shot is as it detonates, the further away the outer slugs will land.
3. One of Rocken's main drawbacks is that, much like Lancer's S2 and SS, each of its shots can be disrupted by another mobile or totem activating the shot prematurely. To best deal with opponents hiding behind a totem or ally, particularly when they are on an opposite-facing slope, the missile can be slightly over-shot such that the edge of the detection range touches them and avoids the ally/totem as it descends, ensuring at least one slug strikes them and credit for SS meter shots is obtained. In other cases when possible (when wind is going against you), it might be just as well to drop the missile directly downward to both hit the opponent and damage/destroy the totem.
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