Type: Shield
Hit Points ✯✯✰✰✰
Attack Power ✯✯✯✯✰
Mobility ✯✯✰✰✰
Utility ✯✯✰✰✰
Learning Curve ✯✯✯✯✰
Eraser is a laser-capsule launching mobile. Eraser has outstandingly high potential attack power under certain conditions and has lower than average stats otherwise, making it a glass cannon variation. Eraser's attacks cannot destroy land nor profit especially well from clouds or items. Despite these setbacks, Eraser compensates both by raw attack power, which increases by large leaps for each clustered mobile and/or totem it attacks, and for the penetrative abilities of its lasers which help it negate opponents' defensive positioning. Eraser's strengths can be countered and re-countered strategically, requiring Eraser to pay close attention to turn order, positioning, and movement. The mechanism by which Eraser fires its capsule lasers is fairly unique in its own right and requires consistent precision. For these reasons, Eraser is a more challenging mobile to learn and master than most other mobiles.
Eraser's trademark shot is its S1, wherein Eraser launches a capsule that, after traversing slightly beyond the peak of the trajectory, will stop and open to unleash a long laser blast that will damage anything it touches and cause little to no land destruction. When striking a stand-alone target, S1 will deal mild damage of around 150-200. If any combination of two mobiles or totems are very close to each other (Eraser itself or an ally mobile count toward this. They must be roughly within half a body length away), S1 approximately doubles in strength and will deal around 350-400 damage to each target. With a third object, again being any combination of mobile or totem, the attack's damage raises to around 600-700 damage to each target, which is enough to one-hit-ko most mobiles from full health. If the capsule collides with any object or ground before deploying its laser, it will be knocked to the ground as a dud and not deal damage (but may still destroy a shield).
S2 is a capsule that releases just past the peak of the shot like with S1, except that a spinning laser is released that damages any mobile or totem within its area for moderate damage. If this shot's center is released very close to a target, it will deal exceptionally high damage within the 250-300 range. Unlike S1 and SS, the stacking damage-mechanic is not used for S2. Like S1 and SS, however, the capsule will fail if it collides with an object or the ground before deploying. The radius of this laser attack is roughly one body-length. Like Eraser's other attacks, S2 will not disrupt the land in any way. S2 will generally be preferable when an opponent is not stacked with another mobile or totem, when the target is under cover in a place S1 cannot reach, or to land a double hit that would be impossible or improbable for S1 to land.
SS is very similar to S1 except that is has a starting damage base of around 400, releases a longer laser beam, and must be fired a greater distance to be released. Its power increases rapidly as targeted mobiles and/totems are struck while clustered together.
1. For S1 to land double hits, a great deal of control can be exercised by adjusting shot height. This gives Eraser access a large range of angles from which to strike and catch multiple opponents with.
2. When near enough to an opponent and a beneficial totem, Eraser can move near the totem to sometimes pressure the opponent off of it, particularly if the opposite direction is inaccessible/undesirable to the opponent or if the opponent cannot function safely in close-quarters, such as Plaz or Lightning. If the opponent fails to recognize the danger and remains too near to the totem, they can be punished with S1.
3. S2 can be used to attack opponents who are hiding behind cover where S1 cannot reach and conversely, because S1 laser passes through terrain, cover from the opposite side can be broken by S1 where S2 cannot normally reach.
4. As with Arrow, Eraser commonly makes use of the stack-damage mechanic by spawning or moving ontop of an opponent and attacking itself and the target with its S1 while using a shield or vampire to mitigate damage done to itself. Furthermore, the FoxyMole avatar can be used on Eraser to minimize damage it does to itself.
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Significant Contributions Credit:
Law