Type: Animal
Hit Points ✯✰✰✰✰
Attack Power ✯✯✰✰✰
Mobility ✯✯✯✰✰
Utility ✯✯✯✯✯
Learning Curve ✯✯✯✰✰
Keras is a bubble-bomb launching nautilus tank. Keras' stand-out feature is its unique natural shielding which causes it to take approximately 1/3 damage from attacks that strike it from the front. With the right positioning and opponent tanks, Keras could have effectively around three times as much HP, making it situationally the most durable tank in the game. In cases where opponents can consistently bypass Keras' shield, it is instead among the least durable. In regards to its offensive capability, Keras can do moderate to high damage. Its SS can potentially do anywhere between middling and massive damage, uniquely by mostly random chance. Furthermore, Keras has some respectable digging and bunging capabilities. It has very low shot power but upper-tier double-hit ability and, in most cases and if played correctly, unparalleled survivability, meaning it will often get to use its SS before being destroyed. Keras' attacks are fired in a very traditional manner, but its unique positional considerations, both defensively and offensively, make it a moderately challenging tank to use.
S1 launches a water projectile which will burst into three smaller, secondary bombs as it contacts a tank, totem, or land. The secondary bombs will fly into a vertically align formation that travel a short distance in the same direction the shot was fired. A tank that is struck by only the primary bomb will be dealt around 100 damage, and anything struck by the three secondary bombs will be dealt around 220-240 damage. The wind has a rather strong affect on the trajectory of the secondary bombs. With very high headwind, the secondary bombs can strike the same target as the primary bombs for very high combined damage. Conversely, depending on positioning, other wind conditions can permit double hits, though both targets must be rather close to one another even with very strong tailwind. Finally, this attack has above average land destruction capability and can be used to dig and bungee.
S2 functions very much like S1 except that the secondary bombs are ejected back towards the direction from which it was fired and travel significantly further. Additionally, the bombs will be vertically misaligned and likely to spread across more. Otherwise, the same principals of S1 apply to S2.
SS fires a single bubble bomb that divides into four secondary bombs upon contact with a tank, totem, or land. It works much like S1 and S2 except that each of the secondary bombs will fall randomly to either side of the initial explosion up to a distance of about one body-length in either direction. The initial hit will only deal around 100 damage, but each of the secondary bombs will do upwards of 200 damage if they directly strike a tank. Therefore, by chance, this attack can do anywhere from just 100 to over 800 damage.
1. Keras can circumvent the randomness problem of its SS if it is directly on top of an opponent, angled such that the shot will be fired directly inside of them. If done this way, the secondary bombs will all immediately come into contact with them upon release for full damage. Keras will take some splash damage, and its shield will activate to block most of it. Expect Keras to take upwards of 150-200 damage from this gambit.
2. If one shoots S1 into land underneath a target, the secondary bombs will destroy the land above that point in a nearly vertical column. This can be used to bungee opponents relatively reliably.
3. Keras' weak-points (where it will take normal damage) are anywhere on the back half of its sprite or directly underneath. For positioning Keras for maximum defense (or on the flip-side, attacking Keras), it's important to know that all ground-targeting attacks (e.g. Lightning's S1, Raon's mines, etc.) will always do full damage to Keras (providing they are not too far off center toward Keras' shielded side). When using Keras, remember to utilize back-shooting position to situationally counter opponents such as Boomer or Phoenix.
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