Type: Shield
Hit Points ✯✰✰✰✰
Attack Power ✯✯✯✰✰
Mobility ✯✯✯✰✰
Utility ✯✯✯✯✰
Learning Curve ✯✯✰✰✰
Raygun is a laser launching shield mobile. Raygun is altogether fragile and has only moderate damaging capabilities, however, it has the unique distinction of being able to fire at multiple enemies at nearly any range from behind cover and through terrain with one of its primary shots. Only Nak and Aduka can also do this but only with their SS. Raygun can, therefore, compensate for its low HP with defensive positioning and arguably unrivaled perfect game execution ability. Meanwhile, Raygun's S2 and SS can deal moderate to high damage and are especially powerful through power+, Thor, and lightning clouds. Raygun's shots are fired and used fairly conventionally, with only its SS requiring a unique angling to control correctly, making it a relatively easy mobile to learn.
With S1, Raygun will fire a single laser that will, upon contacting the ground, a totem, or mobile, deal moderate damage (150-170) and destroy a small amount of land in addition to doing a small amount of splash damage, and then continue traveling along its normal trajectory ignoring all land, moderately damaging any mobiles or totems is passes through along the way for about 100-120 damage.
With S2, three lasers are launched consecutively and in line, each dealing a small amount of damage and destroying a moderate amount of land. In most circumstances, all three lasers will hit the target if any of them do, although when fired at great distances the lasers will slightly diverge from one another. In total, S2 will deal around 220-240 damage when landed correctly.
Raygun's SS behaves similarly to its S1. After a short distance upon being launched, the laser will split off into four lasers that will gradually converge and pass through all mobiles, totems, and terrain as they travel and deal high damage to anything they contact. If all four lasers strike a target, SS will deal around 400-500 damage.
1. Raygun's S2 and SS each benefit greatly from clouds and help compensate for otherwise low damaging capacity.
2. In maps that allow it, Raygun can use its S1 to shoot opponents from behind any amount of land/cover and can often strike multiple opponents this way.
3. Raygun's SS generally requires a sky-shot for each laser to converge onto a target for optimal damage. In some cases, much in the same way as Mage's SS, it can be fired at a lower angle intentionally to strike multiple opponents.
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