Type: Shield
Hit Points ✯✯✰✰✰
Attack Power ✯✯✰✰✰
Mobility ✯✯✰✰✰
Utility ✯✯✯✯✯
Learning Curve ✯✯✯✰✰
Blank is a magical-bomb launching, enigmatic glyph mobile. Blank has altogether subpar stats, but to make up for it, it is among the very best mobiles in terms of defensive positioning, bunging, and cloud utilization. Each of Blank's shots allow it to pass its bombs directly through land some distance, an ability unique to Blank and one that grants it exceptional defensive utility. While Blank's shots do comparatively minimal damage, they feature numerous bomb sprays that can be used for multi-hits, cloud boosting, and land destruction. With great precision, Blank's S2 can quickly drop a target into a clustered and deep hole, allowing it to bungee a target while typically blocking them from being able to shoot out of the pit.
For Blank's S1, a magic portal is fired in an arc which will, after a short distance, release two vertical, converging bombs along the same arc which will explode upon contact with a mobile, totem, or land. The magic portal itself will travel through all objects and land unobstructed. The two bombs are released from the portal slightly apart and gradually converge as they travel. Using this shot, Blank can take cover behind walls or under ground while being able to strike the target in return. S1 will, on average, deal low to moderate damage of around 180-210 and destroy large sections of land where the bombs contact the ground.
S2 is similar to S1 except that four bombs in a square formation are summoned by the magic portal and will release backwards (similarly to Phoenix's S2 under headwind or Boomer's S2 and SS). The square formation of the bombs will remain tangential in relation to the shot's trajectory as it travels. As an analogy, the four bombs could be thought of as a roller coaster car traveling along a curved track. S2 offers stronger, but less precise and consistent damage compared to S1, averaging around 200-230 damage with a well placed shot. Additionally, S2 offers larger and wider areas of potential land destruction. S2 has strong cloud utility if all of the bombs trigger a cloud.
Blank's SS is an upgraded version of its standard shots, now featuring a magic portal that travels much further along the arc and a release of bombs that spew forth in a spray, much like Bigfoot's SS. Damage output of this shot varies greatly with the number of bombs that connect with the target. With few bombs making contact, minimal damage will be dealt, and with an optimal shot where most or all of the bombs connect, as much 600-700 hundred damage may be incurred. To ensure optimal damage with SS, Blank should fire such that the magic portal releases the bombs very close to and just in front of the target.
1. As an alternative to firing to deal damage, any of Blank's shots can be fired such that the the portal releases its bombs directly inside the ground just underneath the target. This basic strategy is one of Blank's strongest tools and can earn early and highly profitable bungee shots.
2. Unless Blank is equipped with strong land-destruction boosting abilities through its avatar, attempting to bungee an opponent with S2 using the strategy outlined above will generally leave a small floating piece of land in the center of the explosion where the four circular holes do not meet. If this is placed centrally under the target, they are liable to be dropped down directly on top of this piece of land. Blank can correct for this if necessary by adjusting the aim slightly to one side of the target or the other.
3. Because the bombs of the SS fall along a dampened trajectory upon release, bomb clusters and bungee drills are liable to overshoot the target when used in coordination with a mid to long range SS.
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Significant Contributions Credit:
Lemontea
Additional Credits:
NSPlayer
Law
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