Type: Animal
Hit Points ✯✰✰✰✰
Attack Power ✯✯✯✯✰
Mobility ✯✯✯✰✰
Utility ✯✯✰✰✰
Learning Curve ✯✯✯✯✯
Boomer is a boomerang-launching wooden chariot mobile. Boomer is a stand-out among unique and challenging mobiles due its highly unusual shot trajectory and associated mechanics. Once mastered, Boomer boasts a very consistent and high damaging capacity. In regards to its weaknesses, Boomer is among the mobiles in the lowest HP category. Furthermore, Boomer cannot typically destroy land in any useful way. Overall, Boomer is a tricky, but reliable 'glass cannon' type mobile.
With its S1, Boomer launches a lead boomerang in a slight arc upward. After a fixed progression, the lead boomerang abruptly stops and turns inward approximately 30 degrees where it will then activate and fire three boomerangs in succession in an straight line. The boomerangs will each travel until contacting a totem, mobile, or land, where they will independently impact for solid damage or very mild land destruction. If all three activated boomerangs strike the target, it results in an average damage range of about 210-230. If the lead boomerang strikes a target before activating, it will deal negligible damage.
For further details about Boomer's shots, see the "Tips and Techniques" section below.
Boomer's S2 functions the same way as its S1 except for that it can be launched much further, the activated boomerangs turn inward around 150 degrees, and a fully landed hit will deal slightly more damage at around 230-250.
For further details about Boomer's shots, see the "Tips and Techniques" section below.
Boomer's SS is a powerful variation of its S2. With SS, the three activated boomerangs turn and fire at slightly different angles, have a slightly widened area of impact, and will travel in a converging line directly through all objects and land until disappearing off the map, damaging any mobile or totem they contact along the way. Each Boomerang will deal around 250 damage to anything it impacts. With a well placed SS where the activated boomerangs turn directly on top of a target, two or even all three of the Boomerangs can connect for very large damage.
For further details about Boomer's shots, see the "Tips and Techniques" section below.
1. To understand how to adjust Boomer's shots for wind, the following must be understood and taken into account: When the lead boomerang of Boomer's shots is traveling through the air, wind that is perpendicular to it will push the boomerang only a very small, but non-negligible, amount. Wind that is parallel to the lead boomerang will push the trajectory of it a great deal in the direction of the wind. Once the boomerang turns and activates, the activated boomerangs will interact with the wind in effectively the reverse fashion. Once activated, parallel wind will have no effect on the boomerangs whatsoever while perpendicular wind will push the angle of descent a great deal in the direction of the wind. Note that the activated boomerangs will always travel in a perfectly straight line; it is the angle from which it is released that is altered by the wind. The full trajectory and interaction with the wind during these two phases must be accounted for together while adjusting the aim of the shot. One potentially useful analogy is to think of the first phase of Boomers shot like a piston that can be pulled in and out by the wind, and the second phase like a pendulum that can be swung to one side or the other.
2. The Boomerangs of SS tend to converge as they return back through a tornado. This can be used to secure multi-hits for significantly more powerful SS shots when an opponent is near a tornado.
3. Boomer's standard shots have powerful effect through offensive clouds and will receive the cloud benefit if any part of the shot travels through it. Furthermore, with clouds, Boomer can take advantage of its unique S2 and SS trajectory path to utilize clouds that are on the opposite side of the target.
4. Boomer has one of the most difficult standard dual+ shots in the game. With dual+, it is generally unimportant whether S1 or S2 leads, since both will be going in separate directions and couldn't interfere with one another. What is difficult is locating the exact point that will enable each shot to land on the different specific target locations. Once a player understands how Boomer's shots work, this is simply a matter of negotiating the space between the targets and accounting for how wind will affect both shots at the same time.
___